I have realized that I am tired of the formula, and while I love the art and the new stuff that's brought to the table, it's not to warrant this game to really exist. I don't really have much bad to say about it other than that, but it's enough for me to want to drop the game so I guess it's important.

I feel like Ace Attorney games all have the same positives in that it's just an addictive and very engaging formula. It's really just the perfect VN recipe, and that doesn't change here. But, with the new setting and new mechanics, it takes so long to actually ramp up to something and go places, and even when it does go places, it usually spends way too much time there anyways. This sets up good groundwork for the sequel though, which I've heard is miles better, so I'm fairly hopeful, but this is definitely the hardest I've tried to complete one of these before. Sherlock is perfect though, I need there to be more of him.

Job Job is the best jackbox game ever, literally nothing has beaten this, it's the perfect party game. The others are also there.

While the QOL is a vast improvement over the first game, and the art is noticeably more appetizing, I just have absolutely no interest in making my own restaurant whatsoever because of how hard it is to make money for it. You gotta put in a LOT of time for that, and working at the same restaurants with similar foods can get pretty tiring.

That being said, I STILL LOVE THIS GAMEPLAY LOOP TO DEATH and the way it's designed is just so nice. Holding Stations are able to make the game a lot more stressful while still manageable, so it's a great time if you like Cooking Sims that have a bit more of an action pacing.

Maybe this is my fault. I kinda just hailed this as the best game I've never played, so I was pretty excited to get into it! But I have a lot of issues with this game, like a lot more than I was expecting. While this game is at times really beautiful, a lot of the visual effects that are just plastered all over the game make it so that it's really hard to tell what's going on, a lot of the visual information gets lost to me unless I squint. The combat leaves so much to be desired, it's literally just button mashing in a way that's not even really controllable by you. Also it faults in the same way many platformers do where they add precision platforming with floaty ass controls!!! I just don't understand why that's necessary at all, so inconsistent with stuff. The story is.... boring. So cut and dry and basic ass shit. Cute looking characters, devastation across the world, and you save it, wow, round of applause. I have no attachment to these characters and I just simply don't care about them. I played through this whole thing thinking that at some point when all the mechanics came around that I would finally have it click, and that the poorly implemented music and generic feel to it all was just a lapse of judgement. But then the credits appeared.

This has the cute and wholesome energy that I love from indie games while also tying in a lot of very clever and meaningful metaphor and philosophy. And while that's not a concept that's new when it comes to games, I could fucking draw on this screen forEVER. Very pleasant time, beauty in its simplicity.

This succeeds at being a cute lil romp with some fun mechanics and some easy to digest gameplay. It's also very cool to play after knowing what happens in Editch Finch, because there are some cute little connections! It's nothing special, but it's nice!

Damn I mean what a solid experience. I had a lot of fun with this cryptic story and the insanely well put together art direction. The combat is so fuckin satisfying, although it does get pretty tiring in the DLCs. Doesn't stop it from being so fuckin fun to just launch shit everywhere. It's not something I can take too seriously and the game knows that, and has a lot of cute funny stuff for players that are willing to pay attention and explore, and it's just a very positive experience all the way through. It wasn't groundbreaking or impactful, but it didn't need to be, it was just fuckin solid.

I mean this is just pleasant. Very polished, very well designed, and while it doesn't do anything crazy cool or groundbreaking it just succeeds as a standout arcade platformer in a sea of so many. Very happy I finally got around to this, it's just a blast, even if it's fucking hard as shit.

How the fuck did they do this. Seriously what the fuck. This is some of the best writing I have ever had the pleasure of reading, and all of the techincal aspects of the art, design, development, UI, sound, it just all meshes together so well, it's so unified. Like it's genuinely pissing me off how well of a game was made considering scope and team size. I wasn't even mad if I softlocked because there's just so many entertaining ways to go about things in this game. Pure entertainment through the entire spectrum, fucking love this.