The first, and best, of the Bethesda Fallouts. Manages to retain the quality writing and world design of the isometric games while replacing everything that didn't work (I.E. the combat). The writing isn't AS strong as the old games, and about half of the DLC's are crap, but this is still one of the best games Bethesda has made hands down.

Note: I was a dev. God what to say about this mess. I'm still proud of the side quests, Legion content and Crusaders MQ, but the NCR MQ is just an utter trash fire. The world design is weird in large part because we as a team didn't communicate the best. The companions are generally pretty good. The whole thing is janky as frick. 80% of the lore is a patch job because nothing included was really planned before a few steps in front of us. More should have been cut, and different things (namely more vaults) should have been added. I'm still proud of it, but god it's a mess.

A brilliant tour de force of game design. Narrative design... not so much, but that's part of the game's weird janky charm. It stumbles in it's latter half, but what's there is still of a higher quality then most games released after it. If you can put up with jank, then there's no reason not to play this game.

This review contains spoilers

Smoothie time.

Watching someone make fun of Ride to Hell is great. Actually playing Ride to Hell is a nightmare.

A literary RPG far more evocative and meaningful then most games dare. If you only ever play one game in your life, play this one.

What a mess. Cyberpunk 2077 is a game that tries to do everything, and is only passable at about half of them. The story is well told but empty of real meaning. The open world is pretty but empty and static. The gameplay offers a lot of options but all of them are shallow and funnel through the same ways. On it's own, it's a perfectly average if extremely janky RPG, but when one considers the hype, the lies and the unjustifiable mistreatment of workers, it's mediocrity is damning.

A resurrections of old school RPGs that recreates all of the problems of the genre. A great start gives way to questlines that consistently end with an anticlimax, surface level companions with little to them, overly linear quests that force you into combat, and endless waves of combat against boring trash enemies that only serves to slow the game down. One of my biggest gaming disappointments.

A sequel that proves that bigger is not always better. It retains the terrible combat from the first game, but replaces the tight dramatic writing with an unending stream of bad jokes and pop culture references. Not the worst game in the series, but probably the worst in the main series.

Joyless. Mean spirited. Nasty. Boring. Frustrating. Bland. All things that should never apply to a Duke Nukem game.

A sweet dating sim that takes a joke premise and turns it into something legitimately cute and heartwarming. Not the most complex dating sim, but it doesn't have to be.

Well this sure is a... WEIRD one snare drum laugh track. In all seriousness though, it's alright. It manages to build an in-depth isometric immersive sim, and on top of that provides an altogether decent story. Yet there really isn't much else on top of that foundation. The majority of side content is Bethesda style randomly generated fluff. Combat never really evolves past firing wildly into crowds. There's very little reason to explore beyond the critical path. A lot of the systems (particularly upgrades) go unused. Controls are awkward whether you're playing on Keyboard or with a controller. Don't get me wrong, it's a good game, great even, and I'll never turn down a new immersive sim. I just wish there was a bit more immersion to the simulation.

At it's peak it's utterly hilarious, but those peaks are very few and far between as 90% of the game is just you walking... very... very slowly... from place to place.

A game with a fun sense of style that sadly doesn't reach it's full potential story wise. The writing takes it's self way to seriously for a game like this, and the gameplay is a bit too simple to be considered a great in the strategy genre. Still a fun trip for toku fans though.

One of the greatest RPGs ever made. The writing alone is enough to earn that distinction, but the reactive game world, intricate systems and tactical combat push it just that much higher to make it a true classic. The third act is weaker then the rest of the game for sure, but not by much.