I really liked the first part where you're entire party is made of antiheroes, but cooled on it in the last third when it becomes an extremely standard shonen story.

Absolutely amazing isometric action RPG. Only complaint is that you have to button mash as the male character instead of being able to hold the button.

You do parkour and then dropkick zombies, 10/10. Played the entire thing co-op with a friend and it was a fantastic experience.

It's fairly good, but I think the grind detracts from the game. The levels are fun and well-designed, so I want to take my time and enjoy them instead of repeating them as fast as possible.

I like this game better than Vermintide 2 because there's less grind, but it still has satisfying progression. Only wish is that I could convince more friends to play with me.

This game is reprehensible in multiple ways and I don't want to talk about it. It's also not a very good game, except for the duels.

Excellent rhythm game. It's sometimes hard to see the notes you need to hit when your thumbs are already on the screen, but the note charts are great and I really like the non-linear storytelling.

This is the first 2D metroidvania that really clicked for me. It feels more focused on combat than platforming, which is nice because I'm not that fond of platformers.

I was really looking forward to this game as a looter shooter with character action game combat. I enjoyed the main campaign a lot, but I can't get into the endgame content.

The endgame content is sort of a rogue like mode, which I think would be great, but it's way too difficult in the beginning. The attributes on the gear vary widely and synergies between gear are so important that the game feels totally unbalanced. If I had better gear, I would be literally one shotting these endgame bosses, but I can't get better gear without beating these bosses that are balanced against builds that can one shot them.

This is the pinnacle of handheld game design to me: story content is separated from side missions, which are mostly just combat in dungeons, and you can switch from one to the other at any save point. This means that I can do a bunch of missions while doing something else or when I can't listen to the sound, and I can do the story content when I can fully pay attention to it. Also, it means that if you are getting rocked by the story content, you can do side missions to level up instead of fighting trash in your current dungeon.

I think the combat is good. I think the DMW is an interesting idea and adds to Zack's character and the emotional content of some of the set pieces. I don't think the main story is particularly good, but Zack is a fun character and that carried it for me.

Absolutely love this game. Character creation is great, combat is great, the game moves at a good pace (grinding isn't mandatory if you do the side missions), and the story is good and minimal. This is a game all about clearing out dungeons, so I hope you like lots of turn-based combat!

This is one of the few times I can remember a copycat that was (arguably) better than the original. This game is clearly piggybacking off the success of the Monster Hunter handheld games and I like it more than the MH games that were out at the time. The monster designs aren't great, but the quality of the movesets of the weapons more than makes up for it.

I revisited this game recently and I still really like it and think it holds up. I don't usually like platformers, so maybe that's why I like the gameplayore than some other people

Favorite Dark Souls game hands down. I'm not very fond of fighting the DLC bosses, but the DLC has a lot of awesome stuff in it.

The sweet blood, oh it sings to me...