The game's pretty short and doesn't really take full advantage of the costume gimmicks. The levels are also kind of hit-or-miss, either being really long, or incredibly short. The bosses in the game are a mixed bag, the first half is good, the other half, not so much.

Basically Crash bandicoot and Sonic combined.

This review contains spoilers

Its more or less a generic platformer that like Power of 2, loses the Storytelling and edginess of the first game. You can't even refight any of the bosses with the exception of Mizerabell(Maleficent with a different name).

This review contains spoilers

Although very short, Its has a lot charm and personality. There's not very much to it besides small platforming segments and obviously battles. But the final is where the DLC really shines. I wasn't a fan of the Phantom as a boss in Kingdom battle, but this changed that for me. as he not only has a lot more to his fight but uses he's original concept for the first game really well(Changes from Swing Jazz, to Punk Rock, and finally opera). But enough about him let's talk about the DLC in general.

For those of you who like KB's turn counter, you'll be happy to hear that's back, with battles awarding you certain amount of coins depending on how many turns it takes and how many of your party is still alive. I didn't mind this as the battles themselves are pretty easy but its somewhat a nice challenge. Speaking of Challenges, this can be difficult at times as you do less damage compared to the main game as well as stages being a lot smaller. Your characters are also going to have a smaller Skill Tree to balance with DLC's length so some things will be missing. But one thing that makes it worth is Rayman himself.

Rayman can not only punch certain objects, he can hover in the air for a short amount of time, has costumes to that lets him summon torrents and rockets, hooks for him to grab like DK DLC, and even talks, especially about the Rabbids, who speaking of which have honestly share just as much spotlight as Rayman. Rabbid Mario and Peach both have scenes where they have some dialogue about certain sets their in and its honestly gold. Even Beep-0 gets a piece of the spotlight when the Phantom roasted him the second verse.

If I were to change anything about this DLC, it would be to make the sets, their own worlds, add more original enemy types and bosses, and increase platform segments. But other than that this is definitely an enjoyable experience.

This review contains spoilers

I really liked this mode. Not only does it ramp up the difficulty but also gives us a boss fight that actually feels like a boss fight. It also gives us a Spark hunter who could easily be the main antagonist for the next game given what's she's done throughout this mode. Some things I didn't like though were how some of the tracks from Pristine peaks were reused, lack of new enemy types, confusing overworld, and the fact that its separate from the base game so what ever you have in it, will not be transferred to your save file.

Bug fables is the Paper Mario game, fans wish Nintendo would do again. Having that fun and engaging combat, beautiful environments, fun and memorable characters and more. I'd say the only problem with it is the ranking system as it doesn't really change your party much, but other than that, a really good game.

This review contains spoilers

On its own, its a good game, in terms of a sequel to Dark moon, There's a lot of stuff here that are tone down. An obvious one is the combat, this game has by far the weakest out of the trilogy. Not only is it a lot more simplified than Dark moon's but it makes the ghost encounters feel effortless and boring. Speaking of ghost encounters, this game has a pretty low amount of enemy types to fight, and if that's not bad enough, their all copy and paste from Dark Moon, right down to their names (Goob/Greenie, Hammer/Slammer). They don't really improve much throughout the game and rarely get any new abilities, heck most of the time you're going to be fighting the Goob enemies.

Then there's the levels(floors) of the story mode. While I liked how they tried to mesh both the 1st and 2nd games together, it often feels empty. Basically what you do on every floor is find the Boss, get the button and go back to the elevator and go to the next floor. While most of the floors have different themes, all of them are either a straight line or circle making it feel very repetitive(And that's not mentioning the fact that you get a silhouette of the floors before you even enter them, meaning you're going into these levels with little to no surprises). It makes the idea that you're in a hotel become an after thought as these floors feel more like exhibits to a museum than actual floors to a hotel( Then again they did say they wanted to make it as un-hotel like as possible). It also doesn't help that you have to backtrack to some floors because a certain cat/mice stole your button and you have to go get them.

Speaking of cats, PolterKitty is definitely one of the worst bosses you'll come across in this game. basically once you find her you have to turn your back and wait for her to slowly creep up behind. Then once she's about to strike you flash her and vacuum up one of her tails. What makes this not fun is the fact that not only do you have to do this 3 times before she's defeated(Twice throughout the whole game), you also have to fight more ghosts along the way, and she has the health of a gem Goob so you're required to slam her.

Lastly there's the main antagonists themselves: King Boo and Hellen Gravely. At first they may seem like a major threat, but as you play through the game you start to realize: They don't really do anything. King Boo is MIA for the majority of the game and Gravely sometimes sends her cat after you and monitors you from her office, but other than that, nothing. Even their fights felt a little underwhelming at most and mediocre at best. But with that out of the way, let's move on with the positives.

The mission structures are now gone meaning you can explore the place until you're hearts content, The Scarescraper is not as grand as it use to be but you can now join a room in between floors letting you jump back into the action if something happens. Scarescraper also has hallways making easier to find you're way as well as DLC which gives you costumes that sometimes let you play on a floor based on the costume you're wearing. This also make some Goobs have 100 HP more as well so they can make the Scarescraper slightly more challenging. There's also the Screampark which is a set of minigames for couch co-op play(which doesn't have much to it but still fun in its own way). Of course there's the graphics that make this one of the best looking games on the Switch and in the series and E.Gadd calling you less in the story mode and also giving out hints from time to time so that's an improvement.
And lastly the bosses, they can be pretty hit or miss but most of them are okay. But other than that, I'd say its a good Luigi's mansion game but not the best.

Was this unnecessary? Yes. Does it have qol improvements? Yes. Is it better than the original? Yes and No.

one of the best Platformers I played in a long time.

This game is pretty much Luigi's mansion 1 but slightly harder. while the cutscene transitions can be awkward. This truly is the 3rd Ghostbusters movie.

While I love how the game brought back the 3D open-world sandbox style, the game's far too easy. Most of the collectibles you find will be within your sight and are pretty easy to get making it almost pointless to get the main story ones.

Its a fun RPG, with a good story, nice combat system and really good track. It is on the easy side though.

One of if not the best Mario game of all time. Original characters with their personalities and motive, levels with their own theming and lore behind them, a combat system that's easy to learn but difficult to master, this game really expands beyond the surface level Mario. The only problems with it are the backtracking and the easy Bosses for most of the chapters but other than that, It's a Mario experience that's never really been replicated ever since.

This review contains spoilers

Among all the Warioware games, this one by far feels the weakest. Unlike most Warioware games, this one's gimmick is essentially making one. What I mean by this is that besides the story mode, you can pretty much pick any character you want for almost every stage which may sound nice on paper but it means that all stages are pretty much identical to one another. Main reason comes from the fact that they have to be compatible with the characters and like Wario said in the trailer, "Same Microgames, different abilities" Which not only do these stages have no real mechanic to them, but they are also very basic so most of them feel samey.

The game also has a bunch of side modes most of which of are multiplayer- based(because of course they are) and don't really hold your attention for very long. This game also has a ranking mode in which you do daily challenges to get the highest score on an online leaderboard. You can also raise you points by buying prezzies and giving them to characters to raise there score. And this is where most of the game's focus is at as whenever you play one of the modes, you earn coins and you wanna know what you can use them for? Prezzies.....and that's about it. Overall I say this games has the same problems as games like Super Mario Party and Luigi's mansion 3 in that it focuses alot on side modes than the main mode itself. that's not to say that its bad but compared to previous entries, this one feels the most simplistic.