GRAHHHHH THIS GAME FUCKING ROCKS SECOND BEST IN THE SERIES ONLY TO AAI2 AND ALL YOU NERDS WHO DISAGREE ARE WRONG!!!!!!!!!!!!!!!!

This is my most embarrassing game opinion. I had a blast with this game somehow, despite my recent replay exposing just how shallow this game actually is when you actually use the sprint button. This is such a messy, buggy, unfinished piece of shit game that was CLEARLY intended to progress in real time rather than in some weird story-gated segments, and that hypothetical real-time game would have actually been a good game. This one is not. And yet I had such a good time with it in an incredibly campy way that I can't give it the 2* it probably deserves.

I cry like a baby every time I think about this game. I have played it twice and I can't fucking wait until I've spent another year intentionally forgetting everything about this game so I can experience it anew again. Have I mentioned I'm a sucker for existentialist themes before? This game fucking hits right in that specific niche of feels. It deserves a much better and more thorough review than this but I am doing everything I can to forget it so I can play it again ASAP, so this is all you get.

games really DID peak when i was a child, huh

BAD BAD BAD BAD BAD BAD BAD

I had SO much hope for this game. It looked gorgeous. I bought a PS5 solely to play it. I fucking adore the first two games. But Deck Nine doesn't get these games at all, they don't understand the heart of Dontnod's writing, and this game authoritatively proves that it is a disastrously bad idea to give LiS to any other studio. This game represents the death of one of my favorite game series of all time. (Either that, or the game was just rushed as fuck, which I wouldn't be surprised by given the disastrous remaster situation.)

The Steph side content was pretty neat, at least.

The best roguelike I've ever played. Hades is probably better designed for the average person, but I had far more fun with the difficulty of this game. I did beat it in like 8 runs, though, so I wish it had more content. The infinite tower DLC mode was a fantastic postgame and I'm glad I had an excuse to play more.


歌詞
Five Nights at Freddy's
The Living Tombstone
利用可能な翻訳 34利用可能な翻訳 34
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The Living Tombstone - Five Nights at Freddy's の歌詞は 34 か国に翻訳されています。
We′re waiting every night to finally roam and invite
Newcomers to play with us
For many years we've been all alone
We′re forced to be still
And play the same songs we've known since that day
An imposter took our life away
Now we're stuck here to decay

Please let us get in
Don′t lock us away
We′re not like what you're thinking
We are poor little souls
Who have lost all control
And we′re forced here to take that role

We've been all alone
Stuck in our little zone since 1987
Join us, be our friend
Or just be stuck and defend
After all you only got

Five Nights at Freddy′s
Is this where you wanna be?
I just don't get it
Why do you want to stay?
Five Nights at Freddy′s
Is this where you wanna be?
I just don't get it
Why do you want to stay?
Five Nights at Freddy's

We′re really quite surprised
That we get to see you another night
You should have looked for another job
You should have said to this place goodbye

It′s like there's so much more
Maybe you′ve been in this place before
We remember a face like yours
You seemed acquainted with those doors

Please let us get in
Don't lock us away
We′re not like what you're thinking
We are poor little souls
Who have lost all control
And we′re forced here to take that role

We've been all alone
Stuck in our little zone since 1987
Join us, be our friend
Or just be stuck and defend
After all you only got

Five Nights at Freddy's
Is this where you wanna be?
I just don′t get it
Why do you want to stay?
Five Nights at Freddy′s
Is this where you wanna be?
I just don't get it
Why do you want to stay?
Five Nights at Freddy′s

I know people like me are silly little suckers for short little aesthetic games like this, but I truly believe that like 95% of all games out there could improve by studying the perfect little capsule of joy that this game was.

This game almost convinced me to not play any other FromSoft games because of how shit the balance is -- every boss is either trivial or an un-fun pain in the ass, and the optimal way of engaging with the world is to not. Just run past everything to the bosses. Great game design! Pretty much the only boss I enjoyed was the final boss, and even that was offset by the fact that in the like 9-10 attempts it took to beat him I had to either fully reset the game or sludge through an incredibly annoying sequence of enemies on the way back.

Thankfully, this game didn't convince me to not play any further, because Sekiro is incredible and I'm glad I didn't miss out on an actual good game because of this one.

One of the only VNs with a good English translation. Most similar games (see: Danganronpa) have dialogue that is atrociously bad to anyone who has ever picked up a book in their lives. 999 is one of the few exceptions. Unfortunately, this trend is not continued by the sequels, but they make up for it in their own right.

It's a full 180 from the original, somehow. They made the story actually good this time (no more lazy audio file lore dumps, thank god, and the dialogue isn't the most stilted garbage ever this time around) but in the process, everything else became generic AAA filler content. The combat has declined sharply in quality from the perfect balance found in the Frozen Wilds DLC, the world is so much bigger and filled with so much bloated unnecessary content, and I just couldn't bring myself to care enough to binge the fuck out of this game like I did HZD. At least they got rid of the annoying inventory restrictions, I guess.

My least favorite moment was discovering Cauldron Kappa while at level 15 and realizing I needed an ability I didn't have to enter, something which would not have happened in HZD because the game wasn't fucking stupid enough to think that locking content away behind arbitrary walls in an open world game is a good idea. My favorite moment was returning at level 19, after making a beeline for Poseidon, and beating the whole Cauldron while severely underleveled and with mid as fuck gear. If only the game actually had the balls to be legitimately challenging in any other instance (instead, it opts to just throw hordes of damage sponge enemies at you and call that "difficulty" rather than "lame boring bullshit").

This review contains spoilers

I fucking hate that I have to give a Danganronpa game a high rating. But by god, the back half of this game is some of the best murder mystery writing I've ever seen. Seriously, most of DR is like 3* quality at best and gets carried by good mysteries already -- this game just goes so much further beyond that it's unbelievable.

Half a star off for misogyny (killing off Kaede).

"Man, I wish my decisions mattered in this game!"
-guy who definitely understood the point of the game

I don't get why people keep trying to tell me that this game has a great story. It has a terrible story! It just has really good lore (albeit lore that you've seen several times over if you're into sci-fi at all). Hunting the robot dinos is, however, fun as hell, and I platted this game in a weekend like a complete loser.

This review contains spoilers

AREN'T YOU AFRAID TO DIE? the universe shouts. It challenges me with the end of everything, over and over and over again. When I discover for the first time that I can survive crashing into the sun, being separated from my ship on the other side of a black hole, drifting out into space until my oxygen runs out, I am thrilled. Nothing can stop me. I am immortal and I will uncover all this world has to offer. What could possibly get in my way?

And then the sun explodes for the first time. I notice it out of the corner of my eye, just an expanding sphere of fire, an ever-increasing roar -- by the time I realize what's happening, I have died and been reborn. Is this a random event? When I die for the second time to the supernova, I know that it is not. Even as I am granted the gift of immortality, the universe turns to balance that out by ensuring that I will die every 22 minutes. And so begin my desperate attempts to escape this fate. Without so much as a word to tell me what I must do, I know that I must explore every inch of this miniature solar system, uncover the secrets and history that lie underneath, and figure out how to stop the sun from exploding.

The beauty of this game is that the hopelessness of your task is right in front of you the whole time, if you only know where to look. It is not your star that is exploding -- it is every star. As each 22 minute lifetime comes to a close, you can look out upon the observable universe, and see your struggle repeated in miniature a million times over in the span of a few seconds. But you probably won't understand what this means. It's not really significant. You are immortal, you will last forever, and all you have to do is figure out how to either stop the sun from exploding, or escape beyond its reach.

And then you finally do it. You understand the intricacies of every planet in the solar system, the secrets of history locked away beyond the reach of any others, you go through hell and back, and you find a drive, a code, and a ship. Your heart starts to race as everything falls into place in your head. You can do it! You can fucking escape from here, run far away to where no explosion can ever reach you, and finally live beyond the 22 minute lifetime that you have repeated over and over and over again to the point that there is nothing left for you in it. All you have to do is risk your immortality. If you fuck it up, you're dead. It's all over. And when life is just within reach, death feels serious for the first time. You practice the necessary maneuvers, plot out your route, and sit by a campfire and die a peaceful death for the final time. And then you finally do it. You escape.

And the universe ends, despite it all. After dozens of deaths, death had stopped scaring me, right up until I made myself vulnerable and believed for the first time that I could live. Then death became the most terrifying prospect ever. AREN'T YOU AFRAID TO DIE? the universe shouted, and I gave my whole life to prevent my death. And I lost. I died one final time. Everything did.

And it was beautiful.

Because at the end of it all, I always would have died. No matter what you do, the world ends, and the life fades from your eyes. Even if it had just been my sun exploding, and I had escaped and lived until an old age in some distant galaxy circling a far younger star, I would have one day sat down and died. But I fucking fought with my whole being to prevent this inevitability. I uncovered millennia of history, explored an entire solar system, and bent the fundamental laws of physics to save myself from death. And I lost, but who fucking cares? I did everything I could, and along the way, I saw the beauty of the universe around me, befriended other travelers, even learned a little musical tune. And we played that tune together around a campfire while everything ended.

I died, but I could only ever have died because I FUCKING LIVED!

It was a brilliant explosion of light, color, sound -- a transcendent harmony of everything that ever was, sung by a chorus of loved ones, it was a moment that exceeded all physical experiences, indescribable by senses alone, and above all else, IT WAS -- and it was over before I knew it.

And after the universe dies, and everything is empty and cold, another one is born. It is born despite everything! It is beyond what any person could ever hope for, could ever possibly believe: Not a chance for us to live again, not even for our friends or family or species to live again, but for something else to experience the beauty of existence, and the welcoming arms of death. In the end, it was all worth it. Even if there was nothing after the end of the universe, our struggle would have been worth it. But despite the sheer impossibility of it all, life goes on.

And to the universe, I answer: Of course I am afraid to die! But I have lived, and others will live after me, and that is enough.