The single player mode Is really bad, but it's clearly designed to be played with friend, and in that it shines. I played the entirety of the game (excluding the post game dungeon) with two friends, and I had a blast. The boss battles,soundtrack and PvP were my favorite parts of the game.

It really doesn't deserve all the hate it gets.

An amazing game that could've been perfect, but sadly isn't.

The combat is seriously incredible. Everything blends in perfectly, and even though there isn't any build variety, you can still have your own play style thanks to the prosthetic arm. One nitpick that I do have however Is that the beginning of the game Is a bit too brutal, especially some minibosses. They REALLY didn't need to deal so much damage.

The peak of the game is without a doubt the boss fights, especially the ones in which you fight other swordmans. The thing Is, sadly there really aren't a lot of fights like that. A lot of them feel more like Dark Souls/Bloodborne bosses, which is a shame, since a couple of them really don't fit too well with the combat system.
I also wasn't a huge fan of the exploration and level design in this game; I thought It was a bit too confusing, and most areas felt a bit empty.

The game looks incredible, most sceneries are beautiful, and the cutscenes are great. Music is good and fitting for the atmosphere, too.

Aside from the few flaws I mentioned above, when this game Is good, it's really, really good. The bosses I enjoyed where some of the best I've ever beaten in a videogame, to the point that I wanted to try and fight them again even after beating them.
I hope we see more games like this from FS in the future.

It... has been a lot of time since I've genuinely felt like I HAD to stop playing because I played too much that day. And even though it is kind of concerning, it's proof of how much of an amazing game Persona 3 Reload is.

I originally played P3P 2 years ago, and even though I did like it, playing it right after P5R made it feel rather underwhelming. However, I thought the ending was really great, and It was in fact what I've been waiting for all those hours (93 if I recall correctly) playing the remake. I'll get to the ending later, though.

P3R, in my opinion, takes everything that made P3 what It Is, and made it a hundred times better, either with new mechanics or QoL improvements.
Tartarus feels much smoother, it has more things that you can do in it, extra minibosses, way cooler tarot card effects, a way to give unused party members XP (even though it wasn't implemented greatly), and really cool aesthetics for each area, especially the final one.
The challenge of the original Is mostly kept for the first half, but It becomes very easy in the last part of the game due to the various new abilities that you can unlock for the characters.
Full Moon bosses were fine, even though some of the areas that you can explore before fighting some of them look pretty ugly compared to the rest.

The calendar (?) part of the game didn't have huge changes. The schedule remained the same I believe, the only changes are that you can do a couple more things at night and that you can do special hang outs with party members that don't have a Social Link (and another type of hang outs to unlock some abilities). I liked both things, especially the first one since in P3P there wasn't much to do at night besides Tanaka's Social Link and going to Tartarus.
The Social Links are good but of course the content of those doesn't change from other versions, aside from sprites and voice lines which were great for all the SLs I did (17 I think, 14 if you don't count the automatic ones).

The art Is great, I especially like the new All-Out-Attack drawings. The menus look amazing as well, even better than 5.
The new music Is ultimately very good, and I know it's controversial but aside from the credits music I think every other remade track Is better here in the remake.

The plot is really moving, and I actually teared up a couple of times. I won't spend more words about It, but It's worth to play It just for plot and characters. It does have anime tropes, but I suggest trying to not give them too much weight as they don't ruin the experience as a whole.

The ending, as I said, Is the highest peak of the story. Having played the PSP version (in which the ending is good but Is technically very limited), seeing the 3D cutscene felt almost like I was watching a different ending in a good way. It seriously Is worth It to play the whole game just to see the ending.

I hope the success this remake is having will lead to Atlus making more products like this in the future, instead of more crappy P5 spin-offs.

A great experience. I really enjoyed this quite a bit even though I prefer the less action-oriented gameplay of 2 (kind of a skill issue really, but can't do much about It).
I really don't think this game has any kind of particular flaws; maybe some sections felt kind of unfair and crowded with enemies, but I"m sure I was just really bad at the game.
Textures seemed to always have trouble loading on PS4, which is a shame since the game runs almost flawlessly aside from that.
The characters were great, I genuinely liked all of them, especially Krauser, Luis and Ashley. My only complaint as far as plot/character goes Is that Ada feels kind of pointless, like she was added when they were already done with the plot.
The plot feels like the plot of a cheesy action movie... in a good way, I think it's a big part of the charm of RE games.
Soundtrack and (italian) voice acting were great too, I thought Ashley's voice was particularly impressing for some reason.

An overall really great action game with no glaring flaws, and I plan on at least trying out the original release.

Not quite as good as the RE2 remake, but I honestly feel this is kind of overhated.
It defenitely doesn't feel quite as polished as RE2, and I've also read that they cut some content from the original, but as a game it really isn't bad.

The main issue I have with the game is how Nemesis Is handled in the first part of the game. He's just... annoying. Not intimidating or scary like Tyrant, he's just there to annoy you, mainly because he can teleport right behind you. Tyrant in RE2 remake was implemented in a very clever way in the gameplay, making you actually think about which route to take. In this game (of course only in the sections in which he's chasing you) he's ALWAYS behind you, and it just becomes a chore to deal with him.
A lot of rooms or scripted sections throughout the whole game also feel like they were made to piss you off/kill you, which also adds to the frustration.

However, I do think this game has a couple of neat things.
The roll/punch mechanic Is great and helps make the game slightly more action oriented, and it especially makes the boss battles way more dynamic. The bosses were also a lot of fun in general, while in 2 they felt a bit "stiff" (?).
I also thinks this game has better characters compared to Leon, Claire and Ada in 2, I just loved seeing Carlos and Jill interact with each other.
The plot is the usual (purposefully) cheesy zombie story, which I didn't mind.

Overall, defenitely a step down if compared to the previous entry in the series, but has some nice things that makes the game in my opinion worthy of being played.

This review contains spoilers

A great JRPG. Even though V is better and the best Dragon Quest, IV had really innovative story telling for a NES game. Psaro is honestly a great villain for such an old game, and I heard his character is made more interesting in the postgame story (which I plan on doing). The only things I wasn't a huge fan of were that sometimes the game did a poor job of telling you where to go next, and that a couple of bosses in the first half of chapter 5 felt a bit unfair. Aside from that, an innovative JRPG just like V, and in my opinion what every DQ game after this is based on.

(This part of the review was written AFTER playing the postgame, and it only refers to that part of the game)

The postgame is... neat, I guess? Psaro is a cool party member, but you get him so late that the only things you can actually do with him are grinding and beating the postgame final boss. It's a shame, especially since he has a very cool set of moves that you never really get to use. Also, the final boss I just mentioned is also pretty much the regular final boss but a bit stronger.
The ending is also the exact same aside from Psaro being alive and some extra dialogue from the dragon, which is disappointing. The thing I was looking forward to in chapter 6 is the extra dialogue for Psaro, and... it's actually not even that interesting, as it doesn't make his character particularly better. So, if you don't feel like beating it, you can just skip the postgame. It doesn't add all that much to the main game.

One of my most fascinating gaming experiences, and I never would've expected to like this as much as I did. Incredibly simple, and yet fun and smooth to play. Discovering the secrets of the world and progressing isn't as cryptic as other NES games (like the original TLoZ), and actually feels incredibly rewarding and satisfying, and overall aside from maybe the Erdrick Mark thing near the end (which is handled kind of poorly and had to look up if I was right [I was]) the game is in my opinion completely beatable without a guide.
It's also simply fascinating to see where a whole genre started, and the game isn't even as grindy as I expected it to be (I only did it twice in my whole playtrough).

My only complaint is how out of place character sprites look in the port, they just don't look quite right. On the other hand, the orchestral soundtrack and battle artworks for enemy are both beautiful.
I think for the price (5€, often on sale) this is an awesome little experience that everyone who likes JRPGs will enjoy.

I have a feeling in a couple of months I will have played this even more times than the Dark Souls games.

2022

Look I just like cats a lot in reality the game's kinda mid.

Barely a game. No idea how this is so famous.

This one's pretty hard to describe, but oh well.

A very unique shooter. Cool music, cool visuals, and I love the concept for the plot even though it is pretty barebones. I don't have the patience to get the best ending (I've got ending 2 and I'm satisfied with that), since the game has a pretty high, but fair, difficulty.
The boss sections were my favorite part of the game, they play and look awesome, especially the area 4 boss.

I had lots of fun, it's a great way to spend an evening, and I'm sure someone with more patience than me could get tons hours worth of fun from this, thanks to the score system and arcadey nature of the game.

However, the game just feels mind blowing to play, due to aesthetics, music, and atmosphere, and there really is no proper way to explain what makes it so unique. If you're curious, I think you should give it a shot.

Wasn't a huge fan of Area X and didn't beat that.

Whenever the topic of JRPGs is brought up, Chrono Trigger is always described as one of the best (if not THE best) JRPGs ever made. And after finally playing it, yeah, I can see where they're coming from.
And even though I don't think Chrono Trigger is perfect, I do think this is the best they could've achieved at the time of the original release.

Before (1992) Dragon Quest V and (1995) Chrono Trigger (and probably FFVI, but I still have to play that one!), RPGs lacked proper plot or characters. The plot was pretty much what you could read on the back of the box of the game, party members were just faceless hollow warriors or mages, and the big bad guy didn't have anything meaningful to say aside from the fact that he wanted to rule the world.

Chrono Trigger and Dragon Quest V changed that. The plot became actually a major part of the game, even getting intricate in some sections. Party members became unique, both in personality, personal goals, design, and even dialogue, that changes depending on what party members you're using (nice details that even a lot of modern RPGs lack). Villains were ACTUAL proper villains. Heck, even the cheap trope of only meeting the villain at the end (making them flat/uninteresting) is ignored. You could go and beat the first phase of the final boss from a really early point if you wanted to, and all the minor villains have a good build up.
The gameplay was pretty unique for the time too, focusing on AOE attacks (even though sadly with the II spells this part becomes kind of irrelevant in the late game) and dual/triple techs.
The sidequests were one of my favorite parts of the game, as they helped make even better already great characters, and make the few that I didn't particularly like due to lack in personality (Marle and Lucca) way better. This game also has one of my favorite soundtracks ever, I pretty much thought every track is memorable, which is something that with my memory doesn't happen very often. The graphics look really pretty to this day too, I especially like the pixel art of some landscapes and characters. And, even though this is more of a sidenote, I loved the humour of this game. It's not at EarthBound/Mother 3 levels, but of course in those games humour is one of the game's main focuses. The animated cutscenes added with the DS version are also a really nice touch, and it makes me wish for a full Chrono Trigger show.

All this to say: this game and a few others REALLY did change JRPGs for the best, and the fact that this feels awfully recent Is clear proof of that.

The only nitpicks I have with this game are two; that the sidequests/optional content is a bit too cryptic for my liking (which is a bit dumb considering it's a pretty big and amazing part of the game), and that the way the last phase of the final boss works is a bit cheap and unintuitive.

These things, however don't take away from the amazing game that Chrono Trigger is, and even though for personal liking I still prefer other classic JRPGs, this one still stands out as one of the greatest.


My favorite Dragon Quest (and "classic" RPG) is V, but VIII is also really great.
I love Angelo, best character I've seen in a DQ game. The story is overall pretty solid, but I honestly think it's a bit forgettable.
I love how they adapted for the first time the art style in 3D (even though that was in the PS2 version). They did a good job with the soundtrack too, even though I think they removed some orchestral tracks from the original, which is a shame.
Had to grind a bit in order to beat the final boss, which kind of annoyed me but I might just suck at the game.

It's just an overall really important game for the (J)RPG genre, and if you want to get into that type of games, this alongside with V and XI are some of the best entries in the series you can start with.

Good DLC with a great amount of content. Not a huge fan of most of the new characters, but the new stage is really different than the ones in the main game, which is something I really appreciated.

Lots of fun in multiplayer. The puzzles are actually pretty brilliant, but I don't think I would've been so patient in beating them had I played this alone.
We didn't bother with the postgame objectives because they sounded pretty hard.

Got all the achievements/collectibles for both this and the Moonspell DLC, I still haven't started playing the second one.

This game is one of my few gaming guilty pleasures; I know it's not THAT good, but playing it is what I magine smoking crack feels like.
Great time killer too, even though I found myself playing this way more than I want to admit.