Exactly what you expect when you think of Crash Bandicoot on the GBA, unfortunately the controls are often unresponsive making tight platforming sections a nightmare. There are also a lot of blind jumps throughout the game which are frustrating.

They also reuse a lot of level types so it gets boring very quickly.

I would recommend a quick playthrough but not completing 100%.

An ugly game for the Xbox 360 with some performance issues here and there. It was okay but very forgettable and made worse by the fact that the previous 2 games in the series are really fun and memorable.

Engaging story learning more about Vaas, and the mechanics start out as fun but quickly become repetitive, boring, and frustrating.

After playing the Vaas Insanity DLC and feeling burnt out from the repetative mechanics, I left the difficulty on "Story Mode" so I could just take in the story and achieve the 100% completion.

This is how I would recommend playing these DLCs. While it is still overly repetitive, having it on "Easy" at least helped prevent burnout.

The Pagan Min character is great, especially with Troy Baker reprising his role. I personally enjoy this character more than Vaas so in combination with that, the difficulty being reduced, and the beautiful location, I preferred this DLC more.

Out of the 3 villain DCs for Far Cry 6, this one felt the least polished and was the one I had the least amount of fun with.

It has all the same issues as the previous DLCs, that being it's extremely repetitive (Story Mode difficulty is your friend if you don't want to burn out too early) plus a few extras.

For some reason the character models are very ugly. When standing up close to talking NPCs the mouth animations reminded me of the Xbox/PS2/Gamecube era. It was made even more obvious when the environment still looked like pretty Far Cry 6 for the most part.

The world is also very bland and boring to traverse. With the previous DLCs I had fun trying to work out the fastest route to take using the wingsuit, parachute, and vehicles. By the end, even though I was getting annoyed with the repetition, I found some enjoyment and accomplishment with getting my completion time lower with each playthrough. Unfortunately I didn't get this feeling with Collapse and I found after completing the main tasks for the first time I was already thinking to myself, "Doing this 4 more times is going to be horrible."

I'm glad I played it to learn more about Joseph, but I was extremely relieved to be done with it.

I'm not sure why they were so obsessed with making each DLC for Far Cry 6 a roguelite. Unfortunately by the time I got to this DLC I was partly burned out by the mechanics after playing the 3 villain DLCs back to back, but also relieved that straight away if felt more fun than the Collapse (Joseph) DLC.

In my playthrough of this DLC, I was playing on Medium difficulty but on my way to the 4th (out of 5) shard, got killed by a glitch and was sent back to the beginning. After that I could not be bothered to play the DLC any more then I had to so I switch the difficulty to Easy to avoid getting burnt out.

Very quickly you learn which routes you want to take and which "rifts" you want to avoid. Most of them are creative, but some of them you really don't feel like going into a second time.

I will say the atmosphere in some of the rifts were surprisingly beautiful and stunning. I found the one where you're mostly underwater very immersive and equal parts eerie and beautiful.

I also enjoyed the interactions between Dani and Fae? I can't remember her name without looking it up.

Overall I don't regret playing through it but I am not a fan of Far Cry 6's take on roguelites in general.

Decent RPG with a story that kept me engaged for most of my playthrough. At times I found myself enjoying this game but then other times it felt like a chore. I didn't expect myself to get so locked onto the story, wanting to know the outcome of many of the quests.

However many quests can feel draining and boring and you find yourself running from person to person just acting as everyone's messenger. It's not a great formula, but I feel like it wouldn't be as bad if your character didn't run as slow as they do. There is a run option however it feels just ever so slightly slower than it should be, and your character will suddenly lose momentum if you move the analogue stick in a way the game does not like.

At least by the time I was really getting bored, I was overpowered so could breeze through the last part of the game before I became too burnt out.

Still, I recommend this game as it feels unique to many of the other RPGs from around this time.

Decent little addition to the main game with an interesting enough story. It only takes a couple of hours to complete and is a good way to get some legendary gear as well.

I enjoyed this one more than Assassin's Creed IV Black Flag, but I feel that was because I didn't enjoy Black Flag that much and this one was a shorter experience, with significantly less tailing missions. That was enough to prevent me from burning out as quickly.

I just played to finish the story as I wasn't engaged enough in the gameplay to want to force myself to collect the plethora of collectables.

Just like Black Flag, I am not a big fan of the ship combat, but I am aware that is just my opinion and an unpopular one at that. It's still a good looking game in 2024 with a decent enough story.

An interesting enough story with a fun idea and dark, gritty atmosphere, however 2 mechanics when combined together really hindered my experience.

This game relies on you listening to the NPCs and really paying attention to where you need to go next. You will be looking out for street signs and trying to decipher your basic in-game map. Not usually a problem, however for a game leaning on this mechanic so heavily the main character moves way too slowly.

You're going to get lost on your first playthrough as you become familiar with the map and you are going to end up walking in the wrong direction. In this game small errors like this feel like they really punish you because Jackie walks at a snail's pace. This also prevented me from wanting to explore because I was too focused on the irritating, long walk back to the objective.

Overall it's a fun game with some of that classic Xbox 360 jank and edginess so I would still recommend.

Instead of going for slow, gritty, and edgy, they went for a fast paced arcade feel which I personally preferred.

Instead of your darkness tendrils sitting hidden behind a dedicated button press, The Darkness 2 has them visible and with you at all times and everyone knows about them.

It is a short story, with my first playthrough taking around 5-6 hours, but then my second New Game + playthrough on the hardest difficulty taking around 3 hours. I actually really enjoyed the short playtime because it makes playing the game on New Game + less daunting and recommended because you can mop up any collectibles or powers you missed on the first playthrough.

After my 2 playthroughs I completed the Vendetta campaign and "Hits", which were okay, but really highlighted the repetitive gameplay and got boring quickly. Thankfully it didn't take long to complete and I actually ended up enjoying my overall journey to 100% achievement completion which I don't normally bother with on most games these days.

A very beautiful game to look at, and it is fun idea playing both sides of the conflict. Unfortunately the game is incredibly boring. I started it in May 2023 and it took me nearly a year to force myself to finish it to get it out of my "Playing" list.

There was also a potential game breaking bug in one of the early missions that stops most people's playthroughs. I was actually disappointed when I found a way around it and was able to continue.

A decent enough time. It can be a little frustrating at times but nothing that hinders the overall playthrough. It can be quite satisfying when you become a large tornado and the cringey cutscenes make it more interesting too.

The sound effects for picking up the enemies is satisfying but I still hear the sound of "whooshing" wind in my dreams.

My view of this game is admittedly clouded by nostalgia for the original games. I first completed it a couple of years ago and noticed it's flaws, however when I picked it up again for the time trials and 100% achievements this highlighted even more flaws or made them more difficult to accept.

The major one is just the overall feel of the game. It doesn't flow together as nicely as the original game. After Crash slides, he comes to a complete stop and crawl which had me pulling my hair out in time trials. Depth perception was also another issue as I found myself constantly missing platforms that I felt I was meant to land on.

I'm glad these remakes put Crash Bandicoot back in the spotlight but I will always recommend the originals.

It shares the same issues that I had with the Crash Bandicoot 2 remake, however the blow is softened by having the added abilities that you obtain. The super spin and double jump saved a few of my time trial runs.

The jet ski levels were also a nightmare due to controls yet conquering them and getting the gold time trial relics gave me a great sense of accomplishment. I can't imagine going for platinum relics though, that's where I drew the line.

Overall the time trials in this weren't as bad as the second game in the trilogy so it felt better to complete and get 100% of achievements.