55 Reviews liked by raeino


I didn't expect to end up liking this more than almost all mainline entries. Now every time I'll listen to On the Beach at Dusk I'll get into a melancholic mood.

One of the most unique experiences in gaming. Can be Frustrating at times especially if you play with a non-gamer but that is the beauty of it. It really takes two to beat this game and I love it. Highly recommended.

Still impressive how the developers were able to wring out nearly all-original plotlines for mario sports games, where the main franchise roster is relgated to being very minor characters. Forever stuck, be it from cheesing the AI or the silly goal of maxing out my character's stats. Camelot put so much effort and variety put into such a relatively small title that it's still inspiring.

i would like hyde to come tell me everything im doing wrong with my life

Hades

2018

turns out this dating sim has a pretty compelling action minigame attached

Hades

2018

Honestly pretty underrated in my eyes, has better flow in level design than the original Rush to me but haven't played that one in a while. Plant Kingdom, Machine Labyrinth and Ghost Ship are all classics, and the other levels are just decent instead of painful which is a liberty not every Sonic game can claim to have.

Don't really mind the sailing sections, though that might be my sailing game bias talking. They're pretty straightforward and easy minigames, and you can replay levels without having to do them again so I don't find them an issue like most do.

Also that music is pretty great even by Sonic standards.

This review contains spoilers

Not only have I now finished it for the first time, I also got the true ending in what was effectively one sitting (Played for 20 mins one night then played the rest tonight).

Oh my god. What a game. The only time I've made a serious attempt to play this game was back in 2013, but I never quite made it to the end. Having now done so in record time...

As someone who's pretty biased towards the original Rush due to nostalgia, that always got in the way of me enjoying Adventure. I liked the raw art style, I loved the boundaries it broke and I loved Hideki's limitation smashing soundtrack. All of these things are a direct contrast to SRA, so I convinced myself I wouldn't enjoy it as a result, despite my previous incomplete playthrough being pretty pleasant for the most part.

The level design in Rush Adventure is just better for a start. Levels are more varied with more dynamic gimmicks on display which make even greater use of the dual screens. Although there's still too many bottomless pits, they're slightly more predictable and placed in less trollish places, which made it pretty easy to dodge them even with no foresight. The levels themselves also look gorgeous, and really have quite a few more layers of depth than anything found in Rush.

The story is also way more present, a feature that some may not like (especially due to the addition of Marine the Racoon) but I found it tied the package together nicer and gave me more motivation to want to push on through the game. Sure, Marine can sometimes get irritating, but it is also entirely on purpose (so not a writing flaw as such) and she does have a charm as as several jokes that land. By the end of the journey, I did find myself very attached to her alongside the rest of the returning squad.

The music was originally the factor I was saltiest about, which is mainly what stopped me from enjoying the game for so long. As Hideki Naganuma was unable to return to score this game due to being pre-engaged composing music for Yakuza, Tomoya Ohtani was brought in to replace him alongside the returning sound team, and while there is definitely still a slight switch in style, Tomoya does an amazing job at emulating Hideki's style, far far more than he's ever given credit for. All of these tracks are worth their weight in gold and then some. This is a great OST and yet more proof that Ohtani can pull off absolutely any genre thrown at him.

Also as usual, the Last Story/Super Sonic Final Boss is absolutely kino. Any game in the series from around this time that makes you go super far out of your way to get the true ending seems to always have a satisfying ending, and Rush might just be one of the best. You get such a "fruits of your labor" feeling upon seeing the first cutscene after collecting both sets of emeralds. All the grinding is very worth it, and significantly less of a pain than Heroes and Shadow, you should absolutely go out of your way to see the proper ending (even if Eggman being the true villain all along despite not appearing in the main game is a tad disappointing).


Overall, I really loved this game, far more than I ever expected to. I would highly recommend, give this game a shot if you're a fan of the series or even just someone looking for a fun game on the go. It hooked me like no Sonic game has for a very long time, despite my initial expectations.


Oh also I played the game with Japanese voices. I don't remember Jason's Sonic sticking out much to be in this game, but Junichi is great here. Classic snarky yet cool Sonic, and we've even got anime protagonist Blaze to boot lol. But very enjoyable VO available in the JP version that added to my experience (plus if you play the JP cart on an ENG DS, you get English text to boot!).

GOLDEN AXE looks old, short, and limited now, of course, but I think compared to its contemporaries, it's actually pretty impressive. Gentle difficulty curve, fun, charming art, an easy-to-grasp and satisfying super-move system, and the excellent beast-riding are all a real step ahead of everything else that came before it in how they all come together. It's very cohesive and holistically-designed - it feels complete. It's not particularly long or mechanically complex at all, but that's kind of not why I play brawlers anyway. It's all about aesthetics and feel for me, with these things. Playability, art, music. I just wanna have a good time with it. This one's a good time! I think that's why it caught on and enjoys its minor-classic status - intangibles.

A good old beat 'em up. It's quite simple by modern standards, but not less punishing. The key for this game is crowd control, particularly through the use of the running attack that knocks enemies down.
There's a selection of three characters, as shown in the cover. They have some important differences between them like their range, speed, damage and how much they can charge up their magic. My personal favorite is Gilius Thunderhead, the dwarf.
Golden Axe is also a rare example where the console port of an arcade game comes with extra content despite the worse presentation. That's kinda neat.
Overall, I would recommend giving Golden Axe a try if you have 30 minutes to spare. It's a nice slice of video game history on top of being a reasonably fun experience.

you hear the one about avid players of tetris? their minds basically get rewritten because of exposure to the damn thing. thing is, this is true of any earthly activity that brings together body, mind, and soul. its psychosomatic, kinaesthetic. any activity that informs consciousness will bleed into the subconscious. my dreams aren't really like the ones LSD presents, but my fear is that they will be.

a product of its time in all the ways that matter and bolstered as a result. psx architecture struggling under the weight of hell and failing to load in the density of its worlds in time leaves the mind incapable of guarding itself for whats going to happen next - legitimately unsettling, unpredictable, uncanny, uncaring. youre sieved through textures and atmospheres at a rapid clip. no barriers exist here, everything is simply a permeable membrane. every scene, vignette, happenstance, and interaction a stitched-together quilt one night and a tesseract the next. like any work of its kind it requires a certain level of maturity and commitment - particularly these days when the only thing you can reliably bet on about an audience is their urge to demystify - but you ought to take the leap. this is really affecting work here that i cant possibly be cynical about and a great alternative to melatonin

I can't in good faith say that my rating of this game is entirely objective.

Twilight Princess HD is by no means the "best" 3d Zelda game, or even the "best" HD remake of one. Wind Waker's world is more developed and further boosted by it's gorgeous HD remake, Majora's Mask is grittier (regardless of Twilight princess's reputation) and more polished to boot, and Breath of the Wild completely rethinks the entire conceptual framework of what makes a Zelda Game and is able to deliver a more memorable experience through that. This all being said, in my opinion no one game reads "Legend of Zelda" as much as this one.

Twilight princess is the platonic ideal of a Zelda game. All of its parameters-- from the puzzle solving and side quests, to the worldbuilding and epic narrative-- are nestled in a goldilocks zone that just feels plain comfortable all while it's aesthetics and mood work to age up the series. In the end, this just right aspect combined with childhood nostalgia that borders on infatuation makes this my favorite game of all time









I know some people didn't like this port because it didn't change much. But you know what? It took one of my favorite games of all time and put it in 1080p, 16:9, and added FANTASTIC gyro aiming via the Gamepad. You can even pick Hero Mode right from the start, adding a bit more challenge to a familiar game, alongside flipping the game to match the geography of the Wii version WITHOUT waggle controls. That's more than enough for me.

Twilight Princess rules. And this is the best way to play it.

Incredibly creative little game that also makes my brain hurt.

There has never been anything funnier in human history than the moment you think you have a good idea and then accidentally logic yourself out of existence and the music just cuts out to let you think about your hubris.