I don't even really know where to begin. This game is a journey, man... It is the only video game to have ever made me cry. I've teared up before, but I actually cried playing this game. Actually, it mught have been the only piece if fiction to make me cry, period. It also made me feel genuine joy and happiness. This game is meant to be savored. If you rush to the next mission, of course you won't enjoy it as much and you'll get irritated by the slow and deliberate nature of the game, but if you just slow down and appreciate the little things, that's where this game shines. I'm not sure if I can really say what hasn't been said, so I will just say that this game is phenomenal, it truly is art. If you haven't played, or you gave up, I implore you: slow down, soak it all up, and enjoy the ride.

It is pretty great. The gameplay is really fun, the music is good (Unconscience is my favorite), the palettes are overall pretty good, all the chip types are good, and the art direction is intriguing. I do wish there was a little more challenge since, as far as rouglikes go, this game is fairly easy. I would've really enjoyed a system like the pact of punishment from Hades. I also hate the Lights Out floors. Those suck.

This is the standout part of Splatoon 3 in my opinion. When the next Splatoon comes out, this is definitely going to be my reason for returning.

Many hail this as the best Persona game, perhaps even one of the best games of all time; however, I have to disagree. While it is cozy, has an amazing soundtrack (Secret Base, Heaven, Snowflakes, Heartbeat, Heartbreak), great characters (Naoto, Kanji, Yosuke), and a charming artstyle, it's more anime-y, which can be hit-or-miss (miss for me). It led to some awkward and weird moments (the boys constant peeping and Teddie in general), but also some really heartwarming and inspirational moments (confronting the true killer before the final battle).

This game's combat is pretty easy, which is fine since you can adjust the difficulty in many ways. The party members are all useful, and I enjoyed using all of them (except Teddie). Yukiko and Kanji are most likely the two that stand out the most, both specialize in heavy magic and heavy physical damage respectively. The dungeons designs are unique, which is good, but I'm not a fan of them gameplay-wise for whatever reason. They're pretty boring, but at least they're not too long. Exceptions are Secret Base, Heaven, and the Hollow Forest. It's also pretty easy to forget this is a murder mystery game at times...

This game has some great parts and some bad parts. Starting with the great, it's honestly just really cool to finally be able to explore this world myself. The castle, the creatures, and the magic is all there, and it's all brilliant. The combat honestly shocked me with how fun and engaging it could be. It feels like it has some fighting game influence due to the interesting interactions between the spells (similar to combos). And some of the sidequests are really engaging (like Sebastian's line).

But there are some flaws as well. The biggest thing that bothered me is how in a game about attending a magical school, the magical school is barely used. There are a few "classes" you can attend, but they're very minor in the grand scheme of the game. Most of the quests don't take place in the school, which is a shame. The other thing that bothers me greatly (but it's honestly pretty minor), is the menu navigation. This game uses a cursor, which I hate. It makes it super clunky to navigate the menus in a game that sure does love its menus.

So, it's overall a pretty good game, and possibly a must-play for Harry Potter fans such as myself, but it's not revolutionary like many had believed it had the potential to be (yet, there is a sequel in the works).

This is probably my favorite Metroid game. It looks absolutely gorgeous for a switch game, Samus' control is snappy yet fluid, the exploration is extremely fun, the upgrades a very cool, and the bosses are amazing. It feels so good to play. It's like a finely tuned machine, everything is just perfectly in place: the graphics, 60fps, upgrades, world, bosses, etc. It's all excellent.

However, it is a relatively linear Metroid, but I wouldn't go as far as saying that it is linear. I think I prefer Dread's style over other Metroids. It's fast, and it's challenge comes from the combat instead of its exploration/puzzles (which there are still some doozys like the shinespark puzzles). Samus isn't a bulky tank like normal, she's much more agile and it allows the combat to be more flowy (like the final boss or Experiment No. Z-57--best boss btw). Enemies hit hard, but you can dodge a variety of ways and counter harder. Also, this is not only the only game in the series I've speedran, but it's also the only game I've speedran at all (mostly for the cool art rewards, but it was still great fun).

So, it just gets everything right for me, and it's an absolute joy to play. I highly recommend it.

This game... man. I first played this as a kid, but because of this I failed to grasp anything fully. I just saw it as the realistic, edgy Zelda game (not unlike others). One day, I acknowledged this and decided to give this game another shot, and since it'd been so long since I last played, I figured I'd essentially be experiencing for the first time--which surprisingly wasn't too far off. The story, dialogue, music, and puzzles all seemed new; however, I still did recognize characters, locations, and certain events (thankfully not Midna's darkest hour). I wasn't ready for how floored I'd be by this game... it seems like this game was made specifically for me. Everything is perfect.

I got to experience this game completely blind and it was fantastic. This game is so meaty. It's honestly mind-boggling how chock-full of content it is. There's something fun to do around every corner, and it's just a joy to play (but a pain to complete). The gameplay is perfection, and most people seem to be in agreement about this. Problems seem to stem from the story, however (which is really good, in my opinion). The delivery and the story itself are called lazy and boring, which I believe to be false. Yes, there could be some improvements, (namely if you don't watch the memories in order after you do the temples like me it kind of ruins immersion since Link stays silent about knowing the truth) but the story, delivery aside, is pretty good with a really heart-wrenching moment that's teased and made me feel like a genius for figuring out (in retrospect it's pretty obvious). Also that ending is amazing.

I bought this game after I played the demo (which I really liked). I thought the game played loop seemed fun and interesting. Fast forward ~7 hours and I realize it's just more and more of the same... This usually doesn't happen, but I got bored. I had absolutely zero motivation to continue. I feel like the game could use some extra pizzazz--story, mechanics, etc. It's a shame too since it has potential.

I was very pleasantly surprised. This game is so fun to play, but it seems to have mostly focused on gameplay (which is a-ok with me) so it's story is there, but not really a pressing concern. It's okay for what it is, mostly just to drive forward the amazing gameplay. I think the upgrades helped make this game more fun as well. Super surprised by how enjoyable this was.

I've been playing this game for a long time, but I finally can say that I've completed it. There's still some more to do, I've gotta decorate and finish setting up my money production. I thought completing it would be a burden off of my shoulders, and it was to an extent, but it actually left me with a strange mix of melancholy, longing, appreciation, satisfaction, and happiness as I soaked in the beautiful scenery with Penny. I've never felt anything quite like this in a game... it was magical.

This game... man. I don't quite know how to express this in words, but throughout the game you obviously interact with the world through John, but I don't think any other game has made you feel like you're not actually the main character as well as Red Dead (this is a good thing). It's quite intentional too, after all, it's how this game tells it's story. The game's intro has no words, but John and these two men behind him know exactly what's going on, but the game leaves the player in the dark--which is key. This happens throughout the entirety of the game. The player gets left in the dark. But if this happens throughout the whole game, how do you know the story? Simple: John. John reveals bits and pieces of his past to people (and the player) which we use to piece together who John is (and consequently the story). He is a simple man; he just wants his family, and he'll do anything to get to them. He plays both sides in the Mexican Revolution just so he can hunt his former gang (which he doesn't even want to do). We learn he has a past, we learn he has a family, and we learn he's willing to do anything to leave his past behind. The game is ultimately about John's redemption, but it's also about how you can't hide from your past. "People don't forget. Nothing gets forgiven."

This review contains spoilers

Kyle is a very cool protagonist. The puzzles are sometimes confusing and without direction (much like other point-and-clicks), but they're still genuinely satisfying to solve (such as the hanger/pliers puzzle). The story keeps you on your toes and is very intriguing. And the characters are really great--you got Louis, Rosa, Kyle, Dunning, etc. Also, when you finally get a person On the Rocks, it's phenomenal. Great game.

This review contains spoilers

Kyle is still a cool protagonist. The puzzles overall are easier, but also has higher difficulty spikes. This leads to some being satisfying, and others being frustratingly complex. The story is pretty good this time around too, although I think I like the feel of the first game more. There's some QoL changes that are nice as well. Characters are still good. I like Tony, Claire, Sidney, Betty, and Marie. I really liked when Mila visited, it was a very touching moment. Another great moment is when Will McGrath confronts Kyle in Will's room.

This review contains spoilers

This game is a bit of a rollercoaster--in more ways than one. It's strong suit is definitely story, but it starts good and drops. Then, about halfway through the game it punches you in the gut and kicks into overdrive (discovering the truth behind N and M is the game's peak). The combat is pretty good, but there isn't really anything interesting to fight; it's mostly just animals. This can lead to slow sections (like the games finale?). Overall it's pretty good, but it has some more noticeable flaws than XC1 (in my opinion). So, essentially it's peaks are really high, but it's valleys are too.

What more can I say other than this is just a really fun game? Not much; it's simple, yet effective. The power-ups are fun, unique, and feel powerful; the artstyle is beautiful; the level design is on-point and always different; the badges are a welcome addition; and there are some decent challenges to be conquered.