Fun crossover that I wish focused more on Ace Attorney. Wasn't a huge fan of the Layton investigations but the trials made up for it. The setting was a huge plus as well. The writers had a lot of fun with the special episodes.

Very short route with terrible moments for a fates game. Lots of units are not worth using outside of massive grinding. Maps were the worst kind of time wasting gimmicks and seemed to just shit on conquest ones. Only worth it if you really want to see a specific support between 2 unlikely units.

Good first game for a newcomer to the series. Tutorial mode will still feel like it dragged on since it was present for 1/3 of the chapters. Didn't care much for the story and just felt like a bad fanfic from the previous game.

Good game if you just play 1 route but quickly becomes trash on multiple routes. Nearly every route feels like a copy and maps were very bad. The monastery is a huge time waster and was a poor attempt at life sim. Initial launch was way too easy even if you ignored auxiliary battles every week. Maddening was not fun but it helped give a reason to play again. The dlc locking classes and units was nice but too short compared to the original game.

Big open field maps and pair up being insanely broken made this very boring. Had some good references to past games but would rather just play them. I wish it didn't save the franchise.

Shares a lot of my complaints with Awakening like terrible maps and way too easy. Hoshido setting carried it for me and they made pair up way more balanced.

Like all the fates game you have to ignore the story. Gameplay was easily the best with limited resources and unique maps. Dragon veins usage was a sick mechanic in nearly every map and unique objectives. Attack stance and guard stance made every turn fun to plan out.

Very average game on the outside looking in. Story was better than I expected and has a mini route split. One of the easiest fire emblems even if you ignore the many ways of grinding it throws at you.

Decent sequel to Ike's game but I felt like it needed to focus more on 1 lord over 2. Pretty ambitious at the time to constantly switch entire armies and had a very enjoyable endgame.

A remake of a 30 year old game with decent writing and need to get past how "ugly" it looks. Easy to replay on every hard mode due to how fast the game plays. Really enjoyed the maps and the basic class switching. Save points are great.

The game looks great, the voice acting is the best, and has unique mechanics for a fire emblem. Dungeons did get boring near the end but easy to speed through them avoiding enemies. Unfortunately still pretty easy on hard mode.

Yes the avatar ruins a lot of the story moments. Gameplay easily carries this for me as they balanced some of the insane forges. Pots were a good addition for map prep making every 1st turn feel impactful. Lots of useless recruits but had proper gaiden chapters at least. Save points are great.

Great difficulty compared to other gba titles. Maps were very good and unit balance is all over the place. Story was good because your main character sucked.

Loved the story across the entire game and giant maps. Very easy game especially with your main characters being solo machines. The unique arena mechanics paired with how trading works just makes it very fun for some reason. Easily the best implementation of child units in a fire emblem.

Amazing story and somewhat unique for the series. The main base of operations is one of the highlights. Very easy game and slow animations are only negatives I can think of.