Paper Mario got Miyamoto'd and we'll never recover.

This game is tight. Love the sprite work and music. The gameplay is really fun save for the more frustrating mechanics like losing your weapon upgrades when damaged. Admittedly I abused the shit out of save states while playing the game because life is too short. While I despise limited lives and replaying levels, I don't hold it against the game. It is a product of its time. The bosses were mostly awesome and I enjoyed fighting them when they didn't feel unfair.

I like the premise of playing mini games and making money so you can stock up and take on the main level. Although, it can feel a bit grindy and frustrating. The timer was never an issue for me but I don't know why it should be there.

There's no real reason to play the original gen 1 Pokemon games besides novelty. While they're perfectly playable, they're dreadfully slow and very simple. The GBA remakes of the first gen are the way to go. They're very faithful and exist beyond the major growing pains.

Pokemon Yellow specifically, I wouldn't choose over red or blue. Pikachu isn't the greatest starter you could ask for and he can't evolve. You can still box him luckily. There are some additional changes to the game that don't really add much to the experience. Sprites are different from the originals. Some sprites are better and others not so much (imo). It's easy to see how these games became a sensation though.

I would not have completed this game without the fast forward on my game boy (dad works at nintendo).

Fun with friends but so are most games. Just way too much grinding. I liked building for a while but I can only tolerate tree cutting and infinite enemies for so long. Only "beat" it because one of my friends was willing to do all the tedious material grinding.

It's the first game but better as a sequel should be. Sleeker level design than the first game and better music too and a BOSS BATTLE (it's not that great). Anyway cool game.

Pretty easy, really short, but it's free! A nice half hour with a buddy.

Game was tight. If it went on too long it would have overstayed its welcome but luckily it's only about 6 hours. I wish it had some cooler set pieces and unique bosses, but what was there is still pretty cool. There is a concise selection of weapons to choose from and you can upgrade the weapons by collecting them, a system that I enjoyed. I rolled with the same loadout basically the entire game and I'm glad it allowed me to rock that playstyle with no setbacks. Boosting around was badass.

I preferred the parts of the game that had me fighting alone. While it's cool that you go on the mission with troops and an ally, they get in the way sometimes and can also cause confusion. The way it ended was so sudden it ended up being funny. Story in general is so bad, but I wasn't playing for it at any point.

I was expecting this to be at least okay based on steam reviews, but it kinda rules? It's obviously not taking itself super seriously and it's chock full of references to Resident Evil and whatnot. It's surprisingly competent and enjoyable as a game despite these things. It didn't go on long enough for any serious flaws to show in full force. I suppose I could complain about the movement being really clunky to work with even for survival horror standards. I think it's mostly because the strafe speed blows.

I didn't play any of the extra modes because they didn't sound like my thing, but I'm sure some people would appreciate that stuff.

Game suddenly surfaced from the deep archives of my brain. Frantically searched yygarchive for the keyword "online". Lo and behold- Blobbz Online.

It's exactly as I remembered it. You have to sign up to play on an ancient website that is miraculously still alive. Then you embark on a short adventure with five REAL players. I was lucky enough to have the dev in my lobby and some crazy shit went down. Man what a ride. Don't even know how to rate a game like this. I can hardly believe it's actually listed on this site.

Really cool and short horror experience. The gameplay is extremely simple, but the real driver is the presentation. half the reason I enjoy horror stuff is the ideas and this has 'em.

The less reading the better and this has a lot. It's par for the course though and I don't blame it. The game is short enough that I never really got exhausted.

Fun! Challenging at the end. Really cool final bosses!

I have no idea how I acquired this game. I played it on a whim and found it stress free and enjoyable. I think it was trying to be funny but I just ignored the text and played the game through. Got both achievements.

My favorite iteration of Cave Story. The game deserves credit for being an early indie game. However, if this game were released today it would struggle to stand out. It’s still fun and well made.

The learning curve is more like a vertical line. I like to separate the community from the game, therefore I have nothing but praise. It’s the hardest MOBA to learn and play but that is what makes it so satisfying. It has the perfect f2p model being all cosmetic. The feeling of superiority I have gained over League players (legitimate or not) is priceless.

I really truly don't get it. I've only played the first two at this point but they are so miserable to play I do not understand why these games get as much acclaim as they do. I've seen people rank the third game among their favorite video games so maybe there's a nutty change of pace but I will not hold my breath.

These games are held back so hard by being on the GBA. The screen size is so small I find myself bumbling through the levels getting swiped by things I get a tenth of a second to react to. In the worst cases the game just drops you into spikes or forces you to guess if you should jump a gap or not. This could probably be avoided by playing more cautiously but Zero's move set and abilities don't exactly encourage tiptoeing through the stages. I played on the ZX collection with the additional checkpoints enabled because otherwise this game does NOT value my time. Games generally don't have lives any more for a reason and this game is an egregious example as to why. There are also collectible Cyber Elves that give you buffs and abilities but you get punished for using them (?????). Getting high rank on the ball busting levels unlocks new skills for Zero, but a first time player might not ever learn they even exist. I certainly would not have if I didn't come across it beforehand.

The music is ok, but this GBA soundfont has a way of making me laugh sometimes. Maybe because of the goofy guitar that reminds me of Zero's Theme from the first game. That song is hilarious. The whole game can be really funny at times. Like the red guy that loves fighting turning into a car and just cruising towards you for a fight. Also the fact that Cyber Elves just die when you use them and in the menu afterwards it says something like "This elf is resting in peace."

At least these games are low commitment on the ZX collection.