No idea how ANYONE can play this game with a Dreamcast controller! Doing the special moves proved to be such a pain alongside the brutal difficulty spike even on the default settings. Regardless, Project Justice can be a fun game, though personally I prefer the original. Aesthetically vibe with everything that game over this one, but it's not a bad choice for Dreamcast fighters.

The bullets come horizontally instead of vertically. That’s about all what I can remember of Progear tbh. Shame the volume is so low on the Capcom Arcade Stadium port, barely could hear anything while playing.

Pac-Pix represents one of the most unique games in the Pac-Man series and a good showcase early in the Nintendo DS’s lifespan. It is these simple, pick up and play titles that made the DS at launch an eye catching handheld from the console style games that the Game Boy Advance & PlayStation Portable brought to the table. It’s a cute game that gradually adds new ways to draw, chomp, and guide Pac-Man through this book adventure.
I feel that people tend to forget that early DS had a handful of mobile style games sold at retail price. It’s what seemingly along repetition that made Pac-Pix get bashed by critics then and even nowadays. To me, in its hour and a half runtime, Pac-Pix sets out to showcase everything it needs to do with a creative artifact aesthetic, bubbly soundtrack, and a fun game that only was possible on the Nintendo DS. Woah that’s a big Pac-Man you drew there…

Throws teammate at you as the team up attack, I kneel so hard. From the school theming to the intense combos & specials to pull off, I want to master Rival Schools! While other fighting games I usually finish the arcade mode and move on, I 100% want to see everything that this game has to offer. Seems this PlayStation port comes with a bonus disc, let me see what this has to offer... (to be continued)

I’m glad that we finally got this cult classic JRPG in the West, but it has so many issues I have that stack up over time. Pathetically easy to weirdly difficult balancing, alright redone OST that should have included the SNES OST too, questionable localization at times, and some elements truly show its SNES era of design. Despite these problems, Live A Live is pretty cool, especially as someone who doesn’t enjoy Octopath Traveler that much. Middle Ages chapter is the best story in a JRPG I ever experience. Never kneeled so hard in my RPG journey…

Probably the most underrated Sony published PS Vita exclusive out there, even Soul Sacrifice Delta & Freedom Wars have a cult following. Effectively utilizes the PS Vita’s features in creative ways, always was surprised to see how far their ideas worked well on the handheld. Looks fantastic as well, I wish Bayonetta Origins was more like this than the dual character & explorative system that it accomplishes. Murasaki Baby truly does feel like a game made specifically for the handheld it is tailored for, which is pretty much a dead form of art as of now…

"Man, I wish Ape Escape 4 was real and had a unique mechanic that distinguished itself from the rest of the series. I especially love those funny monkeys in the game, so it would perfect if I could just play as them."

Ape Escape: Monkey Master Moves: https://tenor.com/view/mercy-overwatch-come-here-gif-14280244

I'm a bit confused as to how Espgaluda works tbh. One of the strangest shooting games I ever played, from its aesthetics to its gameplay mechanics. I'll definitely have to look into this one further, but as of now it's alright. Even has a sequel so that means it did good enough at the time.

IMMA FIRIN MAH' LAZER game. Ignoring that I accidently got 2 player working on one controller, uh idk other than the hyper mode I kinda forgot my entire experience playing DaiOuJou. Aesthetically it still doesn't click with me and it got supeeeeer crowded in terms of bullet hells. Arika did a good job with this PS2 port, it's just a shame I left DaiOuJou as a forgettable experience.

When you get 0 on the final track so no extra stage to try :( Also the game over screen is gold

(Finished on Normal mode with Type A and 6 credits) Hmmmm, I don't think I enjoy this shooting game either. I can see improvements from DonPachi, but the difficulty still feels way too high for my liking, especially the bosses. I believe the Saturn & PS1 ports also run faster than the original arcade version, which is a shame. Also aesthetically and musically it didn't leave much of an impression. Rather disappointed to be honest, but hopefully the rest of Cave's offerings will be better.

I don’t think I want to finish this game. I have put Tears down multiple times and anytime I pick it back up, I just don’t enjoy playing the game much. Leaves me concerned for the future of the series and open world games as a whole.

(Finished on Normal mode with Type A on [double digit] credits) Ehhhhh I didn't jive with this shooting game that much. It gets a bit too much brutal for my liking and the aesthetics don't appeal to me. The laser mechanic is cool, but I don't see myself wanting to replay DonPachi in the future. Good effort coming from Cave, but definitely better out there I bet.

(Finished on Normal mode with Type-B and 5 credits hahaha...) For what is considered the first proper bullet hell shooting game, Batsugun is an adrenaline-pumping experience that I would want to master in the future. I struggled with the original version, so I tried this one instead and I can say that I will hopefully complete Batsugun with my skills learnt here. It's short enough where I feel encouraged to do it, I just need a LOT of practice moving forward.

Pixelbob Retropants looks like an NFT. Weird to think this was your substitute for no WarioWare on Nintendo 3DS for 8 whole years. Thanks Wayforward…