Without a doubt one of the strangest games I have ever played. On first playthrough, there seems to be little that could be described as a story, and the environments felt very amateurish at times, and at other times just weird and strange. The gameplay is nothing worth talking about, as you literally just walk from point to point most of the time. But I still did enjoy this game, mainly because of the music. This game does something very cool when it comes to the music, and that is to integrate it completely into the game. Most of the music is played in the background, but there are elements that are controlled by how you move, where you move, etc. The result is an incredibly weird, but cool, soundtrack, unlike anything I've ever heard in a video game. Alongside this game, you can download a libretto that apparently explains things a bit more. Because of this, I absolutely do not consider myself completely done with this game, and I will definitely pick it up again at a later date to try and fully understand it. So, for now it stands as one of the most unique games I've ever played.

This game was honestly a lot of fun. I liked the mechanics, and how accessible it felt. The music was also very moody and added very well to the whole experience. Many interesting ideas that worked out for the most part, like there being nothing that indicates that the starting party is the main cast, because you can actually lose your entire starting party by them dying and being replaced with other people that you find. Dogs were really powerful allies in this game that can easily take out most aliens while not being able to operate mechanical things. Made for interesting considerations. I was quite bummed that they didn't let you take two cars to have a party of MANY members. However, I guess that would have been a lot harder to balance from a level perspective. The problem that lead to me not finishing this game, however, was the second-to-final world. Because the first level there was such a huge difficulty spike that I actually felt turned off from the game immediately. It truly felt like bullshit, which is a shame, because I really liked this game. But even though I may never finish it, I still had a lot of fun and consider this to be a good game!

Continuing my long journey to complete all Zelda games, Link's Awakening was next on the list. And I must say that I had a lot more fun with this game than with A Link to the Past, especially towards the end when everything was going the most smoothly. The final two dungeons are easily some of my favourite dungeons of any 2D Zelda game. However, the other dungeons didn't leave that big of an impression on me, which is probably because the game felt very puzzle focused as a whole. There wasn't really ever a break from the puzzles. You figure out where to go through exploring and/or talking to people (a puzzle), which leads to a dungeon where you figure out where to go through exploring and/or talking to things. Except for the bosses and mini-bosses, it felt pretty samey. Which is unfortunate, because the story and especially the story implications are probably some of the most interesting in the series. Because, when it comes down to it, are you really the good guy, and the bosses the bad guys? Worth thinking about if you've played the game. I also enjoyed most of the music with the exception of that damn tune that plays every time you pick up a powerup. I think this game might be a lot better on repeat playthroughs.

I honestly felt quite fed up with this game after a while. Mindless exploration is not really for me, it seems. The music is great, and the different environments that you explore are very cool, but I think I have gotten a big grasp on what prevents this game from being good in my opinion, and that is the walking speed. It would be one thing if you could explore at your own pace all the time, but to me it seems like you are always at the mercy of the slow walking speed, which makes the whole game basically just waiting for things to happen. Waiting for the door to come close enough. Waiting for something to appear, which always seems like a longshot considering that the different dream worlds were way too confusing to be able to consistently find your way. Which may well be intentional, but it unfortunately didn't make for a compelling game in my opinion. I am glad that I have played it, but that's about it unfortunately.

It's interesting to say the least to play all of the classic games that many people have nostalgic memories of, but I have no memories of. One single word could describe this entire game, and that word would be "epic". This game is truly epic, in the traditional sense. The stakes are always super high, and become even higher as the game progresses, and I love that the game becomes even bigger once you think it's about to end. If I was to compare the story to something, I think it would be Fullmetal Alchemist actually, mainly due to its structure and even though the two villains have completely different motives, I think the things they do are actually pretty similar, and I wouldn't be surprised at all if Hiromu Arakawa was in some way inspired by this game. Though it can also be the case that she was inspired by traditional manga, and that this is the case with this game too. But I digress. One of the best aspects of this game is definitely the characters, and also the way they are integrated into the battle system. Every character is played in an unique way, which is very different from the game I played before: Final Fantasy VII, where any character can be basically anything. Celes and Terra are probably my favourites since they have such interesting story arcs throughout the entire game, and they worked very well in my team, Celes being the main firepower and Terra healing a lot. The combat system in this game is similar to that in FF7, but it doesn't have limit breaks. I love how characters have things that are completely unique to them in this game, like Sabin's Blitz or Mog's Dance. This makes me like all characters in battle in different ways, even though some unfortunately are clearly stronger than others. I think this game was a lot more streamlined than 7, and it was often a lot easier to figure out what to do, even though some things in the second half were pretty confusing. It had a lot of set pieces, and it felt like a ride from one epic moment to the next basically. I'm glad they kept up the tradition of keeping the dungeons short usually, because I get sick of over-long dungeons in RPGs. This game also has one of the most insane villains I've seen in a video game, and I enjoyed Kefka a lot everytime he was on the screen. And finally, the music in this game is pretty good overall, but becomes amazing once you reach the final battle. For at least a week after finishing the game, I couldn't stop listening to "Dancing Mad". It is a tune fitting of this game: epic, long and with peaks and valleys. Even though I probably prefer Final Fantasy VII over this game, I still consider this to be a masterpiece. There were some parts that were a bit annoying, but overall, this game left me with a great sense of satisfaction when I finally finished it. Damn, what an incredible game!

Pretty cool game. Soundtrack and story was the best part, gameplay suffered a bit from momentary unclear directions, but luckily the game was pretty short. I was surprised at how I never got tired of the movement speed. Usually characters in these kinds of games move way too slowly (Undertale is the biggest offender in this regard), but I never got that feeling with this game. I'm happy that I randomly got the true ending, and it truly added a lot to the already creepy story.

A classic game for me. Used to play this and its sequel for literally hundreds of hours on the PSP. Now I played the remastered version on PS4 and I have to say that it still holds up well today. The music of this game will either make or break the game for you, since it's literally based on rhythm. For me it made it, having some really catchy music, especially in the mini games. Gameplay-wise, this is one of the most unique RPGs I've played. You create your characters, change your weapons, optimize and things like that. But it's rhythm based, so you have to choose the correct beats to play, which all have different effects on your army. It's seriously addictive to just grind away to get the best possible classes. One thing I like about the game is that you can actually lose your Patapons if you do not pick up the cap that they drop when they die in battle. And some bosses can kill them, cap and all. But my favourite thing about this game is definitely the aesthetics, which are also very unique. But everything feels so tied in to these aesthetics, and they make this game feel a lot more life-filled than it would have felt without it. I recommend getting a PSP just because of this game and Patapon 2!

Holy shit, what a game. I went in to this expecting to sink 40 hours into it or something, but I felt satisfied enough to complete it after no less than 63 hours. In that time, I completed almost everything there is to complete + the DLC. And I had such a blast that it's not even funny! The gameplay is some of the most satisfying I've ever played. It has such a good progression system where you actually have to fail to advance. I loved the interconnected world, and every time I found a major shortcut, I was just thinking: "this game is fucking genius". And the bosses are some of the most satisfying bosses I've ever met, my favourites being the Four Kings, Gwyn, Artorias and Manus. I didn't really like the fight against Ornstein and Smough, but defeating them was one of the most satisfying moments I've ever experienced in a video game! Can't praise this game enough, it's a bloody masterpiece!

It isn't really that different from Pokémon Sapphire, which I have played many times, so this playthrough is mostly just because. I guess I will judge it based on the differences, and I think the roster in this game is pretty great. Maybe even better than in Sapphire; I certainly prefer Zangoose over Seviper, and Shiftry over Ludicolo for instance. So, if you wanna know my opinion, go to my Sapphire review, it basically still holds true.

Wow, I actually finally finished this game. Just for your information, I started playing this game about 2 years ago, and today I finally finished it. Over 100 hours of gameplay have given me lots of information about this game. And I must say that this is one of the best PC games I've ever played. Sure, compared to other Metal Gear games I've played, it's not as good, but the gameplay more than makes up for that! And what gameplay it is! This has got to be some of the best stealth I've ever had the pleasure to play through! Almost every single mission had my blood pumping throughout the whole thing, and completing them was always immensely satisfying. The music always fit really good, and the standout tunes were Sahelanthropus Dominion, Sahelanthropus Dominion and Sahelanthropus Dominion. So, to summarize: this may not be the best Metal Gear game, but it is an absolutely incredible stealth game!

What an absolutely incredible game! The first thing that struck me was that the game was a lot more punishing than the later entries in the series, and that the controls were surprisingly good, except for the fact that you couldn't move the camera. However, that was something I counted on and therefore it wasn't a huge problem. What was a problem was some of the backtracking done towards the end of the first and second disc. The boss battles in this game are mostly really epic, and seem like they haven't aged that much at all! And I liked how the plot became progressively more and more confusing like it did in the third game! Combine this with an incredible soundtrack and some really cool game design, extremely revolutionary cutscenes with voice acting and all, and a nice attention to detail (I noticed some rats in a place where I once fought a sniper, and I tried to snipe some of the rats, and it worked!), and you have one amazing game. Solid recommendation to everyone (pun intended)!

A game that somehow manages to surpass the first one. I loved the gameplay in this one. It doesn't seem nearly as bullshit as in the first game, but instead a lot more strategic. Sure, there are still attacks that are complete dogshit, but they are a lot fewer, so you can strategize around them. Overall I would say the music in this game is better, even though Blue Rescue Team has some tunes that are better individually. The best thing about the game, however, is the story. It isn't the most complicated of stories, but it is damn effective at conveying its feelings. And I don't know what it is, but I found myself cutting onions at the end of the game yet again. The game was truly at its best during the final dungeon, it being suitably difficult, and many unorthodox strategies had to be used to clear it. Haven't got much else to say, this game was a blast to play and experience, and I hope the other games in the series are this good!

This was a very interesting game. In the beginning, I wasn't really that interested in the game, because I didn't like the animation or level design that much. But something made me continue, and in hindsight I think that something must have been the charm of the game. Psychonauts has some pretty mature themes handled in a very dark comedic way. I realized this after finding a secret surrounding one of the characters in their level, which changed everything about how I viewed that character from that point. This game reminds me a lot of self-aware cartoon movies such as Terkel i knibe [Terkel in Trouble], and the twist in the end that was completely uncalled for really cemented that similarity in my opinion. I didn't care much in the beginning, but I was hooked towards the end, because the level design finally stepped up, delivering some very good final stages. The music was pretty solid too, though it actually bugged out from time to time unfortunately. I thought the game handled mental illness as a topic very well too, presenting a world where mental problems can be fixed by someone jumping into your brain and fixing your bad thoughts. It is a very interesting premise, and raises further discussion about the morality of scrambling other people's brains, which feels like something the next game can elaborate further on. But for now, this game is good enough as it is for a discussion about mental illness.

All things considered, this is a pretty good game even if I decided to shelve it eventually. I just don't really have the energy to complete it even if I did enjoy my time with the game. I love how you can just blast away at all enemies, and how busted your second ship gets once you upgrade him fully. I dropped it mainly due to how trial and error everything felt, which isn't really a bad thing, it's just that I do not have the energy for that now. And the music is pretty great too.

This game basically takes everything about the first game and improves on it a lot! As a result, you have a really good stealth action game, especially considering that this game came out in 1990. I'm still shocked about that fact. So, as you may have guessed, I had a lot more fun playing this game than playing the first one, and it turns out that this game doesn't lock you, but instead has some really good final battles. And the music in this game is just incredible! Every tune is just so cool, memorable and fitting. I can't believe they made a game this good this long ago, but they did it. Highly recommend it!