237 reviews liked by Neon_Gold


When I was playing Uncharted: Golden Abyss, I saw a game designed to show the PlayStation Vita's features. It’s almost a tech demo to sell the console. Even with that, we can’t say it’s a bad game. It’s a really good game but it could be better without those things.

The gameplay is almost the same that we always see on other Uncharted games. It’s a third person shooter. Like I said before, it could better if they decided to leave out some Playstation Vita's features but I can’t say it make all bad.

Before I play it, I always thought that was impossible to make the Uncharted vibe on a portable console but I was wrong. We always fell that we are playing Uncharted.

The story is good. Ok, it feels like a filler but the new characters are charismatic and made think what happened to them after the end because we never saw them on the main line games. Only a few old faces will show during the game and for me it was a problem.

Uncharted: Golden Abyss is a good game but it could be better. The Uncharted vibe almost hide almost all the problems.

If you have a PlayStation Vita and never played Uncharted: Golden Abyss, I don’t know what you are awaiting for. Please, make you a favor and play it.

Tearaway was developed to be a game able to show all Playstation Vita’s feature. When you heard this, you probably thought that’s a bad thing, right? It isn’t.

I never saw a game so good trying to show all of its console could do. Maybe Astro’s Playroom for PS5 has the same sucess.

Tearaway is 3D plataform game like Mario. The gameplay is nothing special but the way they use the Playstation Vita’s features makes this game a special one.

The story is about a creature who needs to deliver a mail to the sun, a mistic and mysterious creature who lives in another world. Who is the sun? You!

The game is always using the Playstation Vita’s camera. When you see the sun in this world, you are there.

How do we face the enemies? Using the touch part of the Playstation Vita’s back. In the game, you’ll see a finger emerging from the earth and doing the same moviments as you do.

They tell that the sun is helping the creature in its journey. That’s prety fun how they make you part of the story.

Tearaway is a really good 3D plataforma and it’s probably the best game that uses the Playstation Vita’s feature. You should play it if you have the chance!

The Awesome Adventures of Captain Spirit is a free demo set in the Life is Strange 2 Universe.

The game is about a son and a dad who live in small town in the US. During this demo, you'll know more about them but not enough to complete their story. You'll see them again in the second chapter of Life is Strange 2 and you will only see how their story ends there.

What you do in this free demo will change what will happen in the second chapter of Life is Strange 2. To be honest, it's not much, almost everything is for cosmetic purpose and to introduce the characters.

The Awesome Adventures of Captain Spirit fails in introduce the franchise to new players. I missed almost everything that makes Life is Strange one of my favorite franchises. I only recommend if you're planning to play Life is Strange 2.

Talvez o melhor jogo do Ben 10 que já existiu.

Os combos dos aliens são muito bem feitos e as fases são bem desenvolvidas (fazendo você usar bem todos os aliens ao decorrer do jogo).

Não é um jogo cansativo, dá vontade de zerar mais e mais vezes e possui extras interessantes, além dos códigos que deixam o jogo bem mais divertido.

Só senti falta dos outros aliens, pois durante a campanha só é possível jogar com 5 deles (parece que o Ben 10 virou Ben 5). Também tem fases super curtas.

Além de tudo tem um modo Co-op excelente.

I'm very conflicted on this one because while it's the most fun I've had with Pokemon since gen 5, it's also a broken mess. I love the story, the characters, all the new designs, the new QoL mechanics, the music (Toby Fox!!!), and mostly love the open world implementation. On the other hand it runs like shit, looks like shit, and stripped out a bunch of features from previous games. I think I'm willing to overlook all of that though, obviously Gamefreak needs way more time to let their games cook, but I love this despite its many, many problems.

I think my feelings for this game are best summed up by the ending bringing me to tears only to smash cut to an Ed Sheeran song which drained me of all emotion.

I remember liking this game a lot more as a kid. The levels are super short and gameplay feels kinda wonky. Spritework and ost is great though.

HFW improves on everything the first one did well. Aloy is becoming such an iconic character along with the likes of Nathan Drake and Lara Croft. The new map is just beautiful, and I went out of my way to not fast travel just so I could fully enjoy what the developers have done. The story was definitely better here, with certain plot elements being a huge surprise. All of the characters and locations are phenomenal. Plainsong is definitely my favourite place.

A few things I really enjoyed were the animations, right down to even the small side quests! It gave more flavour to the world as you explored it. I loved all the new machines, and on harder difficulties, they are just great to plan and take down. I’m looking forward to whatever comes next.

I played this on a whim as a family member had played it. It's a pretty mediocre experience all told, but it does have certain merits that I enjoyed. The expedient evolution is the most fun part, as it kind of keeps you playing. The weird plot is also surprisingly funny and enjoyable; it has this funny satirical tale on your typical knuckledragger discovery show, and the narrator made my partner chuckle while he was in the room.

It has a terrible gameplay loop. It's basically grinding constantly. The combat could definitely use a tune-up, as most battles get boring. Overall, I'm not sure I'll bother playing again.


This review contains spoilers

I’ve been waiting awhile to play this; I just never got around to it. I was a fan of Limbo back in the day, so I’m glad that the aesthetic has been built upon in this game. Inside is dark and brooding; it’s oppressive in its atmosphere of despair.

I do like the cancer allegory; I know many don’t really buy it, but it’s definitely all there for me, where I felt it wasn’t humans attacking me but rounds and rounds of chemotherapy. culminating in what can only be described as a tumour running on a mass of limbs that would make John Carpenter proud.

This game resonated with me. I don’t mean to make light of a heavy subject, but I really did find the game oppressive and defeatist, but there is beauty in this game still. I played it again soon after beating it to make sure I was catching everything. It can be interpreted in a myriad of ways, as can be said of the best art.