I've played through this game twice. It is a visually magnificent game, but I can't get past a number of unlikable characters and some of the strictest linearity in any FF game ever.

It's really noticeable when you first reach the Gapra Whitewood early in the game and see a number of branching paths going into the forest -- of which you can't take any. It feels like there was a lot of ambition on hand and things got in the way of execution -- maybe they ran short on time or spent too much budget on pretty-ifying the game? Needless to say, the first ~25-30 hours of the game are like this. Then it commits a deeper sin.

[SPOILERS (minor) AHEAD, READ AT YOUR OWN PERIL]

Once you touch down on Gran Pulse, the game gives you the illusion of freedom by letting you wander out into the world in any direction you desire -- except that if you don't head directly toward a certain group of monsters, any other encounters are likely to annihilate you on contact. Gran Pulse essentially becomes a trial-and-error test of which encounters are the ones that are okay to fight and dictate which area you should be in until your party becomes hardy enough to take on the next big threat.

[END OF SPOILERS]

I wasn't fond of the Eidolons or Paradigm system, either -- but these issues (for me) were negligible compared to the sheer linearity imposed on the player with a ragtag crew of (mostly) frustrating characters.

The first time I ever played this, I borrowed it from a friend and it got lost in a backlog of other games that just caught my attention at the time. I didn't really like Squall and his generally complain-y attitude, but I soldiered through to Disc 3 (I think?) before the Backlog Monster ate it.

When I finally got around to playing it again several months later, I found myself completely lost on what to do and ended up driving my mountain/school bus around the world for about an hour before eventually just giving up and moving on to other stuff. I didn't feel particularly invested in the story up to that point, so no real loss for me.

Eventually, I decided to go back and do a run-through of every FF game in the main series and came back to knock this one out. My opinion of things didn't really change, though I made sure to actually focus on the game wholly this time so I didn't lose track of where I could/should be going.

The story didn't really do anything for me and coming off the Materia system (which I really enjoyed), the Draw system just felt like some monstrous mixture of "not interesting" and "easily exploitable". The visuals were fine for their time, but given that it was almost 18 years later or so, there wasn't anything really hooking me that other RPGs didn't do better before or after this.

To each their own, right? Maybe it deserves a 1.0, but it's (at least for now) tied for my least favorite FF game alongside FF XIII.

Let me preface this by saying that I had very mixed thoughts on the original Alundra before giving this a go.

I didn't spend a great deal of time with Alundra 2. Essentially, I got out of the first area of the game, progressed a little further and quit. I may not have given this game a fair shake, but it didn't feel like it handled particularly well (and this might be due to how much later in life I played it) and I also felt like despite the obvious attempt to improve upon visuals, it felt more like a step back from the LTTP/IoG-esque look of the first game that would lend it a more appropriate feel for the type of game it tried to emulate.

So, that's the long and short of it. This 0.5 is mostly for me and if you like games in the vein of Link to the Past or Illusion of Gaia, maybe this is something you should give a chance. For me, I just couldn't do it.

Like Infidel, Ballyhoo is basically a very introductory-level Interactive Fiction and for me, the story just didn't appeal at all. There are so many IFs out there and you could do worse than this, but among the more popular ones, this one is scraping the bottom of the barrel, for me.

I didn't get the appeal of this. It's goofy and I guess it's supposed to be funny messing up surgery so easily, but I just didn't get the humor from it and it just felt like wrestling terrible controls for a joke that wasn't there.

I've played a few walking simulators before and after this game, but this one sticks with me the most because of how much effort it made to keep me from exploring just so it could tell me its story that wasn't really that engrossing.

For me, this is the worst walking simulator I've ever played. I don't imagine the Landmark Edition was any better. If you really want to enjoy a game like this, go play What Remains of Edith Finch -- which was quite a pleasant surprise for me.

An ugly, uninspired mess that missed the design train by a long shot. Don't torture yourself with this. If you're reading this, you deserve better than Quest 64.

It probably doesn't help that I came back to this via emulation after growing up with NBA Jam: Tournament Edition on the Genesis. It just looked unpleasant overall compared to other games for its time and wasn't particularly fun like NBA Jam was for me.

Sometimes you play through a game that feels like a chore and wrestle with the controls because it's so goofy that you have to see what it's like when you come out on the other side of the game.

You don't need to do that with Escape From Bug Island. It really isn't worth it.

I guess I've "mastered" this game...I do have the one trophy on Steam for completing the game. I played this not long after it initially was released, so it's hard for me to really think back on why it was so frustrating for me, but I distinctly remember feeling extremely unfulfilled when I finished the game.

Take my rating with a grain of salt and maybe consider another review by someone who played the game recently -- this is just here for me to note my 0.5 because I still feel this really strong and negative vibe about the game every time I see it in my library or mentioned on lists. I won't go back to play it again and find out why, though.

I basically shared time with my wife playing this -- she's a huge Sonic fan and I bought her this as one of the first games for her Wii. This is one of the only Sonic games she's never finished, and I think that's a testament to how bad this game is, as she'll play through almost anything to completion. I certainly wasn't going to complete this, either way. What a dumpster fire.

This is another Sonic game I shared with my wife like the amazingly bad Sonic and the Secret Rings, but with a plethora of more inherently bad glitches than that game or the frustration of infinitely falling through platforms at the end of Sonic Heroes on GameCube.

Miss this game with all your might.

Played this a bunch of times growing up, on a bunch of different systems. It was always a good time and it was always the most fun with friends or other kids in class -- finding out who survives and who died of dysentery again.

I sometimes get nostalgic for this game, but at the end of the day, it's par for the course for fun -- a good time, but nothing amazing, per se.

I used to play this with one of my younger half-brothers when I was a kid. I loved that you could toggle the types of maps to fight in and the aircraft iterations were fun enough, even if duplicating the aircrafts just resulted in more objects on screen and not more targets (the bullets had to line up to hit all duplicated targets to count).

The real fun was the base mode because shooting your opponent around walls in a limited time period to rack up points was mildly addictive, especially with no visible timer on screen to let you know how long you had left.

A decent game that is a reasonable 6/10, regardless of nostalgia.

We had the paddle controls for this game and as a kid, I'd usually pull them out just to give this a whirl and I was never interested beyond a few minutes. Even games like Frogs and Flies had more going for it than the goofy paddle control gimmick.

Definitely not worth the time (or the paddles).