I wanted to like this game because there aren't enough good mecha games out there, but the systems are too obtuse to enjoy the simplicity of it, and the combat is too simple to really dig into it.

I think this is a pretty good open world action RPG, but I don't usually like open world games and I didn't enjoy this as much as the previous isometric games.

Great game, but the controls on the PC port are kind of wonky. I plan to pick this back up again on the PSP at some point since that seems like a better way to play it.

This game feels like a tech demo in a good way. I would like this game more if they cut out most of the bad cover shooter gameplay because the quick time events and walking sim exploration are good.

This game feels like the anti-Skyrim and the anti-Zelda.

It's anti-Skyrim because almost everyone's character is going to do a little bit of everything (archery, melee, spells), but there's almost no talking and the combat and exploration are behaving and rewarding.

It's anti-Zelda because there's a tool that makes every dungeon significantly easier, but it's never found in that dungeon. This is cool because it encourages you to explore each world a bit at a time to continually unlock options and gain strength, but I can see it being frustrating if you're not open to chipping away at it like that.

This is the best Elder Scrolls game. The best part of TES games is the story and lore and this game has more of that than any other TES game and it's generally good quality. The combat is weird and fiddly, but it's still much better than any other TES game.

I have some issues with the writing (e.g. I can't tell what's supposed to be a twist b/c I know what happened in the previous game), but the world-building is great. However, I still think that this is a game that anyone who cares about narrative in video games should play because it does some interesting stuff with the form.

It's a cute open world action RPG! Had a great time playing this using couch co-op. Clearing dungeons and getting loot is fun and you are encouraged to switch your equipment for different fights.

I enjoyed this game a lot and think it's pretty good, but there isn't much incentive to redo fights you have already beaten, unless you want to do speedruns or something. Also, the multiplayer structure (Assault missions) is weird and hard to engage with.

This might just be because of the SotFS changes, but this game feels like they decided to focus on the maso-core aspect of DS1's reputation, which is the wrong lesson to take away from that game's success. I understand that you can make interesting builds in this game, but you have to get hours into the game before you start to unlock new weapons/spells to experiment with.

Edit:
Oops, looks like I forgot to update this after beating the game. And immediately re-beating it. And constantly thinking about replaying it. I stand by what I said above, but once you get past the first two levels, the levels get much better and you get much more interesting weapons and spells.

Not my favorite because I don't care about the interconnected world stuff that much, but I can see the appeal of that. Still a lot of fun to play.

Pros: Into Free ~Dangan~

Cons: Once you have a strategy that works, you just use that for every single enemy, no matter what it is.

This is the best mech game I have ever played, but I wouldn't recommend it to someone who wasn't specifically looking for a mecha game.

2017

A good game, but I was glad to be done with it when I finished it.

The story is good and the combat is good, but I wish they would get rid of one or the other. It feels like there's 20 minutes of cutscenes after every second fight, so I can't really dig into the combat and, while I like the story, the fights feel like a more annoying version of Netflix's "Are you still watching?" button.