16 Reviews liked by SamwellOt


A celebration of what the franchise and the so famous character is about. Dialogue lines, sidequest and fights honoring and resignifying the franchise state. It's one of the most impressive productions you ever see in a 6 month development. Self-aware of himself with it's own fanservice, stands still being one of the biggest tributes you can experience.

I love being used as a weapon in a corporate war for natural resources

This game has medicore gameplay, a blank open-world, cheesy dialogues and it’s very tiring to achieve every ending.

Also this is my new favourite game of all time.
10/10

Killer7 is kind of an enigma. It lifts its disparate gameplay mechanics from a number of different genres such as survival horror, first-person shooters, adventure games, and even rail shooters. Its story is an utterly incoherent, fast-paced, and babbling fever dream comprised of political intrigue, spiritual symbolism and cultural variance. Simply put, nothing about Killer7's mechanics or narrative should work, on paper. But it all does work, incredibly well.

The game is often disarming and challenging. Both in terms of mechanics and narrative. In both regards, there's always something new around every corner and in every chapter to take the player by complete surprise. It's an utterly unpredictable experience, and that unpredictability works strongly in the game's favor. It creates a strong sense of discomfort and unease. Killer7 doesn't want you to get comfortable. As soon as you think you are, it throws a legitimately disturbing and challenging narrative aspect your way, or a new enemy type or puzzle that completely changes your way of thinking about how the game has been played up to that point.

And despite this constantly changing pace, there are definitive constants. There is a genuine gameplay loop to Killer7. In essence, you explore levels, kill enemies, solve puzzles, collect items, and find what are essentially keys to unlock a door to that level's boss. It ends up playing somewhat like a Resident Evil that, instead of exploring a few consistent, large areas, is separated into chapters which act as the game's levels. Simply put, if you like the exploration, the backtracking, and the puzzles of Resident Evil, you'll likely find a lot to like in Killer7's gameplay.

The often disarming and challenging nature of Killer7 doesn't end with its gameplay or story, however. The sound design in general is often as advanced and equally interesting. The voice acting and direction is top notch. The music is both eclectic and suiting. The sound design, much like the rest of the experience, is masterfully crafted.

I won't pretend that the game is for everyone, though. Killer7 is intentionally weird. Not to insulting or unconvincing degrees. In fact, this is likely the most convincingly strange game I've ever played. It doesn't feel as if it's trying to convince you that it's weird. It just is. It occupies that space and you end up accepting it for exactly what it is. But its dedication to being as obtuse as it is will surely turn some players off.

However, even if you initially think it's just too weird, Killer7 is a game worth sticking with. Initially, the gameplay was just too obtuse, to me. I really wasn't jiving with the on-rails exploration, or the shooting mechanics. Everything about the experience just felt kind of off. But I stuck with it to the end, and what I found was one of the most surprisingly well crafted games I would personally lump into the "adventure" category, and a story that, despite as incoherent and confusing as it can be, ended up being filled to the brim with legitimately great plot twists, revelations, and surprisingly great commentaries. It manages to become an incredibly immersive and interesting experience completely in spite of everything that shouldn't make it immersive.

Killer7 can manage to be incredibly inaccessible and often confusing, but once seen through, it's as equally rewarding and brilliant. I promise that you haven't played anything quite like Killer7, and you likely won't find anything else like it in the future. It's a dark, comedic, genuinely disturbing, yet genuinely fun adventure game, crafted in such a simple and effective way to allow everything it offers to fit perfectly together. It gives you only as much control as it deems necessary, and only as much narrative thread as necessary, and what we're left with is a concise game that simultaneously manages to feel all over the place. It's a game made of contradictions that the folks at Grasshopper Manufacture somehow made work in every conceivable way. It really is a marvel, and even if you've already experienced some of the later GHM games that weren't your cup of tea, I think it's still worth playing. Simply for the fact that a piece of media like Killer7 exists, and that it managed to turn out as legitimately great as it did, I personally consider it an essential experience that should not be missed in your lifetime.

21st CENTURY SCHIZOID MAN!

In attempts to analyze and understand Killer7, many do so by exclusively looking at the story and themes while consequentially overlooking its politics. I don't blame others for this, the game appears kafkaesque with how unclear and conspiratorial everything is. So it begs the question: What are the politics of Killer7? It is anti-realism. To those unfamiliar with the dominant schools of thought in international relations, realism is a geopolitical theory stating that the political conflicts of the world are always at necessary clash because of states [who themselves are central-actors that act according to their self-interest (self-preservation and obtaining resources) as opposed to individuals or organizations] pursuit for power, wealth, security, and the anarchic nature of state systems. Once one becomes familiar with this can they properly understand how everything ties to what the game is expressing.
Killer7 is interesting because it uses conspiracy as a way to convey its attack on realism by portraying a world where its beliefs are absolute. But, fortunately for us, we do not live in a world where such a theory is reality.

[This "review" is incomplete and I intend on further expanding on it at some point. I only leave it up in its current state because I already had this posted.]

Devil May Cry 3: GigaChad Awakening

Rubber Bandits é a síntese de uma obra de arte fleumática que ascende ao perpassar do tempo, e no fenecimento encontra a transcendência de seu jaez, sua estrutura é frugal mas sua visão é Incólume e sine qua non a agrura de sua jornada, apeser de perene no remate se esteia.

Q U A S E perfeito mas por MT quase

Lost Judgment aborda seus temas da forma mais orgânica possível, é impressionante como o bullying é trabalhado tanto de forma social quanto científica, o desenvolvimento de todos os adolescentes do Seiryo é uma jornada linda e emocionante, mas não é só isso. O jogo aborda justiça e ética de dois pontos completamente diferentes, onde as duas teses tem argumentos completamente plausíveis, porém não existe uma resposta certa, onde as falhas do sistema prejudicam vidas e a negligência de alguns transforma outros em pessoas repletas de ódio pelo mesmo, mas que têm motivos pra tal, por muitas vezes questionei minha moral por conta disso. A escrita de seus personagens é brilhante nesse sentido tbm, pois é o que da vida a esses questionamentos, e por falar nisso, Lost Judgment tem um dos melhores elencos que já vi num jogo, a grande maioria dos personagens é muito bem desenvolvida e aqueles que são mais funcionais, executam sua função com perfeição. Agora falando um pouco do conteúdo secundário, está fantástico e divertido como sempre, mas acredito que o ápice da franquia é feito em Lost Judgment. As School Stories além de divertidas, executam muito bem a ambientação escolar, cada uma aborda um tema diferente, insegurança, problemas familiares e até mesmo morte, seus personagens tem motivações que fazem sentido e arcos próprios que se desenvolvem de forma incrível. Além de tudo se juntam no final formando um mini arco extremamente importante, que aborda fobia social, onde um dos melhores personagens não só do jogo, mas da franquia, ganha um destaque imenso. É um conteúdo melhor roteirizado que muito jogo full por ai.

O combate foi aprimorado e agr ta mais dinâmico, adição de counter pra bosses, sangramento e um novo estilo são bem vindas, este que é incrível de se usar e ainda tem uma função narrativa muito criativa. As investigações deixam a desejar e as perseguições ainda são qualquer coisa, mas adorei o parkour. Os minigames são maravilhosos, menos o do clube de robótica, esse foi um pé no saco, IA roubada demais.

Agr falando de produção, Graficamente, o jogo é lindo, não tem muito que falar, é Dragon Engine, óbvio que vai ser lindo como todos os outros. A OST é impecável, muitas vão ficar na minha cabeça por semanas, fazia tempo que não ouvia tracks tão marcantes. A direção dosa o timing cômico com maestria, tem cenas de drama impactantes, um bom build-up de tensão/suspense, bom uso de QTEs com coreografias lindas. Não vejo problemas técnicos além de alguns bugs, mas nenhum prejudicial.

Lost Judgment é mais uma obra-prima do RGG Studio, se a franquia parar por aqui, está mais do que perfeito. Um projeto digno de ser o último do Nagoshi no estúdio.

Simplesmente fantástico. Os casos são interessantes e têm várias reviravoltas, apesar do caso 3 ser inferior ao restante. Quero destacar o subtexto. GAA: Adventures fala de politicagem, discriminação, a opressão que as mulheres sofriam na época com a falta de liberdade de expressão, como em todo sistema jurídico existe o lado obscuro, questões morais/éticas, como até onde a dita "justiça" pode nos levar, através das ações de dois personagens no último caso. Tudo isso de forma sútil e, até mesmo cômica. É extremamente inteligente e me impressionou muito. Seus personagens são ótimos. Não só carismáticos, como bem desenvolvidos, até mesmo os cômicos, que me incomodaram muito durante toda a franquia, aqui, cumprem seu papel muito bem. Sholmes é intankavel. OST impecável, direção de arte excelente, porém, a investigação ainda é só funcional e pouco inventiva, tirando os Great Deduction, se tornando o ponto mais fraco, tirando isso, só tenho elogios pra essa maravilha.

The Good:
+ Press turn is amazing. Easily one of the best systems regarding Turn-based combat
+ Haunting atmosphere that suits perfectly the game. It's one of a kind.
+ Organic tutorials: you learn while have fun and don't really notice that you're playing a tutorial.
+ Good world-building through gameplay aspects like demon negotiating
+ Dante from DMC series (lol)
+ Difficulty on point
+ Mostly contemplative and sophisticated storytelling
+ Phenomenal art direction and expressive art direction. Nocturne has impressive and unorthodox framings to a PS2 video game. The character design as a whole is outstanding thanks to Kaneko Kazuma's art.
+ Many optional bosses with interesting mechanics
+ The soundtrack suits perfectly
+ Huge cast of fiends and a customizable party
+ You can customize the attributes and skills of the MC
+ Extremely fair challenge that rewards the players who learn to exploit it
+ There's no "right ending". Just different philosophical approaches on the subject
+ Varied dungeons. They are never the same and always differ on the the needed mechanics to beat them. Also, different hazards
+ If your main character dies it's Game Over. This makes sense from a narrative point of view, but can be seen as a flaw


The Bad:
- Lack of Quality of Life aspects regarding Fusion inheritance (It's a pain. You can't manually select the skills you want to pass on)
- The sound quality sometimes drop to garbage-levels.
- Nothing really happens storywise until halfway through
- Lack of good characterization: You don't really see characters growing on screen. Most of the development happens offscreen
- Random encounters are annoying on certain dungeons and Estoma should be more effective in this regard
- There aren't many remarkable places inside dungeons making it easier to get lost and less interesting. The map helps, but doesn't eliminates the problem.
- It lacks voice acting
- Evasion can easilly break most of the boss fights

The Ugly:
Demi-fiend's bermuda.