27 reviews liked by NORFAlR


Stellar Blade is a game that knows exactly what it wants to be, even if it isn't the greatest on all fronts. While the combat and soundtrack are clear standouts, the story leaves a bit to be desired. Apart from these obvious points, I think there's more reason to speak positively about the game as a whole than there is to linger on the negatives.

Let's start with the great things about SB. The combat is exceptional. C'mon, there's a parry; of course it's a 10/10. You have this option to use burst and beta abilities while fighting, and while those abilities are fun and flashy, the game allows you to take a more “pure” approach. If you want, you can zero in on using parries to beat your opponent to the point of using a Retribution attack. Most people will be familiar with a critical attack after breaking posture, but there's something so satisfying about draining such long posture bars in Stellar Blade. Each strike of your sword or spark of your abilities is a beautiful light show as well. It's very much a rhythm game that will leave you in its dust if you can't match it in time. I found myself getting 1 or 2 shot by plenty of enemies when I missed an important parry or dodge.

Overall, the game's visual aesthetic isn't something I'm mad about. Some cyberpunk-style designs feel a bit uninspired, but the world is highly detailed and wonderful to look at. It feels like one of those titles that was meant to be on the PS5. I really loved when the camera work would turn super dynamic in the cinematics. I think all the boss fight executions were brilliant. I also loved alot of the Naytiba designs. They take inspiration from many forms of life and almost always provide some sort of nightmare fuel, which I love. One small bit about them that I adored was the flourishes on the boss type Naytibas. It gives a stylized look to them and gives them a sense of grace that contrasts their violent existence. I think the MAIN character design in general is a standout in this game. Many of those main characters are so much fun to look at. There are always standouts in games that have mixes of organic and mechanical. The freedom that allows is something I'm sure character designers love.

Shoutout to the costume designers for EVE. Every time I thought they were at their limit, I got a new one and GYATTTTTT. I'm not too high and mighty to acknowledge the fan service of this game. You caught me. I enjoyed it. Pretty sure the devs made her ass bigger when she's wearing certain outfits too. Yoko Taro would be proud and disgusted, I'm sure.

Now, the music. Holy shit, these are some FF16 type tracks. I won't name some bosses, but Belial and Karakuri were just exceptional standouts to me. Don't even get me started on Democrawler. Breathtakingly incredible. We get such a beautiful blend of instruments and musical mediums throughout this whole game. It's hard to focus during some fights, and I think the camp's theme will be burned into my eardrums for awhile. Overall, I'm so impressed with soundtracks like this. I can't see anything topping these tracks this year, but I'd love to hear someone try.

Shoutout to the final boss theme being a rendition of the main theme. We LOVE that shit around here.

The story and characters just fell a bit flat to me. I didn't feel much chemistry between EVE and her companions. Some characters seemed like they knew they were NPCs and took that assignment seriously. I felt like many emotions weren't there when they needed to be. I wanted to like the story more, but I saw the ending coming from a mile away. The only reason it isn't more of a knock for me, personally, is because there were a few nice twists in the lore that I enjoyed. It isn't horrible, and maybe I'm judging it too harshly, but it was by no means cinema.

Overall, I think this game is very much worth playing, even if for the combat alone. There are plenty of side quests and the platinum trophy is there for the taking. Another wonderful example of a game I saw the first teaser for ages ago, hyped up, and then happily received it when it finally released. That's a breath of fresh air anytime it happens.

By the way, are the incels still mad at this game? They said it got censored?? I can't imagine seeing the fan service of this game and thinking it isn't “good enough.” Imagine using your limited time on this beautiful Earth like that when you could literally load up Stellar Blade, play as a beautiful android woman, and SAVE Earth instead.

wanted to wait until i cleared all of the base game and dlc before making a review, so this covers both of them.

bloodborne was the last souls game that i had left after clearing all of them over the past 6 months or so. maybe my view of this game is tainted by the very high expectations set by others who had played this game early on in their souls game life cycle, so perhaps that has some impact on my view of this game.

i didn't love this game, but i definitely didn't hate it; it's weird. the aesthetic and theme of this game is very unique and i see the appeal. the enemies in this game are absolutely fucking disgusting and it fits perfectly thematically. the combat is certainly unique and the parry aspect is really fucking sick, but doesn't feel as polished as some of the newer games which makes sense given this is nearly a decade old. then again, so are the other souls games, so i'm not sure if that's a valid excuse.

all of these games usually have that point where they click and you're like "ah, that's what everyone means." i really wanted that from bloodborne but it didn't happen until i was essentially done with the game. the base game bosses felt rather underwhelming which was my expectation based on my friends comments; the lows were very low and the "highs" were really only slightly above average.

the dlc was definitely a lot more challenging and rewarding. i now understand the pain of laurence and orphan of kos (what the fuck is that second phase btw), and beating both of them felt like a mammoth task. i really enjoy that and craved that feeling for most of the game. lady maria fight was super enjoyable and just straight up face to face combat which i love. i usually hate big bosses that go off my screen, so perhaps that's why i preferred fights like lady maria and orphan over ludwig and laurence.

it doesn't feel right to shit on this game because i don't think it deserves it at all. it's a good game, i just don't love it as much as everyone else does, and that's okay. i think that in some distant future if the world is lucky enough to get a remaster with 60+ fps and a couple tweaks i'd love to give this another chance.

impeccable mechanics, and with mods to unlock framerate truely beautiful. need more

Sea of Stars was a uniquely mediocre experience, mainly because I was almost fooled into thinking it was great simply because of its visual presentation.

I enjoyed the art direction and music from beginning to end, but just about everything else fell apart further and further as the game went on. And in hindsight, it wasn’t really put together all that well to begin with. Puzzles were so easy that they felt burdensome rather than rewarding. The tools and mechanics presented to me were pretty fun, but overly simple and rarely utilized. I would have preferred more complex puzzles in place of some of the filler battles that seemingly existed only to increase my playtime.

The characters were likable, if not a little bland, and there were definitely some moments that made me smile and laugh, but ultimately the storyline they were a part of dragged on for so long I just didn’t care anymore. I really liked Seraï however, and her character and twist was definitely a highlight of the game for me.

During the first few hours after escaping flashback hell, I happily coasted through repetitive dungeons with 2 moves per character, solving the same styles of puzzles to get from one level to another, because I really wanted to see how good it got.

It never got good.

You essentially hop from small lifeless town to small lifeless town, split up by slogging through 3 or more consecutive dungeon levels, filled with time consuming fights that impede on you trying to rush a piss easy puzzle just to get the hell out of there.

You do this for 20 hours. No downtime for side-quests, fun puzzles, or NPCs that repeat more than 1 line to you. It feels like a near-empty world with roughly 10 good guys and 10 bad guys, like a matchmade game of ground war turned into an RPG. Everytime I spoke to anyone outside of the main cast I felt like Tom Hanks in Cast Away talking to Wilson.

Credit where credit is due though, it is really beautiful, even if the colours and red-tinted black point can be a bit jarring at times. But it's just not beautiful enough for me to disregard its glaring issues.

I’m going to uninstall this and download a real JRPG and experience PEAK rather than weak.

I started this game 4 years ago when I first started getting back into playing single player games. My friend and I were playing it simultaneously, we got about 5 hours in and then we never continued it even though we both enjoyed it at the time. Fast forward to March 1, 2024 when the legend Akira Toriyama passed away, the sole reason I got into anime which eventually led to JRPG's. After the news I felt like I had to experience this game rather sooner than later so I hopped in the stu and started it from the beginning.

Chrono Trigger is a masterpiece that still holds up to this day. I can't believe that something of this caliber came out two months before I was even born, just crazy to think about lol. There's so many awesome details whether it be related to the story, the lovely sprites or even the gameplay itself. Obviously with a story about time traveling, things will be different in the future if you change the past but I love the way it's utilized here. It is best showcased during everyone's side quests during The Fated Hour, in my opinion. Minor spoiler and this is just an example but there is a certain part where you're trying to get an item but this person won't give it to you. So you go into the past and give their ancestor something they wanted for free, they in return won't forget about our good deed and then teach their children all about kindness. We now go back into the future, now this person with the item is very kind and gives it to us instead. So freaking cool and this was a pretty minor event from a damn side quest.

My favorite part about the game was the combat and by that I mean figuring out each and every boss. These encounters were all so different, with unique mechanics and gimmicks. It felt really satisfying figuring out their weaknesses as well as timing your turns to heal yourself after devastating attacks. Gotta love the fact that the combo moves are indeed literally combined moves, like how Frog's Slurp and Ayla's kiss becomes Slurp Kiss. Also can't forget that water is so good that they made water 2, that's crazy..

I love all the characters, especially Frog and Ayla for carrying me throughout the game. Everyone else... please forgive me. They all had their moments though and I teared up when I saw them in the animated cutscene during the credits. Just peak.

The soundtrack is phenomenal, every single piece is a banger and I definitely can not pick a favorite because there's just too many mighty fine tracks.

Very glad that I gave Chrono Trigger another shot after 4 years, I've always wanted to beat it ever since I started my little JRPG journey and now I have!

Rest in peace, Akira Toriyama. Thank you for everything.

Fuck all these limp-dick 4chan green text users and chicken-shit girlcock chasers. Fuck this 24/7 Internet spew of blahaj and r/196 bullshit.

"the sins of the yakuza are mine. and if i have to, i'll take on every last one."

i have spent the past month and a half playing the entire yakuza series. blood, sweat, tears, and hundreds of hours have gone into this journey that slowly rose to the crescendo that is infinite wealth. but now that i'm here, there is a void inside me left by the man whose entire legacy has been built up over the entire series.

it's rare i genuinely get deeply involved into the story of any game or series. these days games just seem to take the same plots and rehash them over and over again and so the idea of a good "story" was kind of lost to me. the story of kiryu is one that managed to slowly consume me as the series progressed, and i struggle to see how they can top what they managed to achieve with infinite wealth. it's not often you keep a main character around across almost 10 games and multiple decades, but they somehow managed to do it.

they connect all the dots between you and your past lives, and it feels like you are forcefully but hesitantly dragged into accepting fate alongside kiryu. the memory links you come across touch on aspects of every game and had me so emotional so many times. at times it felt like the world would fall apart without this man, yet he managed to hold it together every time.

"me? i'll take on the yakuza's past. but you... i want you to handle their future."

it really did feel like this game was kiryu passing the torch to ichiban in hopes of creating a better yakuza world. i didn't know how to feel about this since 7 left me with a weird taste, but over the course of this game i warmed up to the idea of it and like the character that ichiban has turned into, one who can obtain that legendary status.

the same goes for the gameplay; 7 was definitely pretty rough and i'll be the first to say i was not the biggest fan of the jrpg transition. 8 changed my mind completely on that matter; every small thing that annoyed me completely disappeared and was replaced with even more of what i loved. the combat, the jobs, the substories, everything just felt like it meshed together perfectly.

this isn't a game i can coherently explain in a review, it is something you need to experience yourself. play the yakuza series in its entirety. yes, it is going to take you forever to complete, but i promise you it is a peak gaming experience.

i really don't know what i'm going to do next, i don't know what rgg is going to do next, but i do know that whatever it is, i'm here for it.

it made it to my top 5 for a reason.

also i would die for seonhee.

bon voyage.

Hades

2018

Hades was my first experience with any sort of rougelike/rougelite game. To be brief, I think it's a masterpiece on all levels, and a title that could stand the tests of time if it were stacked against games made 20 years down the road.

The long story is that it does everything right.

The art direction? God damn. You could run through the Underworld 1000 times and still notice things about each level that are beautiful. From the trinkets in Zagreus' chambers, to the backgrounds of the stages. Even the gods are created with such care that you can't imagine seeing them any other way. One bit I always came back to way the team's use of color theory. I find it difficult to think of another game that can use such an amalgamation of colors to create such a cohesive setting for a game. It's not often you find so many colors being used while them all complementing each other, especially with how vivid the hues are. Even before the game came out, the studio had a trailer released with some beautiful animation at the forefront. Spencer Wan of Grackle spearheading it with boards and two colossi, Chengxi Huang and Weilin Zhang blessing us with their action-packed animation work. Long before I would ever play the game, its art and world drew me in. I'm only sad I never experienced it sooner.

The characters have their own idiosyncrasies and pull from Greek history is tasteful ways. Apparently all the gods were British too, so that's fun. I never felt like any character was a different version of another. An added layer to this is that you could walk into a chamber and be so excited to be greeted by a certain god, or disappointed with the options of another. The dice-roll of the chambers is fun from both a power-up and character interaction stance.

One more run...one more run...one more run. As I said, I was completely unfamiliar with the rougelike formula before playing Hades. I felt myself going through a rollercoaster of emotions as I obtain ideal power ups for most of my run, then slowly become humbled when the tail-end of my attempt is soiled by the worst boons I've ever seen. Even so, hacking and slashing my way through the underworld never presented a dull moment. The challenge was there as well. I struggled quite a bit at first until I started to fully understand how to combine boons and certain blessings. That's the beauty of the game, though, yeah? Playing it enough to understand what combinations make you more powerful or provide you with the optimal advantage against whatever enemies give you the most trouble. I loved how it eases you into the game and doesn't bombard you with every facet at first. I think that would dissuade many new players. The game is considerably challenging as well. I know that's part of the formula, and escaping the underworld should be no easy feat, but it's hard to recommend Hades to someone who doesn't have the tenacity to stick it out until they understand the mechanics.

I also think the sound effects and music are worth mentioning because they further pull you into each interaction. They range from relaxing harp(?) work to a raging cacophony of guitar shredding. It seems like most of the music gets its backbone from strings, which I found nice. Darren Korb was the lead composer and blew it out of the water. The intro song alone is burned into my eardrums. It's one of the tracks that calls forth all the memories of the game with a single riff.

As was the Labyrinth of Ancient Greece, Hades is a meandering game that forces the player to battle the powers of gods, heroes of old, and many other wretches of myth along the way. It's a game I'd have no problem replaying down the line, and I'm deeply excited for its sequel.

It has Koromaru, therefore it's peak. I haven't played any other versions of Persona 3 so I'm glad I finally got to experience it after all these years.

Loved the story overall, especially the ending.. it was beautiful and left me very satisfied. Everything else was also on par, from the characters, to the voice acting, to the visuals, to the music, to the combat. It's consistently great throughout the entire game. It is also worth mentioning the UI because they most definitely cooked.

I had the most fun in Tartarus, grinding away, searching every corner for chests and fighting EVERY shadow I spot. I tried using all the characters and everyone felt strong which was really nice because I often tend to use the same party members in these types of games. I played 99% of the game with Direct Commands on because the one time I changed it to Act Freely, I didn't like it. Having controls over your party is just convenient, especially with the addition of Theurgy, which is basically your ultimate ability that you charge up over time and does crazy damage, heals your party or sometimes even buff them.

I will be running it back with another playthrough so I can get all of the achievements and I can't wait to go through Tartarus all over again with the SEES squad.

KOROMARUUUUUUUUUUUU!!!!

What a beautiful game from start to finish! It's been over a week since I finished it and it took me about 90 hours to do so. This is just one of those games where you'll just be staring at your screen for hours after you complete it because you simply can't process the absolute masterpiece you just played. I genuinely think it's that good which is why I put it in my top 5, not sure when I'll get that feeling again after beating a game but it won't be any time soon...

It's been years since my Yakuza: Like a Dragon playthrough but luckily my friend recently played it so I have a fresh memory of the combat from that game and all I can say is that Infinite Wealth takes it to a whole other level. Simply being able to move around in a circle literally changes everything because now you can easily go for back attacks, combo attacks with your party members, hit an enemy into more enemies for additional damage, proximity attacks if you're close enough and finally you can use the environment to your advantage to grab items to attack with. The new jobs are great, I didn't try them all at max potential but the ones I did felt really good.

Infinite Wealth's soundtrack is REALLY good however I do think I prefer Yakuza 7's OST just a little bit more. I also have to bring up the Karaoke track list because it is the best out of any Yakuza/Like a Dragon title. I mean, have you heard "Honolulu City Lights"? That's a certified banger right there.

I don't wanna talk too much about the story, this is something you just have to experience for yourself. Only thing I'll say is that this is without a doubt RGG's best work so make of it as you will.

It's raw, kino, peak fiction, swag, goated with the sauce and life will never be the same. The Yakuza/LAD series will ruin your life and that's why you should join us.