SleepyBoi
1995
1992
This review contains spoilers
This game is the definition of whiplash. It's a fantastic action RPG that gets brought down by a ton of poor design choices. For starters the combat is really engaging. I love the fights and all the abilities and how unique the characters are (even if I used Aerith and Tifa for 95% of the game).
What I dislike though is how much content there is. I can hear the cries of people saying that I just want a linear CoD hallway simulator type game. That's not it. I enjoy good side content but this isn't it. It's the same collectathon type bullshit in every area. I feel like I'm playing Assassin's Creed with how many towers I climbed. The amount of minigames in here is also way too much. Did we really need to recycle the motorcycle section from the last game and have 2 tower defenses? And even the side quests that are ok suffer from horrible difficultly balance. Looking at you ultimate party animal. It was definitely a quantity over quality type deal here. It was obvious they were just padding out the length of the game since it's the "middle part".
That brings me to the story. What a crock of horse doodoo. The character stuff is great. I love the characterization we get for everyone and how they interact, that's perfect. What I can't get behind is this multiple timeline mumbo jumbo. We beat Sephiroth 10 times and he's still around. Ghost Aerith is here because Cloud touched alt universe #6 Aerith. If it sounds stupid that's because it is. I'm not some VII purist that thinks this needed to be a 1:1 remake but man what they did here is not it.
Loved the game, wanted to love it more. I can't give it a higher score because of the many issues with it. Hope they do a better job with the last one.
Also fuck you for not making Vincent playable.
What I dislike though is how much content there is. I can hear the cries of people saying that I just want a linear CoD hallway simulator type game. That's not it. I enjoy good side content but this isn't it. It's the same collectathon type bullshit in every area. I feel like I'm playing Assassin's Creed with how many towers I climbed. The amount of minigames in here is also way too much. Did we really need to recycle the motorcycle section from the last game and have 2 tower defenses? And even the side quests that are ok suffer from horrible difficultly balance. Looking at you ultimate party animal. It was definitely a quantity over quality type deal here. It was obvious they were just padding out the length of the game since it's the "middle part".
That brings me to the story. What a crock of horse doodoo. The character stuff is great. I love the characterization we get for everyone and how they interact, that's perfect. What I can't get behind is this multiple timeline mumbo jumbo. We beat Sephiroth 10 times and he's still around. Ghost Aerith is here because Cloud touched alt universe #6 Aerith. If it sounds stupid that's because it is. I'm not some VII purist that thinks this needed to be a 1:1 remake but man what they did here is not it.
Loved the game, wanted to love it more. I can't give it a higher score because of the many issues with it. Hope they do a better job with the last one.
Also fuck you for not making Vincent playable.
The most well put together DK Land game. The special color version really adds a whole lot and it's a shame this was a Japan exclusive and the other games didn't get the same treatment. It was definitely the most fair but it's not as good as DKC2 in my opinion. Definitely worth a playthrough for some portable Kong though.
1996
1995
This is what the Zelda CD-I games wanted to be. A nice little comfy collectathon platformer. The animation is remarkably bad but that's the charm of it all. It's cheesy and lame and I love it all the more for it. I would've appreciated it being maybe a few hours longer and a little more difficult however. Fun experience though.
2024
2024
I'd tried in the past to play through P3 but the PS2 was just a little too jank for me. This version really brought the game into <current year> and made it more enjoyable. But man do you still feel the PS2 jank. The singular dungeon felt like a slog. It was my least favorite part of the game and wasn't nearly as cool or interesting as anything in P4 or P5. Most of the social links in this game were also just booty. But when this story hits it hits different. That ending was gloriously sad.
2013