I remember as a kid doing imaginary races with my toys around the whole room: through the bed, chair, desk, shelves; some bionicle vs a lego policemen vs a blue racecar (R32 Calsonic), taking shortcuts and blending the rules because as a kid the concept of rules was yet fuzzy, the tracks in this game took me back to that childhood.

In this game there is handling, good racing lines and loss of grip; but at the same time the track are the most open tracks I have ever seen in a videogame, there is no Lakitu to save you because you cant fall off anywhere, you can take shortcuts however you want and that freedom to tackle tracks is fantastic and refreshing.

The challenge in this game is learning those tracks first, discovering shortcuts that will cut more than half the time per lap, and the final challenge is to take 5 coins around the map while getting to the podium at the same time and then beat a hard 1v1, proving how much you learned the tracks.

On top of all that, the different characters have different abilities to approach the track differently, some glide, some have a double jump with full momentum conservation, some float through water, more speed etc, etc; and Super Sonic which is easy mode.

Really short, really fun to learn, Number One is a banger

This game is abandoneware, and the PC version with this mod makes it fully compatible with modern systems and xinput https://forums.sonicretro.org/index.php?threads/sonic-r-updater.37536/

The second half of the game was cool as fuck, that the stages were timed gave the gameplay some challenge, and some variety since there are 5 stages for 4 deferent characters, 3 new; also, as much as i feel sorry for Egoraptor i had fun figuring out the dragon and the final fight was beautiful to look at; the music slaps, the setting is cool, cinematics and comic-panels are nice and best of all, everything was very short since the base gameplay is dreadful, I don't want to touch this game ever again

This is probably the best score i'll give to such a conservative game, but i had a good time playing it, the best parts are the mechanics, combat and how well they blend into the word; also the level design is really fun to navigate and play but it's anti-diegetic af.

The game takes some of the defining factors about Dark Souls and is able to blend them into a more "AAA" formula, this sounds bad but it works nicely (I still prefer DarkSouls a lot more)

Cool game, i'll forget about it in a month or two.

You can remove the shitty UE4 motion blur with the "Unreal Engine 4 Unlocker" tool and "r.DefaultFeature.MotionBlur 0" command line

I really really wanted to shit on this game, environments are probably the dullest I have ever seen in a videogame, no exaggeration, the story is generic, the music non existant, and apart from shooting there is nothing else going on.

But, the core gameplay, animations and how it is balanced is really fun, the hybrid shooting/hack n slash is well thought out on the tradeoffs with one another, so you end up relying on both, same with the guns, they are so varied that some are useless at times or broken at others due to the enemies stats, numbers and attacks and not because the game suddenly decides "yeah you cant hit that enemy with that gun", the places where you fight are also kinda neat, while dull af they are interestingly layed out.

You have to decide when to land a finisher because while you do it you can get hit but you regain life points at the end of it, but you have rechargeable armor so there is some strategy there, the R3 + L3 fury thing has its tradeoff too, i played on hard and i swear, just put some music or something and destroy some orks heads, mindless fun.

Oh yes, for once in a shooter, i played it with controller, the default button layout is fantastic.

I also have some nostalgia of being with friends while they painted some Warhammers 40K, the ultramarine armor is cooooooooool.

If you can draw with the wiimote every ubertrick with no fails, steer, do the spins however you want, basically perfect domination of the controls... you are just playing a dumbed down PS2 SSX game.

If im playing a simracing game with an steering wheel Im taking advantage of the precision the hardware gives me to drive faster, if Im playing a good rhythm game that has an special controller, the charting (level design) makes you move your hands or feet in interesting and unique ways giving personality to each individual chart thanks to the positions of the buttons and knobs and how you decide to reach them. There is nothing going on with this game, this is like a Dark Souls with an steering wheel playthrough, entertaining at best if you have milked every other SSX game.

The stages are taken from SSX 3 and On Tour but visually dull like all the art style, THERE ARE NO COMBOS, the boost/trick/scoring system is simplified and dumber. the new slalom mode is the worst gamemode ever created in the series history, fucking awful, the sound is the only thing that's kinda nice, DJ Atomika is always cool and the all Junkie XL soundtrack is small and kinda repetitive but i dig it.

is hard to play Metroid Prime again, im not a fan of metroidvanias and what sets this game apart is the atmosphere and the discovery of new places and lore to investigate, replaying i already knew all of that so my experience wasnt even remotely close to what it was the first time, im keeping the 4.5 rating i gave it the first time i played the game 5 years ago, but if it was for this second playthrough i would give it a 3 at best, difficulty on veteran since i used primehack, the game was equally easy but enemies were sponges

imagine handing out a bunch of unlawful lawsuits against passionate fans who reverse engineered your broken old GTA versions to have the potential to be better fixed and be ported to other systems so you can fucking release a version with "Super Mario 64 in Unreal Engine 4" graphics

if you are getting into driving this could perfectly be the thing that sparks a bit of passion into you, but if already know the ins and outs of how to drive a car, while is one of the best simcade physics models i've ever played, the stages and the structure of the game will feel a bit empty and monotonous, the camera solves a bit the lack of pacenotes but it also means that the gameplay cannot handle difficult corners and stuff without having to memorize the layout, so its easy

(3 days after release) It needs a lot of refinement, fixes, balance and more competitive stages, but i don't mind the visuals, the gameplay groundbase, while I prefer miles more a Melee/ProjectM, it's much much better than Ultimate and the developers don't actively want to kill the scene.
So from a competitive pov, is gonna be a thumbs up in half a year when it costs 20 bucks and the mayor stuff is fixed, but right now if you have some friends playing and you don't mind the high price I'm not gonna tell you "don't".

This is a title that whisks the player away on a journey of colorful catharsis. Surprises are waiting around every corner of this ever-evolving world, and its stride remains strong, from the onset until the very end.

idk i just copied this from a GRIS review in Metacritic

Be careful, spoilers, play the game before you read this

Gitaroo Man has a point system that awards more points (and health) based on how precise you press each note, that allows the game to measure by difficulty how attached are you to the rhythm and melodies of the song, every note counts, but in rhythm games where there are combo multipliers and the priority is making long combos, they play more like a glorified Geometry Dash with various live hits per attempt.

I'm gonna jam way more playing this song on beatmania IIDX https://youtu.be/BRBiyYbPxRw but this is natural, I've already played that game for a long time and I've paid a lot for a good controller, and on top of that IIDX is stupid good, it is the predecessor of the precision system Gitaroo Man comes with, and a lot of other things that allows it to have an understanding and feeling of the songs greater that anything I have ever played... when investing hundreds and thousands of hours to master it... Gitaroo Man is only like 1-3 hours long to complete the story for the first time, and it delivers sooo much of that feel I have with IIDX in only few hours, why?

For example let's talk about the simplest and clearest track in the game, "The Legendary (Acoustic)", not only you make the strings each time you press and hold Circle, small turns when holding circle means changes in the middle of the strings (https://youtu.be/TcRn-V0I3po&t=60), and of course if one string is facing one direction and the next one is a big change, that's also a reflection of the song itself, so having an A or an S is really satisfying, and you know what else is awesome about this song? now lets talk about cool of a turn point that song was to the story and characters.

Boy getting it's own confidence back, to face the bully and get the girl. After some "PUMA WHAT DO I DO??", a hard as balls level where you escape a space shark, all GUARD, face buttons, and a non expected reggae level, which was easy but you can fuck it up if you are not focused; you are sitting in a campfire, wet and getting a cold, but here comes the reflection of the girl you like, who heard you playing the guitar and sits by your side, under the stars, ATTACK, an easy song to nail, the complete opposite of the shark, captivate the girl and start getting your confidence back, like we can see right on the next level with the skeletons, OH YEAH, this is easily one of my favorite levels of any videogame I've ever played, how the elements of gameplay, song, story, characters and presentation are all so good and important.

There are also other fantastic parts like the one right before the final level, where U-1 and the bad guy exchange words and it's full of quick shots "I CAN DO IT BECAUSE IM GITAROO MAN", Flyin' to Your Heart in Japanese slaps hard and of course, The Legendary Theme.

if i have to nitpick something is the fight with Gregorio III on the cathedral, if you die you have to wait for Gregorio to make the same comment, press the restart button and do an entire section, which is 1:45 minutes long (an entire fucking IIDX song), and consists of 2 easy charge stages right at the start of the level, where in almost all your attempts you are leaving with full health, aka, useless filler; I wouldn't have a problem if leaving those charge stages with full health meant that I had to be really precise and nail that part, but it wasn't the case, I didn't need to get better at that first section, so It was just 1:45 minutes of waiting for the actual difficult and interesting parts where I was struggling. For example in Resurrection, the final song, there are charge stages for more than half of the song and right before the start of the 2 last sections, and in no way you are gonna leave the last charge stage at full health in your first playthrough of the game, no way, so even if i'm failing at the end of the song, those parts before the end can help me deal with the hard parts because I can approach them with more health if i get better at the initial sections.

Either way, this is a fantastic, fantastic game.

Sorry for talking so much about IIDX but that's basically the only rhythm game I've ever truly enjoyed (until now) and I honestly couldn't imagine that some of its perks could be translated so well into a way shorter, more story based game; of course IIDX (or any other game) isn't "my gold standard" or anything like that, simply because every individual game in existence wants to achieve its own set of experiences and objectives within its own format, I wont criticize a game for not being like another one, of course not.

My god PCSX2 is garbage, I just tried the game on a Vita and it's heaven in comparison, and probably PPSSPP will run better than pcsx2, also the xbox controller has a deadzone around the 4 cardinals points that makes the game somewhat annoying to play

How in the flying fuck you think is a good idea to have rubber banding with 5 different levels of difficulty.

On high difficulties, when you rallycross or other race events with AI you just have to divebomb the first turn and praise you get first, and then hold position until the end, because if not, the AI will match your sector's times and you will never be able to catch them except if you have really good pace, and not having flashback is awful in boring races like trucks or SUVs, imagine being 7 minutes into the race, bored to death because you are going so slow you almost don't need to brake for any corner, holding the AI, and then crashing in the second to last corner because you almost felt to sleep and you have to start the race all over again.

On rally stages or other timed events there is no rubberbanding, so is just too easy, the opponent's times are very very bad, i'm always able to win consistently with 10-20 spare seconds in the highest difficulty and i'm not a driving god, in other racing games i don't do that good.

And worst of all, in crossover events you are just fucked unless you do a extremely good lap or wait for the the AI to crash, for example I was consistently loosing by ~1 second, the AI was doing ~1:51 laps, then on the next few attempts i stopped for 8 seconds on the starting line, and guess what, I lost by ~1s, the AI was doing ~1:59 laps.

The rest of the game is nice, the handling requieres you to think how you are gonna approach every turn and at the same time is more arcadey compared to DiRT Rally and even DiRT 2, it's very intuitive, the car will react how you expect it to, also, stages while visually dull are really fun to drive through.

But the difficulty is so fucked up that the best way to enjoy this game is to play on a lower difficulty, with some music on the background and enjoying the driving.

Maybe i'll start posting more interesting reviews in the future, I don't know.

100% this game is one of the biggest masochists acts I've ever done in all my years playing videogames, the game is literally equipping a disguise and pressing B close to things, that's it, FIFTY TWO HOURS of that.

Everything else outside gameplay was kinda nice, I enjoyed the intro cutscene, some of the dialogs, sound, the atmosphere and graphics; gameplaywise, car handling and the jetpack, which the level designers forgot it existed so it was entertained to think of ways to skip entire sections to get collectables faster, also the color gun is a colorblind trap and even more of pain in the ass, get the cheatcode or the redbrick asap, it's on Uptown, Lego shop, you need the firefighter.