76 reviews liked by OfficialDanMay


i've kinda vaguely been saying to myself i'd play this game for years, i've always played a bit but not finished it and loved almost everything about it. the mario kart 8 dlc pushed me to want to finally finish it and i'm glad i did! it's incredibly fun! i love so much about the feel of this game that i feel has never truly been recaptured, even in the sequels. i adore the art style, it's so cute and you just love seeing new locations and enemies because they're so adorable and well designed. the soundtrack is great but i will say they reuse songs a LOT, they're great songs so it isn't a huge deal but they do reuse songs a ton.

level design is solid but there isn't as much fun platforming as super mario world IMO. the movement being as fun as it is, and silly egg puzzles for sure help it out to bring this game to pretty equal to mario world for me but i think raw platforming that game is a bit more fun. i do find yoshi more fun to control than SMW mario, and that is almost 90% because of the little short hop you can do. i don't know what it is about that hop yoshi can do in this game but it's so incredibly satisfying! also, it might be a little unpopular but i really do like the health system in this game. sure, baby mario is annoying but i think the tension of trying to chase him down, especially on low health is really exciting and a fun way to do health.

the bosses were pretty cute too, not anything super fun or unique but especially compared to 2d mario it's way more interesting. the final boss especially has a really cool feel to it.

all in all this game was a great time! it has a really unique style and feel to it that no game has really recreated. it's sad that yoshi as a 2d platformer peaked immediately but it's also impressive in a way. highly recommend this game, especially with how easily accessible it is nowadays. glad to have finally gotten around to it!

A great introduction to the steam deck’s features. And a brilliant, original sci-fi setting from Valve.

Only Square Enix can split a remake into three parts, piss off fans, and still pull it off

If any game were to do this, it would be FF7. The alterations made in Remake were both concerning and intriguing, but I was always one of the defenders. Now that Rebirth continues the story, I am still confused and intrigued, but more trusting of the process.

It's a relief seeing how they handled an open world. There is so much side content, so many minigames (more than the original), it feels like they learned their lesson after Remake and FF16. The visuals are breathtaking, it feels like the devs have moments where they're begging you to just stop and look. It's great to see after being stuck in the slums of midgar. The dynamic score is amazing from field themes to bosses which all blend seamlessly into each other.

It's suprisingly pretty faithful to the original. It's emotional, it's ridiculous, and the exploration highlights the ecological themes. Some of the story changes feel like the devs playing with the characters in a toybox, but it's cool so I don't care.

Now we wait another 4 years for part 3..

I feel like my head is overwhelmed with a ton of different feelings and thoughts on this game, 99% of those thoughts extremely positive and 1% of those thoughts, nitpicky small things that I don't really care about right now because I just loved this game with my entire heart.

The story is for sure a bit Nomura poisoned but I still had a really good time with it, I'm starting with it because I don't have a ton to say partially because spoilers and partially because it's confusing and insane and I'm not qualified to deep dive into all of the differences and what everything means. It's for sure much more well done and interesting than a Kingdom Hearts story but I get a similar feeling where I'm mostly just along for the ride and willing to let there be some bullshit.

The main thing about the narrative and writing that continues to blow me away with these remakes absolutely is the characters and all of the various interactions and moments they all get. I went from knowing and not particularly caring about most of these characters to all of them becoming one of my favorite casts of characters in all of gaming! I don't dislike anyone here, even characters I was a bit worried about being annoyed with like Yuffie or Cait Sith ended up being absolutely wonderful, Yuffie especially ended up being one of my favorites. I have nothing but absurdly positive things to say about each and everyone here, capped off with wonderful performances! I do find it can get a bit on the anime melodramatic on the voice acting side of things but as someone who usually doesn't love that stuff it didn't really bother me at all, again probably because I just love these characters so darn much. It's rare a game can juggle around so many characters and make me feel so intensely attached to all of them! Obviously I have favorites, but I don't think anyone is so far and away above anyone else and that's because they're all so insanely likable and interesting. I could talk for days about how I love all the little aspects of each character and all of the various dynamics like Barrett interacting with Yuffie, Red, or Cait Sith and how it always was a highlight or Tifa and Aerith's genuine friendship or Red XIIIs big character moment I won't spoil, or even Cloud and Yuffie's sibling dynamic but if I get into anymore detail I might never stop. I love all of these guys and even if the story can be a bit convoluted and overwhelming this is some of my favorite character writing in any game ever, it was something I already loved about Remake but it's tenfold here.

Gameplay wise it's even more fun than Remake which was already a pretty amazing Action RPG. It's not too different all things considered, but some new Materia, Synergy Attacks/Commands, and most of all the brand new characters in Red XIII and Cait Sith (not to mention some short really fun playable versions of a couple other characters) all come together to make an already astounding combat system that much better. Synergy Attacks/Commands were probably the biggest thing I kinda refused to learn until I realized they're really fucking good and fun as hell! They generally follow a couple guidelines but are extremely useful and a lot more powerful than I was giving them credit for. There's also a ton of returning and new weapon abilities that are a ton of fun to mess with. Finding a new weapon is always exciting even if the stats aren't great because it means you'll at least get a new attack to unlock and they're all pretty fun and worthwhile. The two new characters are a ton of fun as well! Red XIII pretty instantly clicked with me, but Cait Sith felt a bit awkward for a while. It wasn't until a section where you're forced to be only him did I actually put some time into learning him and end up finding him really cool! Still on the lower end for sure but once you get used to him he's also a ton of fun. Exploration was solid! Each region looks absolutely gorgeous and it's fun to do all the little tasks in each place. I can see someone finding them tedious but they all have an absurd Final Fantasy charm that I never really got bored. I'm also the kind of guy that just loves ticking away at a checklist and this game does it great. Control/Movement during exploration is pretty average, I think I would have preferred a Jump button cause it can feel a bit awkward but I understand why there isn't one. The various Chocobo and their gimmicks are fun to use and the giant monster truck thing you get is silly and fun to use. If I had one complaint it would be that Chadley won't ever shut the fuck up! It's a pretty annoying pace breaker the amount of times he stops you from playing to tell you that you got some good data and to keep up the good work. I wish it was kept to walking conversations or something, I actually like the idea of Chadley and your exploration fueling his research and working towards new materia and such but he stops you so much and it's pretty fucking annoying.

The other big aspect of the gameplay is the sheer amount of mini-games here. I'm a guy that absolutely LOVES stupid little mini-games and changing up the main gameplay here and there and this game does it a TON. It's almost all great too, I love how often they have you do a silly little mini-game like shooting boxes on a mine cart ride, a punch-out style fighting game with low poly OG FF7 models, a pretty fun Piano Rhythm game, Chocobo Racing which feels way more satisfying to control than it has any right to, and a ton other I could go on and on about. The two big consistent ones are the returning Fort Condor which is still lots of fun and I like the more offense-oriented changes they made and it also uses the great low poly FF7 models. The new one is Queen's Blood which is an insanely in-depth card game that's a ton of fun! There's over 100 cards and there's a good amount of variance in what they all do. It's pretty fun to make new decks and I always went to do all the new Queen's Blood matches available whenever I got to a new town because I liked it so much. I'm really excited to go back post main story and grind all of these mini-games cause they're genuinely so fun and there's way more than I would have expected.

The music is also WONDERFUL which like, obviously. It's a bit unfair having one the greatest OSTs as a base and a ton of it is pretty new to me but it's just so beautiful. I don't think I emotionally connect with Video Game soundtracks much, there's a ton I love and think are great but they don't grab me emotionally as much as I just think they're sick. This entire soundtrack felt so emotional, I don't know if I'll ever hear Tifa or Aerith's themes again without feeling a bit emotional. The way they weave character themes into the important moments for each character is so insanely beautiful. There's also obviously iconic songs like the battle theme which I'll never get sick of and the insanely beautiful town themes. It'd be pretty tough to find a video game OST on the level of this and it's one that'll stick with me for a long time.

I can't believe this game exists and it feels as large a step above the first game in the remake trilogy which was already a game that really surprised me with my love for it. Direct sequels pretty often end up amazing before later games try a bit too hard to be different and crazy so it shouldn't surprise me as much as it does, but fuck man it's a beautiful feeling to have a sequel absolutely crush it like this game does. For my tastes and opinions there's been a few of those the last few years and it's just so sick. I'm incredibly excited for the third game, it's gonna be tough to live up to this but no matter what I just can't wait to have more experiences with these characters. I could go on for way too long absolutely gushing about this game but I'll leave it at this already way too long review and say I'm so glad these remakes exist and got me into the FF7 universe.

This is when 2D Mario peaked.

Intuitive level design with multiple secret exits.

Yoshi.

That cape.

Multiple types of Koopaling boss fights.

Entire secret portions of the map.

Ghost houses.

A killer soundtrack in which every level's BG music is ENTIRELY built off a single motif.

A beautiful cartoony art style.

A multiple-choice final level.

As far as I'm concerned, there is no need for more 2D Mario. Nothing has been done in 30 years of this game's sequels that has been better than Super Mario World.

Nier is such a memorable game that changed the ways that stories could be told. Playing the game again and again to see different perspectives and context is such a creative tool when given limited tools. The gameplay is fun, and is just a classic hack and slash with magic tools that are all fun to use against enemies.

Nier's story and it's characters are the highlight for me. The game hooks you in a desolate and cold cityscape, and then you're suddenly in a village not as modernized as what had been seen before. A quest to save your sister becomes so much more in this emotional story. Characters like Kaine and Emil are so realized with their distinct personalities. The start of the game is a bit slow, but it is absolutely worth it to see all the endings.

A clever little puzzle game that's surprisingly filled with content. Gets a bit repetitive if played all in one go, so I'd recommend playing it a bit at a time. These are bite-sized levels, best not to make a whole buffet out of them.

For someone who grew up on Mario, it sure does take me forever to beat his games.

I beat Super Mario World in 2005 after first playing it in the early 90s.

I beat Mario 3 in 2009.

I beat Mario Galaxy in 2012.

I beat Mario 64 in 2013.

I still haven't finished Sunshine.

And I finally beat Super Mario Bros. today with no warps. It was surreal seeing some of these levels for the first time. If you had shown me the black-and-white World 6-3 before today, I would have thought it was a ROMhack. So after nearly 30 years of playing around with this game but never actually beating it, I've got the following takes:

- The controls haven't aged well! The game is a brutal mess in terms of handling, every level may as well be an ice level with how slippery things are.

- The levels are WAY shorter than I had previously realized.

- I had always died way too much due to chasing coins. Since it takes 99 of them to cancel out a single death, it's much better to play it safe and ignore coins for the most part.

- Pausing every once in a while instead of sprinting non-stop can drastically increase your chances of making it to the end.

Ultimately, this game is the poster child for the "Influence vs. Enjoyability" debate. If you've seen a few "Greatest Games of All Time" lists, you'll know how many of them feature SMB or Tetris at the top due to their legacy. Only an ignoramus would claim that Super Mario Bros. didn't change the gaming landscape, the effect it had can't be understated. But it is CLEARLY a 37-year-old game. It's not the best game of all time, simply because thousands of games have built on the groundwork it laid and have become bigger and better in countless ways. So if the title of "Greatest" is determined by how it changed the world, sure. Put this on top. But let's not pretend that every Mario game that came after it (not to mention loads of other platformers) wasn't an improvement.

While technically a full complete standalone game, Pre-Sequel feels as tho it is simply a substantial extension of Borderlands 2 - and this massive DLC-like dynamic might explain why it feels just as janky and buggy as some of the DLCs do. The fact that this game serves mostly as fanservice for Handsome Jack makes it hard to care too much about its issues (tho maybe Gearbox took the wrong lessons from this)

Personally speaking, I was ready for more diversity in environments, and Elpis provides an excellent change in color palette; neon purples and blues and aquamarines. More time spent in space-age structures, lunar stations, energy refineries. Its a great vacation from Pandora, but I also feel like Pre-Sequel starts to pull the series out of orbit with too much focus on exposition, setting the series up to take itself too seriously. (The Handsome Jack stuff does whip ass tho)

This review contains spoilers

I debated posting something as personal and sentimental as this for a long time, but as someone who has lost a child this game hits me so unbelievably hard. In my time of severe grief and depression this game felt like a message from my son from beyond the grave thanking me for being his dad and ensuring me that his life had meaning and encouraged me to make sure I valued the life I still had. This piece of true art, along with outer wilds, have helped me more than words can describe. Miss you buddy.