NightDuck
2018
2015
2009
This game feels like the anti-Skyrim and the anti-Zelda.
It's anti-Skyrim because almost everyone's character is going to do a little bit of everything (archery, melee, spells), but there's almost no talking and the combat and exploration are behaving and rewarding.
It's anti-Zelda because there's a tool that makes every dungeon significantly easier, but it's never found in that dungeon. This is cool because it encourages you to explore each world a bit at a time to continually unlock options and gain strength, but I can see it being frustrating if you're not open to chipping away at it like that.
It's anti-Skyrim because almost everyone's character is going to do a little bit of everything (archery, melee, spells), but there's almost no talking and the combat and exploration are behaving and rewarding.
It's anti-Zelda because there's a tool that makes every dungeon significantly easier, but it's never found in that dungeon. This is cool because it encourages you to explore each world a bit at a time to continually unlock options and gain strength, but I can see it being frustrating if you're not open to chipping away at it like that.
2017
I have some issues with the writing (e.g. I can't tell what's supposed to be a twist b/c I know what happened in the previous game), but the world-building is great. However, I still think that this is a game that anyone who cares about narrative in video games should play because it does some interesting stuff with the form.
2019
2018
This might just be because of the SotFS changes, but this game feels like they decided to focus on the maso-core aspect of DS1's reputation, which is the wrong lesson to take away from that game's success. I understand that you can make interesting builds in this game, but you have to get hours into the game before you start to unlock new weapons/spells to experiment with.
Edit:
Oops, looks like I forgot to update this after beating the game. And immediately re-beating it. And constantly thinking about replaying it. I stand by what I said above, but once you get past the first two levels, the levels get much better and you get much more interesting weapons and spells.
Edit:
Oops, looks like I forgot to update this after beating the game. And immediately re-beating it. And constantly thinking about replaying it. I stand by what I said above, but once you get past the first two levels, the levels get much better and you get much more interesting weapons and spells.
2019
2017
The story is good and the combat is good, but I wish they would get rid of one or the other. It feels like there's 20 minutes of cutscenes after every second fight, so I can't really dig into the combat and, while I like the story, the fights feel like a more annoying version of Netflix's "Are you still watching?" button.