PhysicBerry
2011
2017
2012
I personally prefer slouching comfortably on the couch with the GameCube controller to play this game, but these motion controls are undeniably excellent. They're so good, you're almost OP with the extra aiming speed and distance you now have access to. It is a wonderful and valid option for anyone wanting to play Pikmin 2.
This game's structure really hurts the overall experience; it is almost entirely devoid of competitive or action-focused gameplay, being all based around puzzles that lack any replay value. These issues only become more apparent when the game asks you to replay levels over and over for materials; it is the inferior to four swords adventure.
2017
I love the movement (besides motion controls), I love the creative world and enemy designs, I love the music... This game has plenty going for it. The issue is that the game's over-inflation with basic and repetitive moons is insane, the excitement of collecting moons wears off during the latter parts of the game, and it begins to feel like a miserable grind. If this game was only the 200 best moons, it'd probably be an easy 4.5 or 5 star game.
2011
2013
2013
2013
This game has the weakest writing in the series, a constricting linear path forced on you until the end of the game, and some additional problematic design elements that weren't present in prior Pikmin games. However, the side modes are unparalleled; I've found countless hours of fun in the ingenious bingo battle mode, and the challenge mode is surprisingly addictive.
2002
This game is certainly not perfect; missions could have been more open-ended, the honor system occasionally feels superfluous, many of the challenges for 100% are repetitive and arbitrary. But when this game is at its best, and all of the elements from the narrative and gameplay come together, it creates an unforgettable experience. It's a flawed game, but I dearly love it.