RE:CV is an interesting main line title that started as a Dreamcast exclusive and trickled its way to other systems eventually.

It introduced a couple innovations for the true and tried RE formula in the form of 3D characters and backgrounds, as well as dynamic camera angles with limited movement for certain areas/rooms of the game. The game villain(s) were certainly interesting and fit the wackiness of the RE series to a certain extent. Setting was interesting and it was fun to have the Redfield siblings as integral part of the story and setting.

One thing to note is that I felt this was more challenging than other RE classic games and will truly test the ability of the player to ration ammo and health items throughout the game (especially early to mid-game). All in all, RE:CV is a solid classic RE games but doesn't offer any major standout moments or gameplay features found in other games.

RE4 is arguably one of the most influential shooters of all time and a game that managed to beat expectations and silence (for the most part) doubters (including myself) when it was released in 2005.

This is the first mainline RE game where the formula is radically changed, going from fixed camera angles and tank controls to a brand new third-person-behind-the-back viewpoint, as well as favoring action-based gameplay in lieu of suspense slow-paced gameplay. Despite the drastic change in gameplay, RE4 still manages to check the "survival horror" box by applying the concept in the most literal of ways, with Leon S. Kennedy (the main protagonist) running and fighting for his life in the very beginning of the game by fighting an entire village of plaga-infested individuals including a chainsaw wielding villager.

Before its release, there was plenty of doubt on behalf of RE fans wondering if the new action-based formula would work and in the end, the sum of several quality components (top notch graphics and animations at the time, excellent gunplay and gameplay, unique setting, etc) made this game one of the most influential games of its generation. Interesting enough, its weakest point (story, characters, and script) added to the overall vibe of the game creating a action packed game with the right amount of cheesiness in terms of the story and setting.

Overall, this is one of the best games and releases of its generations and paved the way for many other action games that followed suit, including other modern RE games like 5 and 6 (for better or worse).

Short and relaxing puzzle game. For the asking price (less than a dollar) it's worth it. Puzzles are fairly easy and can be figured out rather quickly but that adds to the relaxing nature of the game. Bonus points for the great and calming soundtrack.

Mini Metro is an abstract traffic management puzzle game with a very clean and minimalist presentation. The minimalist presentation extends to the gameplay where the game mechanics and concepts are very simple to learn but quickly become hard to master. Maps (Cities) where you manage the metro traffic system can get hectic quickly allowing for short sessions that are easy to repeat to best your previous scores.

The game features soothing sound effects and simple modern soundtrack that are very fitting with the presentation and overall concept. Support from the developers and community is very good so this game has a ton of replay value and due to its simple gameplay, it's always easy to come back and play at anytime.

Mine is definitely an unpopular opinion based on all the positive reviews from other users but I personally could not get into this idle game. Not a fan of the rebirth mechanic and how you have to use it often in order to beat higher-level bosses and start over with certain stats.

This is an endless driving game where you take the role of a taxi/cab driver in a cyberpunk-esque setting with the objective to collect items (in the form of neon signs) and take customers to their destination to get points all while avoiding obstacles. One hit with an obstacle means a game over.

It's hard to ask much of the game considering its low price point but I feel the game needs more work and polish to at the very least become an above average game. Most of the game overs in this game will come as a product of the crossing traffic at intersections that will require lighting quick reactions to avoid (sometimes it feels like it's impossible) making the game very unfair and frustrating. The dark setting and dark-colored buildings don't help the cause either.

Achievements are skill-based and they can be obtained within an hour or two on average depending on your patience and luck.

Can't say I'm much into idle games since they all typically trap you quickly with in-game purchases to make any actual progress. However, Leaf Blower Revolution deserves a positive mention since is a pretty 'fair' idle game that provides easy pick-up-and-play addictive gameplay without the necessity of paying your way through the game, not in the first 10 to 12 hours at least which should be enough for most players to reach the "end game".

Even though the game is simple it provides a fun concept with addictive progression to the point I was more than happy to support the developer and buy the skins/costumes pack. The game keeps getting regular updates and at the time of this review the developer added more achievements and extended the progression of the game, although I have to say that it appears the late progression past the 'end game' is where players will need to start buying gems to make quick progression. With that being said, for being a free game that provides 10 to 12 hours of entertainment I can't complain and give this game a big thumbs up.

I don't mind playing very low budget meme games (and in fact kind of enjoy exploring them if the price is right) but this game does not provide controller support (at the time of playing it at least) and the (only) level where action takes place is small and can explored in mere minutes. The AI is atrocious and the controls don't help the cause.

Positives from this game include controlling a bear armed with an AK-47 that can play the balalaika and drink vodka (don't forget to try these actions by using the B and V keys in your keyboard).

Devil Daggers is both simple in its premise as well as its presentation. It's the perennial "easy to pick up and play but hard to master" game coupled with a touch of "only one more run before I quit the game" addicting mechanic.

This is a first person shooter with twitch-based gunplay consisting in defeating endless spawning enemies from hell. New enemy types spawn as you progress. The game ends when you die and your kill-count acts as the game's scoring system which is recorded and posted in an online master leaderboard. The kick is that the game/enemies is brutally challenging and hard so it's fairly common to die quickly and the rinse and repeat the process. Overall, I enjoyed the simplicity in the concept of the game as well as the them and presentation.

This is a budget runner game featuring a Japanese Shiba-Inu dog and cashing on the Doge meme.
Pixel graphics are colorful and the music is fair.

Gameplay features jumping obstacles and avoiding other animals that can either kill you upon contact or attack you in different ways. You gather coins to unlock new skins. Some of the obstacles that you need to avoid/jump can blend in the background and it takes a bunch of attempts to figure out what can be used as a platform and what can't. The game has some interesting mechanics but gets fairly old quickly. Can't complain too much though since this is less than a dollar.

This is an endless type of side scrolling game where you try to get as far as possible all while collecting coins and bonus letters. Coins allow you to unlock new characters, letters allow you to play minigames. Unlocked characters have different physics, some run faster but jump is shorter, etc. This DX version has achievements and Steam trading cards vs. the old original/regular version of this game.

This is a super easy game to pick up and play (basically a one-button jump game) but hard to master with increasing difficulty physics and levels the further you progress. For the price paid, this is a good game to have in the library for small sessions in-between longer games. Hitboxes are not the best but and it can get really annoying trying to get all the letters to play the minigames but overall for the asking price this can be a good purchase.

A fun game to pick up and play casually. The concept of building an island is fairly easy to learn but hard to master. In a way, this is a very simplified version of something like Sim City but more on the side of a puzzle strategy game with all the different types of buildings and restrictions you have to juggle in order to progress from one Island to the next.

Highly recommended, it's a good time waster and priced accordingly to boot.

A 3D version of the cult following runner game Turbo Pug on Steam. The game features an interesting sort of isometric view that allows you to see what's coming ahead in terms of obstacles. Soundtrack features songs from previous Turbo Pug games. You collect coins to unlock new skins/hats just like in previous games. This game lacks the unlockable letters and mini games that Turbo Pug DX has.

There is a very weird weight and slight delay in the control and physics that makes the game not as precise as you would hope for a runner game. With that being said, you can get this for under a dollar so I'd say it's a thumbs up although if you absolutely have to choose one I'd recommend the 2D version of Turbo Pug DX for more features and bang for your buck.

This is a simple and minimal puzzle game with a good amount of levels best known for getting Steam trading cards and its easy achievements.

Presentation and overall game is fairly plain and simple. All puzzle levels are fairly simple and devout of any major challenges. On the plus, this can be a good introductory puzzle game for younger audiences or gamers trying to start in this genre.

This story is part of the season pass and expands the story and events after you beat the main game so it goes without saying that you should beat the main game first before playing this expansion.

The campaign can be beat in around 3 hours and perhaps a little bit more if you decided to go for all Elf weapon parts which I did, taking me slightly less than 5 hours.

Overall, this is a good expansion game since it continues the story and expands the characters a bit more, it introduces new mechanics to the combat system (in this case the power of light which was fun to use), and it introduces new types of enemies and allies that are quite interesting and more animated than the ones you meet in the main game (albeit a bit over the top and ridiculous such as the "Architect"). As far as difficulty, this feels more challenging than the main game since most missions focus on captain battles which is great since I prefer the "straight to the point" approach and battle right away.

If you enjoyed the main game, this expansion is definitely worth checking out.