Overall not as good as Origins. The re-used dungeons especially get tiresome. The companions were very good and interesting tho.

Act III could be much better, but I still loved my time with the game

Amazing DLC, The main quest was really well made and got me immersed in the game all the way through.

Amazing game with the prettiest pixel art i've seen in a game. Wonderful music and very fun gameplay

YOUR WORDS ARE AS EMPTY AS YOUR SOUL.

Amazing experience. Movement feels so good especially when you learn some "speedrunning" strats. The motorcycle missions were also awesome and felt really fast. Overall great game, just as fun, if not more fun to play through than the first game even if it's a bit easier than the latter.

I had a good time with it, even though there were some moments that were a bit too slow, in my opinion (both gameplay and story-wise). It was still an all around enjoyable experience with some really strong moments and a pretty fun combat system. The Intermission DLC is also pretty fun and interesting. This remake got me interested in trying out the original to see how different it is.

I had a Frostpunk itch, and this dlc really hit the spot for me. It was just as addictive as the main game for me. The way you had to manage your work places' safety levels and manage your workers' motivation/strikes instead of having to deal with the cold (well at least for most of the DLC) was a really nice change that kept things fresh. It still was really challenging, and I kinda want to say that I found it even harder than the main campaign, well at least towards the end. I had lots of fun being the worst boss ever.

Convergence was a really enjoyable experience for me, even if it wasn't really a metroidvania like I initially thought.

Having played a fair share of League of Legends in the past, I thought it was really cool how every character from League had their abilities from the game "translated" into this one. Be it the main character Ekko, or Jinx, Warwick and Camille in their respective boss fights. Seeing these character interact in an actual story instead of the classic Summoner's Rift was also really cool for me. The story was nothing too crazy but it was enjoyable enough, especially if you already like the universe it's based on

Gameplay wise, I found the boss fights really fun, some were really challenging, even if a little frustrating at time with some section looking like a bullet hell. It can get especially frustrating when the boss has multiple phases and no checkpoints in between. Movement-wise, traversal feels really good and it gets better and better as you unlock new abilities for Ekko. The parkour challenges were refreshing in between fight sections.

The game also has a beautiful art style, nothing more to say on that, I just think it looks really nice.

Overall, I had a fun time with Convergence: A League of Legends Story.

Played it for around 4 hours. I didn't find the combat that enjoyable, especially compared to other action games I really like such as DMC 5 or Bayonetta. It also doesn't feel like Castlevania at all, but even if you don't care about that, the story by itself is not even a little interesting.
The visuals were pretty nice tho, environnement design, lighting and the overall style of the game were pretty nice.
In the end, I just don't think that the game was for me. It would probably be more enjoyable for someone who likes God of War (the originals) style games.

Severed Steel is just a really fun movement shooter.

Starting with the "negative", I'd say the narrative isn't anything crazy, almost non existing, but it's obvious that it's far from being the focus of the game so it doesn't really matter. Although I will say that I would've like a bit more colors in the cinematics in between chapters, because the the black and white aesthetic doesn't really fit the rest of the game and gives a sort of unfinished vibe to these cinematics.

Story aside , I was here for the gameplay, and Severed Steel really delivers gameplay-wise. Shooting feels really satisfying with all the different weapons, of which there's an acceptable amount for variety. The bullet time mechanic makes you feel really cool and is pretty useful when things get chaotic. I especially liked how you're not forced to use it if you want to go really fast. One of my favorite aspect of the game was the movement, to avoid enemy attacks, you have to either wall run, dive into the air or slide on the ground, add to that some momentum and you got a game where you pretty much zoom around non stop which makes for an extremely fun and fast movement shooter.

The game's campaign is pretty short, I finished it in about 3 and a half hours, but I personally didn't mind it, especially since I played a lot of really long games recently, so a short game is more than welcomed. With that said, there's also 2 other game modes, one being a roguelike that I tried real quick and seemed fun. Severed Steel is a game I'll probably come back to for some quick fun when I'm bored.

This review contains spoilers

I don't even know where to begin with this one. What an amazing RPG.

For context, I played the game in 2022 with a friend for a couple of hours but we eventually dropped it. I came back to the game and started a solo campaign in July 2023 because Baldur's Gate 3's imminent release made me want to give DOS2 another shot. I played up to around 3/4 of Act 2 until BG3 came out, I then dropped DOS2 to play BG. I wasn't sure if I would come back to DOS2 since it can be a bit hard for me to go back right in the middle of a huge RPG after some time away. But I did and I got back into the swing of things in no time, even after 4 months.

I was honestly really surprised by this game's narrative, but to be fair, I think my initial expectations where a bit low. Even then, the writing of the game is simply amazing and pretty funny ! Even though there is a lot of reading/dialogue in this game (I personally don't really mind game with a lot of reading or dialogue, and quite enjoy them, but I know it's not for everyone), almost all of it is voice acted, which made the whole thing a bit more "fun" to go through, The voice acting especially helped since there's not a lot of animations nor close ups for dialogue or story moments (except some of the major ones). I found the lore of the game's universe to be really interesting, I liked learning more about the races, their relations to one another and their culture as well as learning about the origin of the world and the gods.

The companions I had with me during the entirety of my playthrough were Fane, the Red Prince and Lohse. I liked all three of them, even if I thought that the Red Prince was initially the least interesting. I still liked seeing how he evolved throughout the story just like the other two, and I always enjoy some sass. I would've like to see more interactions between party members, or even just more dialogue between my character and my companions. At least Baldur's Gate 3 is a step in the right direction on this aspect. Each of these character's quests were pretty good and I especially liked their act 4 quests since they felt really different from each other and some even had their own unique environments, which I thought was neat. Fane and Lohse were definitely my favorites, their voice actors did an amazing job portraying them and gave these characters a lot of charm, their story and development were also really well written and fun to go through. Although I will say that the romance aspect of the game felt a bit tacked on and could've been fleshed out a lot more, it's not necessarily bad, but it could've been better (And it did become way better in Larian's most recent game)

All 4 acts of the game were really solid in my opinion. Act 3 is really short compared to all of the other, but it's honestly welcomed after going through the second, and by far the longest Act of the game. Some may also say that Act 4 could have more content, but honestly I think that after going through the 3 previous acts, I can appreciate the fact that it's not as massive as Act 2, because I think I would've been a bit tired or overwhelmed by even more content. And honestly Act 4 is still pretty beefy, probably comparable to the first act of the game. Speaking of which, the first is also a lot of fun to go through and honestly surprised me by the sheer amount of content it had despite the size of the map, and also when considering it's technically a "tutorial" or an introduction to the game. It may look like i'm complaining about Act 2's length, but it probably still is my favorite of the bunch, in part because of the sheer amount of content it has, and the fact that none of it feels like filler ! The town of Driftwood was a great hub with a lot of repeating NPCs' dialogue I could never forget even if I tried ("keeping it together Bree?"). It's also in this act that you go through the most growth and getting stronger felt really satisfying. Every act is a bit overwhelming at first, because you don't really know where to start, but every time I started going through them very naturally, the way the game is structured in a sort of non-linear way really helps.

Gameplay-wise, I think that DOS2's combat is a ton of fun. from the very beginning I had a lot of fun playing as a rogue and my mages got really strong as I found new spells for them. Fighter was probably the most underwhelming class of me, but I'm pretty sure it's mainly because I built it "wrong". The elemental and surface system really makes for a chaotic, but also strategic experience. Altough, I will say that the game was pretty difficult, for me at least. I played on normal and some encounters were really hard or annoying (the black pit fight with all the oil monsters comes to mind) and it could be a bit frustrating. However, it was surprisingly fun to cheese some of these annoying or hard encounters, and it never really felt like I was cheating because that's just how the game works, it just lets you break the rule and play how you want and I think that's really cool. What I also love about this game, just like BG3, is that every level matter. I'm used to games letting you level up to level 50, 80 or even higher, but each level isn't really that meaningful since the difference between each level is generally pretty small, but in this game, I was level 20 when I rolled the credits, and I did most of the side content, I believe. Every level up is really significant and makes you feel a lot stronger. The build variety present in this game is also really crazy, I personally went with a pretty simple party of a rogue, tank/fighter, Fire/earth mage and a water/air mage, but I've seen the sheer amount of crazy build you can do and it honestly seems like a ton of fun to try out, This is certainly one of the best turn based combat system I've ever experienced.

The one thing I liked the least about the game was the last boss/encounter. You have two choices right before the fight and depending on what you choose, you either make the final fight way too chaotic and hard (well at least in my case) or stupidly easy, which makes the ending a bit underwhelming.

The ending in itself was alright I'd say, nothing too crazy, but it was nice to talk one last time with my party and seeing some of the results of my choices and actions I've made throughout the game.

After coming back from Baldur's Gate 3, I honestly expected DOS2 to feel like a downgrade, but I was pleasantly surprised, the game is still phenomenal. Even if it doesn't have the nice and pretty cutscenes/dialogues of Larian's most recent game, the game manages to captivate me with its good writing and voice acting. The combat system, while similar, is its own thing which I enjoy just as much as BG3's adaptation of 5e DnD.

Graphically, I think the game looks beautiful, even to this day. It was made in the same engine as Baldur's Gate 3 and it shows. It may not be as heavily detailed and realistic looking as the latter, but I personally love how this game is stylised. The lighting is also really nice, nothing more to say on that front.

In conclusion, I think Divinity Original Sin II is probably one of my favorite RPGs (might be recency bias, we'll see). It really goes to show how much love and passion Larian Studios put into their games because they're really is nothing like these games. I had an absolute blast during my 100-ish hours with this gem.

This review contains spoilers

I'm really confused about how I actually feel about this game. It's good, but it has its flaws.

I'll say that I didn't really beat the game, I beat the dragon, but I did not complete the remaining quests that come after. I feel like I had my fun with the game and, who knows, I might come back to it someday.

The best thing about Dragon's Dogma is easily its combat, and by far. It's a lot of fun. For me, it felt like a faster version of Monster Hunter's combat, in a way. I say this because you can climb on huge monsters and attack specific parts to break them or weaken the monster in some way. I mainly played as a rogue (strider) and a magick archer, it felt fast and it was really fun climbing on monsters and doing all sorts of acrobatic moves. Every vocation (class) in this game seems to feel really different from one another, and the fact that you can pretty much switch whenever you want in a playthrough is great. The movement also feels pretty good, especially for its time. It can be a bit clunky, sure, but I was surprised by how responsive it was most of the time. The controls when climbing a monster were a bit janky thought.

The pawn system was pretty interesting. I'm personally more a fan of fleshed out actual characters for companions, but the idea of a fully customisable companion that learned with you on your journey is pretty neat ! It was also pretty cool to be able to summon my friend's pawn, it gave a feeling of connectivity to the game even though it's single player.

Graphically, the game's fine, it's certainly not the prettiest game you'll ever see, but I didn't mind it, I thought it had some charm. The environment are a bit lacking in my opinion although. Indeed, the dungeons feel a bit uninspired in their design, and I personally didn't find the map in general to be really memorable.

My biggest problem with the game is probably its narrative and characters. I simply did not care for neither in this game. There were some moments that I thought were interesting, such as the witch who was originally a pawn "became human". But overall, every character is simply not interesting, I couldn't get myself to really care about any of them. The story in itself just takes way too long to really get going, it eventually gets more interesting, even if it still could be better, but it's overall pretty bland and nothing really happens for a good while. When I say that nothing happens, I really mean it, for a good while, the main quest consist of basically just going on random chores for the Duke until at some point you decide to face the dragon. This game also has some sort of romance or affinity system that's just not implemented at all. It certainly doesn't help having uninteresting characters for a romance to begin with, but it just feels so sudden and almost forced on the player when nearing the fight against the dragon. I will say though, that it was pretty funny to accidentally seduce the duke's wife in like 5 minutes. The game overall did make me laugh at times with its mediocre writing/dialogue, so I don't mind it as much as I would if it was just bad and unfunny.

The quests were also something I wasn't the biggest fan of in this game. It might have been partially because of the environment in which they took place in, which didn't stick out to me. Overall, I'd say that the quests in themselves are alright, I was just sometimes bored by fetch quest and running from point A to point B. Some quests could also be a bit clearer on how to complete them, and I learned a bit too late that some side quests are time sensitive.

Even though I seem to complain a lot, there was always something that brought me back each time. The game is overall okay, but it's also something special, something unique. The gameplay is really a ton of fun. Even if I didn't properly finished it, I'm glad I played Dragon's Dogma and I'm pretty excited to see how they improve the formula with the sequel !

Pretty good game overall ! I played this game because I saw all the praises Alan Wake II was getting, and since I liked Remedy's previous game Control, I decided to try the Alan Wake games to see what the hype was all about.

Visually, the game is pretty dated in some aspects, but it's to be expected for a more than 10 years old game with a realistic art style. I'd say the animations during cinematics are especially dated, but I thought it was pretty funny so I didn't mind it. The game can still have so pretty landscape at times though !

Voice acting is pretty good but there's some moments that were unintentionally funny because of some weird delivery, but again it's pretty inoffensive.

Gameplay-wise, I thought the shooting wasn't that bad, it was pretty fun. Having to flash the enemies with light before shooting them is a fun gimmick, but, for me at least, it was getting a bit annoying towards the last episodes, especially since you have to flash enemies longer. I was sometimes running past encounters because I didn't want to deal with them in the special episodes. I'm also not sure if I like the concept of fighting random mundane objects throwing themselves at me, especially because you have to shine the light on them for a bit too long, in my opinion, to defeat them. Shooting in itself felt pretty good.

The more interesting part is, non surprisingly, the story and narrative. It was pretty confusing, but interesting. I think it got really especially interesting in the second half of the game, were everything really goes down and starts to make sense. Barry was also a really fun side character, I thought he was pretty funny and nice to have around during some episodes. The part with the Old Gods of Asgard was really cool, mainly because of their really good songs carrying the episode they're featured in.

I also played the two special episodes and thought they were great ! I loved how they really went all in with the insanity factor, I'm guessing that these specials were some sort of showcase of what to expect in Alan Wake II and it certainly got me interested ! They were a bit too combat heavy in my opinion, but other than that they were really well made and fun to go through.

Alan Wake is a good game, although a bit dated on some aspects, that I enjoyed going through and I'm really excited to see how much better the sequel is !