This review contains spoilers

I actually beat this before Drakengard 3 but I was gonna wait to write a review until I got all the endings but after taking time and thinking about it (also attempting it) I came to the conclusion that is really just isn't worth my time. As a Drakengard game it cannot compare even in the slightest to any other game in the series. As a generic RPG it's pretty alright. I like what they did with Manah, they really fleshed her out and I'm glad we got to see her actually grow and be able to sympathize with her. Nowe is an alright protagonist he's pretty run of the mill, so is Eris. Legna is pretty cool and I love how they slowly reveal that's he's actually the black dragon Inuart made a pact with. It's not completely out of place in the Drakengard series but it is the black sheep for how tame it is, though there are some pretty disturbing aspects. The gameplay is fine, it was fun enough and as soon as I got Manah I used her exclusively and it was a blast. The dragon combat is super tight and rigid which was like whiplash coming off on Drakengard 1. Literally everything that involved Caim and/or Angelus was perfect and the way they end it actually made me cry a bit honestly. The OST also goes so unbelievably hard and reminds me a bit of NieR. I really liked a lot of what they did here even without Yoko Taro, still I cannot give it a good rating because I have absolutely no desire to get the other endings which is a failure in game design. You have to play the ENTIRE game again on a higher difficulty TWO TIMES. It's just a cheap imitation of Yoko Taro's signature multiple endings without ANY of the aspects that make it interesting or worth it. I personally do like this game, it's just not a good one.

It was interesting enough with Gabriella and stuff and seeing Four be a pompous bitch was cool but it didn't have much substance.

When I played the game I thought Three was pretty boring because she never really did anything that interesting. Her riddles were cool and I liked the puzzle gameplay break but as a character she just wasn't interesting. This prologue gives SO much more than I expected. It actually shows how Octa began to distrust and fear Three and just how much Three actually is obsessed and the real magnitude of what she has done.

It was very interesting to see how Zero and Michael first met and that last fight against Michael was insanely cool and I loved parrying him.

It was interesting enough and I enjoyed that last fight against False Zero but it had to weight and just felt like filler the entire time.

It was just really boring and had literally nothing redeeming about Five, at least it has Dito.

In terms of DLC this is exactly what you want, you get context and more information about important characters. In terms of personal opinion, I fucking love Cent and my heart belongs to Two this really hurt. In terms of story, Yoko Taro please don't do this to me anymore.

If a game can make you want to physically harm the person who thought up the idea, yet still drive you to total completion, it's a good game to me. There's just something about this game. Surface level this game is bad that's just it. But there's something so innately human that's entrenched and engraved into my very being that this game puts on full display, it just gives it to you raw (Octa would appreciate that). Finding peace in a lawless world, righting your wrongs, making way with what you're dealt. The very things that make humanity and why it matters. This is one of the worst games I have ever played and I wouldn't have it any other way.

This is a bad game AT ALL. Just one of the biggest let downs for me. Let me preface this by saying if you're a Xenoblade fan, play this. If you're a JRPG fan, play this. You'll probably like it a lot more than I did. The game had the greatest potential, but so many things bog it down and muddy up the whole experience. The story is wonderful but the villains ruin it by being the most bottom of the barrel one note things, save for one. The final boss had great ideas and gameplay mechanics, but was just so boring not only visually but story wise. The music is phenomenal, there's nothing bad to say about the music itself, but the chain attack theme plays over almost every single battle track, including the final boss, which ruins the experience for the battle since chain attacks are a part of the core gameplay. The world and the cutscenes are beautiful which is horrendously cut down by the VERY obviously low res textures and horribly stuff animation in most cutscenes. It had so many great ideas but in execution is falls so flat. The characters are amazing but a lot of the lines don't quite hit right. All of that saying it's an alright game, though that ending hit me so hard, I was not ready. I cried so much I wasn't even expecting to holy crap.

It was pretty fun but kinda boring overall, the game mechanics are interesting but you can grind infinitely so it's easily trivialized but decent enough to try.

This is one of my favorite games. In my opinion the characters are all wonderful and the way the story can branch is so just YES. It implores replayability and let's you see things from a whole new perspective. I really honestly wish they had just spent some more time on the Crimson Flower route because that deserved so much more.

I have a bit of mixed feelings about this one. The story is pretty alright the characters are very hit or miss and the gameplay is very interesting but VERY exploitable. The cutscenes were phenomenal and I enjoyed them, overall I enjoyed this game a lot and would recommend to anyone who enjoyed Three Houses.

It was very very simple but I did enjoy it, I believe it was the first Zelda game I played but it was pretty fun and I definitely recommend if you want a cute little fun game to play.

If you're a fan of the 3DS era Monster Hunter games then you HAVE to play this game. Of course it never really "ends" (or at least it feels that way) but I completed the main story for both Village and Hub and have about 300 hours in it so I feel a review is warranted. The story is pretty lacking but it's enough for this kinda game, and by that I mean content. There's so much to do and it's not even funny. The actual gameplay is phenomenal, with 8 hunting styles with customizable hunter arts for each there's so much room for not only optimization but player expression, one of the greatest Monster Hunter games of all time.

This is a review for the base game NOT Sunbreak. It was very enjoyable, though pitifully easy at times. The later Hub quests ramp up the challenge but all of the Village quests were just power trips that didn't require much. I can't say I'm a big fan of the move toward more action less thought kinda Monster Hunting style. In this game you don't even have to prepare for hunts, or eat you can do all that after the quest starts. That being said it the one of the most fun games I've played, long sword is busted and is literally just counter spam but it's so cool, charge blade has a pizza cutter mode, it was a very fun romp, just not challenging.