I loved Blaster Master as a kid and couldn't understand how bringing a sequel to a more powerful system could result in such an incomprehensibly worse game. It was an indecipherable mess of structure, as it took the loosest elements of the original game and cobbled them together without the foresight to give the player an idea of how that structure should function.

If that explanation feels really vague, know that the game feels the same. I guess controls were fine, graphics were par for the course, sound effects were alright, and music was dullsville. I can't shake how much this game made me angry about the drop-off in value over the original Blaster Master. Go play that a million times over instead. Go pull up Stage 5 and Stage 6 music on YT -- it's so worth it. This game is not.

Got this on Steam when it came out because I thought it was one of the coolest ideas ever, as someone who loved DDR/ITG/Stepmania.

The game was completely off-sync when going through tracks. I (and a number of other people) contacted the developer about this and they said they were working on fixing it.

SPOILER/NOT SPOILER -- It never got fixed. What wasted potential.

I have beaten this game, though with the aid of a map that came with the game. I wonder what it says about the game that it came with a map that gives you the entire pathing you're supposed to take through the game to finish it in one go?

Bad sound, music, graphics, gameplay...only my tenacity as a dumb kid got me through that game. Well, that and a map.

I've tried to play this game three times and have quit at random points, usually by Chapter 4. The world just isn't that interesting to me and I'm not fond of the combat at all. It looks great, for sure.

As much as I haven't enjoyed it though, I know I'm going to inevitably come back to it again and try and push through it, so maybe my take on the game will change at some point -- they've done an awful lot of updating, even between the first and second attempts I made. We'll see.

As much as I love job systems, I just wasn't particularly invested in this Final Fantasy game. I can't put my finger on what put me off with it, but it's a game I should like more than I do.

I lost interest partway through the first time around and then went back to do a complete run-through at a later time. Not one I'd ever want to play again.

I think this is around where Silent Hill really started to plummet. Even Origins was fun enough, despite my distaste for weapons randomly breaking. This game was just plain dull.

I really wanted to play through this game. Having to basically choose between spamming buttons to skip MC's voice or turning sound off, I chose neither. Everything else about the game is...alright. I'll probably find a way to give it another go at some point, but after two tries, it's currently on the shelf until further notice.

Floaty-sac-boy did nothing wrong -- he was a good boy. How dare you, game.

Also, just didn't really have fun with this. But extra points off for having to fight floaty-sac-boy.

Trophy'd it completely, but it was a pretty boring game for me. Very beautiful, regardless of how else I felt about it.

Not a fan of timed attacks, and these were some of the worst kind for me. Unlike Shadow Hearts, this game didn't keep me engaged beyond getting to Disc 2, so I might have to give it another go at some point and see if my opinion changes. It gets one free star for [GUST OF WIND DANCE!].

Maybe it was because I went in expecting something more akin to the survival horror-esque feel of the first Dino Crisis game, but this action-y feel was not my bag at all and I will likely never go back to this game. If you want survival horror old-school feels, don't tread here.

Played the NES version -- it was one of the first four Nintendo games I ever got for the system as a kid. Definitely a terrible game (the fact that falling more than a physical half-inch on the screen counted as a death was bad enough on its own), but I did manage to get through the entire thing when I was a teenager. Never again.

It was fun for like an hour or so...and then it kept going.

The game felt very simplistic compared to KQ5 and KQ6. Also, the more animated style just didn't do it for me at all.

Never got to play Disaster Report 2 or 3. The first one was decent fun, especially with the ability to spray people with water and yell to them to get them to wave randomly. Mostly though, the threats felt a lot more interesting and legitimate in the first game.

This game feels like it's just walking you down various corridors with the option to make some random dialogue decisions that will do little-to-nothing to affect the game overall.

It's also riddled with so many bugs that it's uncanny how absurd they can be. At one point, I was walking in an area in the early game and the earthquake-rumbling happened, so I crouched to stabilize myself. The ceiling above me crashed onto me and my life dropped to zero...and nothing happened. I was just laying there, dead...and I'd occasionally hear someone calling out, "Dare ga?" I couldn't hit any menu buttons, take any actions, move the camera, or anything. I just had to sit there for a few minutes and then shut off the game. Thankfully, I saved about two minutes before that happened, so no real loss...but that's just one glitch of many.