34 reviews liked by SIADmander


Playing it with "Redux + Realism" mod is amazing, huge recommend!

Nothing in the design is wasted, every choice has pros and cons even down to where you choose to move at any given time. The result is a platformer that uses it's simplicity as a strength rather than a weakness, being both easy to learn (only one button plus directional!) and difficult to master. The overwhelming feeling of this game, perhaps more than any other I've ever played, is Zen. When you get in the groove, you are at one with the game and it feels amazing.

Plus the palette swaps are a great idea for unlocks and they serve to keep every new run fresh.

The way Downwell takes just a handful of gameplay ideas and makes them work so well throughout its entire runtime is downright artistic.

It's an amazing game.

Cool game but when i downloaded genshin on my pc, my mom texted me "me and your dad are going through tough times recently" and then that same night she told me to choose a side her or my dad i chose her and i offically became fatherless.

it's been so long since i've played this but every time i think about it, i'm just reminded that it reminds me of everything i dislike about modern AAA gaming from the 7th generation onward. video game for people who can't appreciate a video game unless it tries to be an oscar award winning movie

if you told 10 year told me there’s an officially listened murder mystery visual novel starring the sonic the hedghehog cast i probably wouldn’t care, but i sure as hell freaked the fuck out now

Hades

2018

Not even the term "roguelite" feels appropriate anymore. I'd say Hades is closer to a roguelite-lite, because now the meta-progression is the main event and the actual randomized dungeon crawl more of an afterthought. In hindsight, I'm surprised it's taken Supergiant, who historically develop games for the sole purpose of padding out a seemingly pre-written script, this long to make this game, since they're now given infinitely more nooks and crannies to cram situational dialog into. Critiquing it as a roguelike wouldn't be fair; it's not even trying to deliver a fulfilling, high skill-ceiling experience that hinges on the player's ability to take advantage of good luck and creatively adapt to overcome misfortune. It's addicting, yes, but for all the wrong reasons- instead of embracing the arcade philosophy of only giving players enough motivation to break through to the next level on their own, it buries its gameplay shortcomings under a mountain of extrinsic reward. It's specifically designed to be too hard with no upgrades and too easy with upgrades, in an effort to dripfeed the player story details in a way that appears natural. Though, it seems like this approach requires a substantial amount of willful ignorance to actually be effective. For me, at least, finally beating Hades (the guy) felt like less of a monumental accomplishment and more of an item on a checklist that I'd crossed off before being carted away to the next stop on the assembly line, which nullifies any potential benefit of the roguelike structure. That's not to say the concept is broken at its core, and it's hard to deny the appeal of the dynamic hubworld and the overall level of contextualization given to a traditionally abstract genre. I can certainly imagine falling in love with this game if it really did feel like all the dialog corresponded 1:1 with your actions, but I'm skeptical that this accurately describes every fan of Hades. Not to pluck my own lyre, but NPCs consistently felt behind the times for me, still praising me for reaching Elysium after I'd already escaped the Underworld several times, for instance. And it's not like the writing is exactly stellar- Zagreus's near constant quipping tells me that Supergiant's not fully confident in a tone that's more comedic than their previous games. But then again, this is all stuff that, in my eyes, would only serve to elevate an already good game and not to excuse combat that's fundamentally a slog. I don't think I have a single compliment for Hades's action gameplay, but despite runs that always feel the exact same, upgrades that are all roundabout stat modifiers with no room for personality, and non-boss enemies that never pose a threat, what's most offensive to me is that Supergiant hasn't at all evolved since Bastion. It's the same weightless, uninspired, utterly boring mashfest that it's been for the past decade, entirely inexcusable. Or maybe my heart only has enough room for one randomized trek through the realm of the undead.

I loved the original Resident Evil 4 so much. It's one of my favorite games ever made, and it is nearly perfect every sense of the word. Notice how I said nearly perfect, because there was just a few issues: the game had too much soul and I hated that Salazar wore a hat. For years I had thought if only there was a game that could solve my problems.

I lived in agony until this fateful day, when Capcom gave me exactly what I wanted. This is why I game.

The most 2011 indie game you'll ever play.