Kojima leans even more into his insane, cinematic side here and the game is all the better for it. Story has a couple loose ends here and there, but the core of it all is incredibly entertaining, engaging, and thought-provoking. Gameplay has also been made more fun through a few simple additions (Love you first person firing mode).

Story has its' hefty amount of cheesiness, and the forced backtracking is annoying. However, in spite of all this Kojima's eye for directing and experimentation makes for an incredibly fun game with many amazing moments and bosses.

Thought the AI was more fair here during the first half, but then the latter half rolled through with Kintaro and Shao Khan and I was in for some more save state scumming. I like it slightly more than the original due to the better stages and more diverse character roster.

Love the characters and concepts here, but the AI makes this game not fun at all. Maybe one day I'll take on the challenge of beating this game legit, but for now I'm cool with abusing save states.

Yeah, it does recycle the same four missions throughout the entire game and being forced to grind coins to buy some costume or car for the next mission kills the pacing. However, the driving is so much fun that I kinda forgive some of its flaws, kinda.

Only two major issues I have in mind for this game is wishing that the legions were more balanced. For example, Malice ends up feeling like a must have throughout the entire game, while Hatred felt useless and boring to play with throughout the entire game. Second is that the game for some reason decides not to tell you the button inputs for certain moves, which is just stupid and doesn't add anything valuable to the game's difficulty. Other than that this is an underrated gem that I'm glad to have been recommended.

Gorgeous gothic, emo atheistic combined with an awesome goth, heavy metal soundtrack. The combat system is also just really fun and engaging, despite my one glaring issue with it. Having to experiment with different legions in order to find a combination that will demolish the level is such an addicting gameplay loop. Only made more addicting by how much the game punishes you for making bad decisions in how you approach a level.


Replaying this bad boy made me appreciate it a whole lot more than before. One of the best Mega Man games due to it having perfect pacing, perfect movement, and perfect boss fights. Sigma has to be one of my favorite final boss fights ever made.

Really fun trying out different ways to complete the mission and being forced to have good resource managements skills, until the second half rolls around and using your lightsaber along with quick saves becomes the only option you'll be using 90% of the time.

Half a star removed for the person who designed the fan room. Other than that one of the most charming, addictive games ever made.

"NOW YOU'VE REALLY CROSSED THE LINE"

Awesome aesthetic coupled with a goofball, campy storyline. Combat so fluid and fun that I always feel the need to bust out the sickest combos no matter what.

Still remains one of the best first person shooters of all time even after all these years. While it definitely has a couple rough spots like certain levels being a bit too long and repetitive, this game still does things I wish more action games would do. One of the things I especially appreciated was how enemies were handled in this game. Of course, things like their smart behavior that keeps you on your toes and their color coating allowing them to pop out of their environments are all great, but what I enjoy most is how each of them have their own weaknesses.

For example, infection flood are best dealt with using the assault rifle, while the much larger flood are much easier to deal with using the shotgun. This feature adds a level of strategy to dealing with enemies that makes combat a lot more fun and engaging and I wish a lot more people would touch on this feature as I believe this to be one of the best parts of the original Halo.

The original Max Payne is one of my all time favorite action games. The dirty and sleazy in game graphics coupled with the gorgeous comic book panel cutscenes creates this incredible atmosphere that helps you look over the fact that Max Payne looks like a depressed Biff Tannen. Add in some of the best gunplay in a video game, and you've got a recipe for solid gold.

Now after hearing my mini rant about how good the original is believe me when I say that Max Payne 2 is better than the original in almost every way. The game first off looks so much better with some really impressive character model work that has aged really well. There aren't that many improvements done to the gunplay, but the simple introduction of rag doll effects makes combat much more satisfying. The real standout, however, has to be the tightly written story that perfectly builds off of the original in interesting ways, and never outstays its welcome with it being a perfect six hour experience.






Screw Simpsons Hit and Run, this is the game that is in desperate need of a remake.

A mixture of fast paced swordsmanship and a uniquely enjoyable combo system makes for a pretty fun combat system, but janky elements like repetitive level design, wonky hitboxes, janky platforming, and an unfair final boss keeps me from enjoying this game. Like I said before this game needs a remake in order to truly live up to its potential.

Feels a lot more restrictive in terms of builds compared to the other two games in the series and has the most forgettable locations in the entire series, but the tradeoff is is that we get some of the best combat and bosses in the series.

P.S. My heart was racing during the final moments of my battle with Soul of Cinder.

Ok, Wow! We need more games with such a strong sense of identity like God Hand where even after almost 16 years of release no other beat em up has ever replicated the unapologetic campy insanity that this game has. No other game I will play will have me go from rigorously despising it to manically singing its praises as I spank multiple enemies at super sonic speeds.

R.I.P. Clover Studios, glad you were reborn as Platinum Games.