NightDuck
2016
2006
2015
2020
2018
2019
2020
I was really looking forward to this game as a looter shooter with character action game combat. I enjoyed the main campaign a lot, but I can't get into the endgame content.
The endgame content is sort of a rogue like mode, which I think would be great, but it's way too difficult in the beginning. The attributes on the gear vary widely and synergies between gear are so important that the game feels totally unbalanced. If I had better gear, I would be literally one shotting these endgame bosses, but I can't get better gear without beating these bosses that are balanced against builds that can one shot them.
The endgame content is sort of a rogue like mode, which I think would be great, but it's way too difficult in the beginning. The attributes on the gear vary widely and synergies between gear are so important that the game feels totally unbalanced. If I had better gear, I would be literally one shotting these endgame bosses, but I can't get better gear without beating these bosses that are balanced against builds that can one shot them.
This is the pinnacle of handheld game design to me: story content is separated from side missions, which are mostly just combat in dungeons, and you can switch from one to the other at any save point. This means that I can do a bunch of missions while doing something else or when I can't listen to the sound, and I can do the story content when I can fully pay attention to it. Also, it means that if you are getting rocked by the story content, you can do side missions to level up instead of fighting trash in your current dungeon.
I think the combat is good. I think the DMW is an interesting idea and adds to Zack's character and the emotional content of some of the set pieces. I don't think the main story is particularly good, but Zack is a fun character and that carried it for me.
I think the combat is good. I think the DMW is an interesting idea and adds to Zack's character and the emotional content of some of the set pieces. I don't think the main story is particularly good, but Zack is a fun character and that carried it for me.
2014
This is one of the few times I can remember a copycat that was (arguably) better than the original. This game is clearly piggybacking off the success of the Monster Hunter handheld games and I like it more than the MH games that were out at the time. The monster designs aren't great, but the quality of the movesets of the weapons more than makes up for it.
2005
2016