Bio

Nothing here!

Personal Ratings
1★
5★

Badges


1 Years of Service

Being part of the Backloggd community for 1 year

GOTY '22

Participated in the 2022 Game of the Year Event

Favorite Games

The Legend of Zelda: Link's Awakening
The Legend of Zelda: Link's Awakening
Hades
Hades
Horizon Zero Dawn
Horizon Zero Dawn
SpaceChem
SpaceChem
Super Mario 3D World + Bowser's Fury
Super Mario 3D World + Bowser's Fury

078

Total Games Played

001

Played in 2024

013

Games Backloggd


Recently Played See More

Guacamelee! Super Turbo Championship Edition
Guacamelee! Super Turbo Championship Edition

Jan 19

Death Stranding: Director's Cut
Death Stranding: Director's Cut

May 03

Recently Reviewed See More

I cranked up the accessibility features cuz I already put 20 hours in and never got close to finishing it, and I certainly haven’t gotten better in the intervening years lol.

This game is pretty good. Cute writing, fairly obvious and funny commentary on start ups and VC culture. The “corporate art” style is killer, imo. Really pops, gives everything a sense of place. The skins track is a lot of fun too.

I’m playing on the Switch and I must say that it’s fairly choppy/framey. Not unsurprising given the hardware’s age, but it still struggles to show a fight with a handful of enemies and some fire effects without stuttering.

A short, pleasant little meteoidvania. Beautiful graphics, simple levels. Felt like a slightly unpolished indie game, which was a nice respite after lots of big budget games last year.

This review contains spoilers

The first real mission, you have to carry your deceased mother’s body to an incinerator for cremation. As you leave the compound, the camera pulls back as Low Roar’s Bones plays. Once it ends, you’re left with Sam’s labored breathing and footfalls as the only soundtrack. After delivering the body and lighting the flame, you encounter the otherworldly enemies, the BTs, for the first time in gameplay. The fetus in the glass womb at your chest sobs nonstop until you get away from them.

My second kid was born less than a week before I started playing, and my wife’s mom had died unexpectedly 6 months before. I found the entire mission so emotionally trying that I put the game down until the start of the next year.

Once I returned, I found a singular experience: meditative, taxing, scary, poignant. I drew a lot of comfort in the effort it took to travel between destinations, relaxing into the mild challenge and allowing my adhd-riddled mind to quiet. The story, on the other hand, repeatedly knocked me on my ass. I cried multiple times, found both pain and solace in the way it handled death and grief and loss. Each of the major characters brought a different aspect of the recovery and healing process to the forefront, and their respective performances were unmatched in games.

I take issue with the focus on gun-based violence in the game. It felt great to play, I won’t lie, but it was so discordant with the themes of pain and disconnection and reconnection that I found myself disappointed in its prominence. Especially at the end, with 4 violence-focused bosses in a row, it felt like two games fighting each other for primacy.

Accepting that, I think this is a nearly-perfect game, and have spent the rest of the year thinking, “this other game is good, but I should go back to Death Stranding and run some more missions for the preppers.”