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GOTY '23

Participated in the 2023 Game of the Year Event

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Gained 3+ followers

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice
The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt
NieR Replicant ver.1.22474487139...
NieR Replicant ver.1.22474487139...
Hellblade: Senua's Sacrifice
Hellblade: Senua's Sacrifice
Return of the Obra Dinn
Return of the Obra Dinn

325

Total Games Played

000

Played in 2024

237

Games Backloggd


Recently Reviewed See More

TL;DR: Played for 3 hours. This might be the worst game I've ever had a displeasure of playing. Combat is so awful that removing it would improve the game. All the other game systems are almost just as awful. Only good thing is the art, music and sounds.

Pros:
Art - great art style, very well drawn
Music - fits really well with the art style
SFX - same as music

Cons:
"Tutorial" - I wasn't really expecting a tutorial but I was expecting a few tooltips here and there. Literally nothing is explained in the game. Am I supposed to open a wiki on the 2nd monitor to play this game?
Combat - genuinely who thought this is good combat? There's 1 button for combat, which you hold to attack. There's 0 depth, dodging is performed by moving out of the way so you need to learn the animations of enemies which are awful at telegraphing the attack as sometimes it will look like it won't hit you but it does. Trying to click on an enemy is awful so you need to hold F but then it just chooses random enemies so if there's a group of them good luck.
Crafting menu - everything is shown from the start. Opening the craft menu overwhelms you with hundred's of items you don't know what they are, when you're supposed to unlock them, or why you even need them as again NOTHING is explained in the game. Am I supposed to search through all the items see what I want to craft? No. Am I supposed to just craft random stuff as I gather new items, potentially wasting some rare resource because fuck me? If so this is as bad as the combat.
Survival system - one more god awful system, as once again nothing is explained. What is sanity? How is it lowered, how is it replenished? Hunger is at least straight forward but seems overtuned even in multiplayer. You lose max health by dying it seems, idk the game doesn't explain it. It is also only replenished by healing items which I did not even find the materials needed to craft because I had no intention of playing this game any longer. The days pass way too fast by default. Resurrection requires you to go back to a resurection point and then go back to pick up your stuff making you run 2 ways just to waste your time.

Neutral:
Modding support - easy to mod on steam, which improves certain aspects of the game if you can find a mod for it, but nothing can fix the base godawful systems
Exploration - this might be nice but idk, all the other systems just ruin it
Base building - didn't get far enough for this, might be nice but from what I've seen it's just another basic system with no depth.

If you want a survival game just play Valheim, or really any other survival game.
Overall score: I'd rather starve/10

TL;DR: A short narrative driven point and click game with a good story, good art and dark sense of humour. Not much gameplay, more like an interactive cartoon.

Pros:
Story - very enjoyable, filled with dark humour, dumb jokes and some emotional moments. Compared to Killmonday's previous game "Fran Bow" I got more connected to this character.
VA - while some may find Misfortune's voice annoying, I think both her and the narrator did an amazing job bringing the characters to life.
Art - simple but adorable art that really complements the game.
Music - nice music that fits nicely within the game.

Cons:
Gameplay - this is a pretty big one for me. Very few simple puzzles. Choices that do have some consequences but in the grand scheme of things don't really change much. This all makes the game feel more like an interactive cartoon than a game.
Replayability - I wouldn't include this if the game didn't have choices, but it does. Replaying the game is not really worth it since the choices mostly give you on average 2 different sentences that don't really deepen the story or the worldbuilding. It's nice if you replay the game after a few years but not back to back.

Neutral:
In-game album - nice artwork that would've been great if it was placed throughout the game instead of in a menu

Little Misfortune improves on a lot of things that were missing in "Fran Bow" but also degresses in others. I cannot fault the devs much for this because it feels as more of a spin-off that they wanted to do while working on their next mainline game.
If you've enjoyed "Fran Bow" I'd recommend playing this one as it gives a bit more insight into the same universe.

I rate it fancyy/10

TL;DR: A great point & click psychological horror inspired by Alice in Wonderland with an interesting story, design and decent puzzles.

Pros:
Art style - simple but effective, a great fit for a "children's book turned horror"
Character design - once again, simple but memorable, from the main villain Remor to the mysterious skeleton Itward
Overall story and worldbuilding - done so well, letting you decide what's real and what's not, while not being overly confusing
Sound design

Cons:
Ending felt rushed and unsatisfying - it is left up to the player to decide what has actually transpired throughout the story. But it is done in a way that felt like all the good stuff from the game was thrown together in a matter of seconds creating a confusing and unsatifying mess
No voice acting even for the main lines - should've been included with the improved version. It would've enhanced the game greatly by giving you a break from constantly reading stuff. Somewhat like what Disco: Elyisum did with it's Final Cut
No way to skip walking to places if there is no "eye" - making double click teleport the player to location/next scene would help greatly

Neutral:
Puzzles are decent, not too hard, nor mind-numbingly easy
OST is decent, but repetitive at times
Chapter transition mini-games - while somewhat interesting, felt a bit out of place especially since you can just skip them. This gives off the feeling the developers wanted to include something more but didn't feel confident in their execution making the whole experience of them a bit cheap

If you're a fan of American McGee's Alice and like (or don't mind) point & click adventures, this is a game for you. And since EA not only refused to do anything with their franchise, but actively burned it to the ground, this is possibly the only game that can scratch that itch right now.

Overall I rate it huge mellons/10