Dropped this game because Spirit Caller was just so much better, and I started playing that around the same time. This game is unfortunately way too slow, and your opponents are ridiculously strong in the beginning in my opinion. While that was initially fun, I found that the system of reserving battles was pretty boring unfortunately, and I don't think Yugioh got that good as a game until archetypes really became a thing, and that was not here. I did enjoy building a deck and finding the optimal strategy for winning, but in the long run it is simply outclassed by later games it seems.

This is a true classic of a PC game! I truly love a lot of things about this game. The invisible tutorials, the exciting gameplay made even better through the implementation of glitches like Accelerated Back Hopping make this game just feel amazing to play! I would say that two downsides that don't account for too much are that the game is a bit too long in my opinion and that the music is not very consistent. Overall an incredible achievement by Valve though!

I really like this game. It's been something I've been playing through many, many times ever since I was young. The Hoenn region is probably my favourite region from the Pokémon series, even though I only like it a bit more than Sinnoh from Gen IV. The selection of Pokémon in this region is also incredible, and this is not even mentioning how incredible the music is! Sadly, the music is the biggest highlight. There are few things that this game does better than Pearl, Diamond and Platinum, and I do find the lack of the Physical-Special split to be pretty annoying, because some team choices don't even work correctly as a result of this. But let's talk about something positive instead: the soundtrack! So many amazing songs, with the highlights being the Team Aqua Boss Theme, the Diving theme and the theme of the Regis. This is a really good game that I will probably replay a lot more in the future!

Dropped this game mainly because of everything here feeling so extremely risky and unreliable. Usually, my strategy while playing stealth games is the "can't be found if there are no enemies" approach, which involves killing or neutralizing all enemies I find. Problem is, in this game I found that to be extremely unreliable. Multiple times, I surveyed the scene, shot an enemy with what I assumed was a silenced weapon, only to miss even though I was aiming right at his head and triggering an alert instantly. I also felt like it was very unclear what the enemy could actually see. Even though you have a sound and shadow meter at the bottom, which in theory should work excellently to show how noticeable you are, in practice I found it to be pretty damn unreliable. I was found by enemies multiple times even though my light meter showed that I was in pitch-darkness. And it is also often unclear which way an enemy is facing, making you get detected easily even when you think the enemy is looking away. I only got three levels in, and gave up there because of how frustrating it was to sneak past everything just to trigger an alarm that you couldn't even see. I may return to this game in the future, because I really do not consider this to be a bad game, but at the moment, I feel like I don't have the energy to continue. The soundtrack is absolutely one of my favourite soundtracks of all time though. Amon Tobin is a bloody genius!

I went in to this expecting a crazy game and got a game that was even crazier than I expected. There are so many things here that I absolutely loved! The gameplay is incredibly satisfying. It just feels right to roll up everything in sight. Another thing that helps with the satisfaction is the fact that the soundtrack is pretty damn great. Lots of short, but catchy tunes here that contain some pretty sick production. I loved how the game felt so relatively relaxed. It feels like a game that doesn't punish you, but in this case this is absolutely not a negative at all, because it helps making the experience amazing! I also loved that it showed everything you collected in a collection, something that most players probably won't find interesting enough to look at, but for me it was just a very nice touch. The thing I struggled with the most was the controls, although I did get used to them after a while, and when I figured out that I could turn a lot quicker by using a specific command, the game began feeling a lot more nice! But at the end of the day, any game where you can roll up everything from small fruits and animals to hilariously oversized walruses, octupi and even huge buildings, is going to interest me at least a little bit. Luckily this game turned out to be everything I hoped for and even more on top of that. I am probably gonna play this a lot more and have an absolute blast with it!

This is one of the most fun party games I've ever played! Never in my life has there been a party game moment so much hype, nerves and pure fun as when I played this game with two of my best friends. This was a seriously incredible experience, and I can't wait to play more of it!

I had fun with this game, but I think the problem is that the controls are a bit too slow for my taste. May be a thing that is general for flight simulators, but I think it feels too awkward to move around honestly. Regardless, I did have fun with it and found it pretty tense from time to time, but I probably won't revisit this game unfortunately.

This game is like a really high level Super Smash Bros. player.

Probably my favourite Pokémon game (until I played Platinum that is). This game has huge nostalgic value to me! Like other Pokémon games, this game has huge replayability because of how you can vary your team every time you replay it, and I've completed this game maybe 20 times! The story is simple, but the way it builds is really epic. And god damn, this game has some brilliant music! Highlights include Team Galactic Boss Battle, Cynthia Battle and my personal favourite, Mt. Coronet! This is a bloody masterpiece!

I haven't really delved into real time strategy games that much (Spore is probably the only game that is even close to this among my played games), so I figured that Pikmin would be a great start. Also, I love playing Olimar in Brawl, so I figured I should find out how his game is to play. And I honestly had a blast. It was super easy to get in to, and pretty addictive while I was playing it. It was very fun to control all the pikmins and to make them do different things. It was cool how every area was almost like an open world where you could collect things in whichever order you wanted, and it felt natural after a while to just bring a whole lot of pikmins into the field and structuring their duties difficulties. I made some of them collect other pikmins so that my pikmin count would increase, and others would just follow me along to battle all of the different enemies that this planet offered. It was pretty hard to find all the ship parts, but I managed to get every one of them, even though some seemed to not even be required. The music and the atmosphere were other huge pluses, especially the music. The sliding guitar chords played in the third area was such a cool song, and I immensely enjoyed my time there. But probably my favourite aspect of the game was that it made you learn through trial and error in a way that didn't feel unfair or unfun. You simply had to test what would work. I remember seeing the enemies that breathed fire in the third area, and thinking "I wonder if the red pikmins are immune to fire", and they absolutely were.A related story is that the first time I got near water, I actually lost half of my pikmins through drowning, but it didn't take that long to get them back fortunately. Olimar's narration made the game feel more immersive, and made me love the day system, because I could always look forward to Olimar's funny comments at the end of the day. There were of course some things that I enjoyed less, like how it could take a long time for pikmins to react to my commands sometimes, but I feel like it would have made the game worse if that was absent, because it would make the pikmins feel less like living creatures and more like mindslaves. I wish it could have been done a bit differently, but as it is, it is not the worst thing in the world, and it was not really something I thought a lot about when playing through this game. I recommend this game to everyone, because it is very accessible, cute, sort of sad, and fun!

Probably one of the shortest games I've ever played. I can't believe how short it was. When it comes to the game itself though, it has some positives and negatives. The only really positive thing about this game is the Gold Flower, which is a powerup that turns things around the balls thrown with it into coins or coin dispensers in some way. That is a fun powerup to use. Unfortunately, the game's overall focus on coins gives you an excess of 1ups, which makes the game very easy. I never had a difficult time, and when I got to a level that had me stuck for a while, the really annoying "if this level's too hard, try this powerup"-system appeared, which is a level of handholding that I can not stand in video games. I wouldn't say that this game is very bad, but it isn't very good either, and the soundtrack doesn't help with that, because it is exactly the same soundtrack as the one for New Super Mario Bros. Wii! Some songs have been expanded on in a very, VERY small way, but it's exactly the same basically. I wouldn't really recommend this game to be honest.

This is a pretty flawed game, but it has been one of my favourites for a while, and the main reasons for that are the music and the dialogue. The music in this game is probably one of the best video game soundtracks ever! Every single song fits so perfectly and is extremely good. My favourite tunes are definitely Sky Tower, the amazing Boss Battle music and one of the greatest video game tunes of all time: Great Canyon! I notice that this game is flawed, for instance in that some attacks are utter bullshit, but I cannot get enough of playing it!

I dropped this game after getting to the third boss and realizing that I didn't like it. The missions felt repetitive, and while the combat was satisfying sometimes, it became repetitive soon as well. I also disliked how you had to do side missions to progress in the story, because that was even more repetitive. I could probably use that word to summarize the entire game. Combine that with an unmemorable hub world where you forget where everything is and a confusing map that doesn't exactly help you to find your way around the hub world, and you have a pretty bad game in your hands. The soundtrack was the reason I completed it as far as I did, because that was the only thing I really enjoyed. I wouldn't recommend this game as a whole though.

This is my favourite Half-Life game, and I think one of the main reasons is that it doesn't really contain a lengthy zombie sequence, which was the most annoying part about the original game, and slightly more enjoyable in E1. There are many thing I love about this game, the story and the way it deepens the lore of the series, the amazing gameplay where they didn't remove Accelerated Back Hopping, so that you can still use that (which as you may know is one of my favourite things to do in any game). The whole experience felt streamlined in a way that was different from the other games. There were few annoying sections, and the Strider battle at the end is simply incredible. Not as good as the one in E1, but damn close! The only thing that I found lacking about the game was the music. Like in the other games, it is nothing special, and is thankfully used very sparingly. Excellent game as a whole, would recommend to anyone!

More like Boredomlands 2. Ha, gottem! But seriously, I got bored after a while, and also annoyed at how extremely bullet-spongy everything became. Dropped it after 14 hours of gameplay.