Raein
2024
This franchise has been attempting to reboot itself into relevance for three decades, and every time it feels like it's way too little, too late. In this instance it not only comes across as a generic derivative of Resident Evil and Silent Hill (the irony is not lost on me), but it also follows after a year that gave us the Dead Space remake, the Resident Evil 4 remake, and Alan Wake II. You can't show up to the Oscars with a SyFy original.
1984
1985
The first perfect video game. Alexey Pajitnov created a masterpiece with Tetris by harnessing the power of the video game format to create an endless puzzle loop that is simple for anyone to pickup but keeps you coming back for that sweet sweet dopamine hit when your clear a line. It's just brilliant and deserves to sit in the pantheon of humanity's greatest games with the likes of Chess and Go.
1982
1980
1982
The hectic pace of the gameplay is the best part here. Combing simple shooting with a multitude of enemies to contend with while you rescue the humans is very engaging. The rainbow vomit aesthetic will never be my thing, and for some reason they decided to throw in a silly plot to give you justification for this manic robot murder spree.
1962
1982
1983
I appreciate Nintendo's attempt at doing something different with the third game, but blowing literal smoke up DK's ass isn't it for me. On its own merits, it works fine, but the lack of much variation in the levels and the very simplistic shooting mechanic didn't bring anything interesting to the table. Unique for the sake of being unique isn't automatically good.
1976
1982
1982
Dig Dug but worse. Hideous visuals filled with nonsense. The enemies are are basically non-factors, and if they do somehow remember to get close to you, you can just shoot them. There's also a tank shooting at a mountain at the top of the screen... The best thing this game accomplished was to inspire the creation of Boulder Dash.
1982
I kind of like the aesthetic of this with the spooky castle on the hill and the day/night cycle. Making you build a bridge as your secondary objective rather than dealing with enemies from the side is also novel, but the Satan fight is so simplistic that it almost feels like they forgot to program it which leaves it feeling like an unfinished game in a sense.
1982