A perfect survival horror game, able to blend its hilarious b movie tendencies and nail biting horror into something that works. It's also one of the few games where all of its flaws somehow add to the experience rather than detracts from it.

This is pretty much the ultimate comfort game as long you don’t go genocide.

What’s with immersive sims that have the word shock in their titles having terrible final bosses that throw out the experimentation aspect of their genre

Y’all I don’t know if you know this, but Bioshock is good?!?!

It’s not exactly the masterpiece a lot of people hype it up to be due to a few lackluster elements, but the overall atmosphere of Rapture is still unmatched. Walking through Rapture’s run down yet enchanting hallways inhabited by an interesting and twisted cast of characters will forever be a magical feeling.

The final boss was wayyy to easy tho.

This game whooped my bum when I was younger, so wiping the floor with this game now gave me a lot of sadistic satisfaction.

Still an incredibly fun ride from start to finish, aside from a few stupid design choices (Who thought Boobeam was a good idea!). The levels are simple, yet extremely well constructed and gorgeous to look at. This game honestly has no right looking as nice as it does. It also has no right having as banger of a soundtrack as it does.

P.S. The fact that I was able to beat the first game when I was younger. Even beating Yellow Devil without the glitch, yet wasn’t able to beat this one before kinda confuses me to this day.

Gave me everything I wanted from the first game, aside from the scaled down difficulty. Fast paced action platforming through beautifully animated levels accompanied by an adrenaline pumping score and fun gimmicks that help keep the levels fresh. Sprinkle in an over the top story with campy, B-movie vibes, and this game has won me over.

One of the best sequels ever made. Perfectly expands the world with new lore, and the characters have never been better. Most likely due to the increased banter between party members, but the side characters, especially Irenicus, are all incredibly written as well.

Quests are also incredibly engaging. These small scale stories are so much fun to go through. Mainline story is no slouch as well. The plot never wastes your time with unnecessary moments, and the drive to best Jon Irenicus motivates you to push through no matter how unfair the combat might get. Not to insult the combat. It just sometimes makes you want to throw your computer out a window.

Don't really know how to close off this review, so i'll just say good night everybody!


Missing so much of what makes a good Fallout game. RPG elements dumbed down to merely a skeleton of its former self. No satisfaction in leveling up, no need to put thought into what skills to pick, and worst of all no sense of diversity to each playthrough. You have one save file? That's all you're ever gonna need baybeeeeee!

Doesn't help that most side quests are basically get this, or kill that, or worst of all build this shudders. Without any sort of interesting story to back it up, by the time you reach a certain level, you'll just decide to rush to the end of the story because you've seen basically all the game has to offer by then.

Is there any fun to be had at all then? Absolutely! The gunplay is actually quite satisfying and fun. And there are multiple quality of life improvements that make it a bit hard to go back to earlier entries. The atmosphere is also still on point even if I prefer the more desolate feel of the other games. That's about it though.

I could get into the story, but I'd rather just sum it up as: neat set pieces, barely any depth.

People really need to stop acting like the humor/pop culture references are a huge stain on this game. They’re not that bad, and the game still does a mostly good job with keeping the bleak atmosphere of the original.

Anyways this game is awesome! It marginally improves on the side quests, and the main story shines on its own merits. I love the mysterious nature of The Enclave with how you see enough bits and pieces for them to be intimidating without ever making them lose their mystery. Making finally discovering who they really are that much better. Frank Horrigan and his death animation are awesome too!

A totally different experience from modern Fallouts but that isn't necessarily a bad thing. Despite an absolutely ancient interface and flawed combat (crits you for 323 damage) the game is downright amazing.

The bleaker tone of this game is entirely welcomed and I wish some of the newer games would follow suit in this except the timer which while I liked here would rather have it be a once in a while mechanic. And while the game does look a bit dated graphics-wise I found a lot of charm in its look and didn't really mind it especially when the story and lore is this incredibly interesting to explore especially The Master.

Overall despite some minor flaws in the gameplay I found this game to be one of the best Crpgs I've played. On to Fallout 2.

One of the strongest first half's in a video game ever. Seriously! It had every single thing I want in a wRPG. Creative Premise? Check! Wonderfully intriguing characters? Double check! A plethora of side quests that serve as interesting and engaging short stories? Yup! Everything about this game entranced me, and while I wasn't a huge fan of the combat and main story missions. They were broken up by the things mentioned above.

Sadly some sick, degenerate executive at Activision decided to sabotage the second half by rushing the game causing the second half to become this terrible blend of long, boring dungeons and terrible combat only made worse by the bullet spongy enemies. There was almost no fun to be had at these sections that by the time I made it to the second to last boss I just turned on God Mode and finished the game.

Which is a shame as I would have given it a five star rating if it kept the same quality as the first half.

Sigh Screw you Activision.