2023

A 2D platformer with some great controls and music. It was great to always go for the flawless (specific time + all collectibles) runs on each stage, with some being really tight checks. Maybe I'll go back to insane mode, but I have too many stupid deaths at the moment.

I really enjoyed this at the start, and it was surprisingly a long time before you got the ability to make two portals. Even with just one, some of the puzzles were really involved. Sadly, I feel like past Chapter 5, it follows similarly with Portal 2. Get sent into an abandoned area and make a new friend; have one terrible room where you do nothing but toss white gel everywhere (this seems even bigger than the one in P2); slowly get a few more complex puzzles up to ch7; introduce a new mechanic (pretty cool); and it only has easy puzzles, feeling like they need to do another sequel just to fully utilize it. Then you get to the final boss, and yeah, it is different than the others, but it is still just as repetitive. At least the dialogue here wasn't bad.

Is Portal Mel Stories worth playing, or are there any other mods? Most seem to have complaints about getting way too complicated too quickly or just annoying humour.

I found this by searching the obra-dinn tag and figured it would be, you know. It's just a 5-minute "horror" game.

It's wild how this is not readily available on Steam and even GOG. I guess it's easy enough to blame Activision for it. It's only two more hubs, with the first being much smaller and acting like a tutorial. I tried the new class for this one since I figured it would be specifically made for her, but once you get the 4th weapon (pretty early on), the difficulty becomes a huge joke. The hubs themselves are the most straight forward from all 3 other Hexen games, which was a bit strange, and it's a shame there isn't more after how nice the final hub was.

Hexen, but in Quake! but at least there's no respawns this time. Unfortunately, I fell victim to a huge bug with the treasure key. Normally the clue and item can be in three different areas depending on how you progress through a certain point, but I spent an hour going in circles, clearly missing something. I looked it up and realized I inadvertently fucked up one of the paths and was locked from completing the hub, forcing me to restart. The only other hub that gave me some trouble was Egypt, but I can forgive it for how sick it was. 

It just kind of ends with nothing? It's great to control, even if it's a little simple, but I'm just a bit disappointed in how it ended.

It seems so simple—just dodge discs—but it makes you really understand and appreciate how long each second is, especially in hard mode.

I am going to use this for the entire Co-op campaign and 6th chamber. Honestly, it was better than the main game (it removed most of the story and dialogue), with some greater puzzles but still a lot of easy ones. Maybe it needed an "I've played Portal 2 before" button just to skip the easy tutorial ones in each chamber. The 6th chamber also ends out of nowhere, with no real payoff on the puzzle or ending. Still, it was a decent-sized campaign.

2022

I wanted more Beeny. I don't know why it became easier with the time trials (spikes don't do anything), and then it became even easier with the new character. 

It seems way too overkill to have the new weapons being so similar but with more damage than other weapons and also having their own ammo on top of them. The first episode is okay, but it pales in comparison to episode 2, which saved the entire expansion for me with a setting I really liked.

Quake with levels I will actually remember! Most of the new weapons are whatever, but I liked the new enemies, even if one of them was fodder. It starts off really strong with the first few episodes, but I feel like it just loses steam near the end with a weird secret DM? level and a boss that sure exists. 

1996

Yeah, I'm not really sure. Something just feels off, and most of it just blends into itself for me (other than E4). Maybe I'll get really into it down the line. 

I really need to find more games like this.

It was so satisfying trying to figure all this out and piece things together. The search engines worked very well, and the optional content really helped to bring the entire tree together. It seems like everything was clearly spelled out or had little hints here and there to not resort to guesswork. I loved how you needed pictures of each family member before being able to complete them. Unlike Obra Dinn, going back to look at old clues and evidence is very easy, as it's all done in the same area rather than walking across an entire ship. Though it loses out in the style of being pretty blank and generic, the experience carried it hard for me. Pretty crazy, this was free and took me a little over 6 hours to reach 100%.

It was a bit weird that they had to let you know on the final stage how to triple jump... I really loved the first character playthrough and expected the unlocked characters to have some differences at each stage, but unfortunately, each character only has a unique final stage. These characters also don't have letters to collect, so every sidepath feels really bad, yet you will still need to go to most of them for the S rank. It was still enjoyable with the slightly different playstyle, but I'm still disappointed there weren't even small variations to each stage while keeping the themes the same.  

I learned after finishing the game that there is going to be a free update with even more characters, reworking some of the original levels, new levels (the city looks nice), and a randomizer mode (I have no idea how this will work out). I am excited to go back to this in the future.

It's pretty short, and almost not worth the $10. You get a decent amount of new accessories with unique effects, a few weapons, 3 new bosses (5 if being generous), some of these being very mmo-like bosses, some shitty Marvel dialogue, and a long dungeon becoming 16! legs in arcade mode. I appreciate it getting scaled in NG+ FF mode too. The next DLC seems like it will have more challenges and new abilities, with hopefully more to do.