Definitely better than the original Dream Land but we still aren't quite there yet. A lot longer than the OG and finally adding in the copy abilities is cool but it's surrounded by jank. I do love the animal friends though. Minus Kine, he's kinda whack.

It has charm and good music but it's incredibly short, the controls are kinda trash, and Kirb without his copy ability is just blasphemous. Appreciate it for paving the way but it's a hard skip in <current year>.

This review contains spoilers

This game is the definition of whiplash. It's a fantastic action RPG that gets brought down by a ton of poor design choices. For starters the combat is really engaging. I love the fights and all the abilities and how unique the characters are (even if I used Aerith and Tifa for 95% of the game).

What I dislike though is how much content there is. I can hear the cries of people saying that I just want a linear CoD hallway simulator type game. That's not it. I enjoy good side content but this isn't it. It's the same collectathon type bullshit in every area. I feel like I'm playing Assassin's Creed with how many towers I climbed. The amount of minigames in here is also way too much. Did we really need to recycle the motorcycle section from the last game and have 2 tower defenses? And even the side quests that are ok suffer from horrible difficultly balance. Looking at you ultimate party animal. It was definitely a quantity over quality type deal here. It was obvious they were just padding out the length of the game since it's the "middle part".

That brings me to the story. What a crock of horse doodoo. The character stuff is great. I love the characterization we get for everyone and how they interact, that's perfect. What I can't get behind is this multiple timeline mumbo jumbo. We beat Sephiroth 10 times and he's still around. Ghost Aerith is here because Cloud touched alt universe #6 Aerith. If it sounds stupid that's because it is. I'm not some VII purist that thinks this needed to be a 1:1 remake but man what they did here is not it.

Loved the game, wanted to love it more. I can't give it a higher score because of the many issues with it. Hope they do a better job with the last one.

Also fuck you for not making Vincent playable.

The most well put together DK Land game. The special color version really adds a whole lot and it's a shame this was a Japan exclusive and the other games didn't get the same treatment. It was definitely the most fair but it's not as good as DKC2 in my opinion. Definitely worth a playthrough for some portable Kong though.

A pretty good portable version of DKC2. The camera is miles better than Donkey Kong Land 1. A good healthy mix of levels here and they kept a lot from the SNES version intact.

Passable for a gameboy platformer. The graphics aren't bad if you're playing on a GBC but forget it if its an original GB. Some cool aesthetics in here though with the cloud and city levels. Wish that had made it into the SNES version.

This is what the Zelda CD-I games wanted to be. A nice little comfy collectathon platformer. The animation is remarkably bad but that's the charm of it all. It's cheesy and lame and I love it all the more for it. I would've appreciated it being maybe a few hours longer and a little more difficult however. Fun experience though.

Not as good as the other GBA release. The bosses are kinda whack and there's some levels that just have really weird puzzle solutions. Hidden items are also occasionally lame.

A good light version of the Klonoa series. Portable puzzle platformer.

Spreading freedom is really fun. Great game to play with friends. I can see the gameplay loop getting stale in the future so hopefully they keep updating.

I'd tried in the past to play through P3 but the PS2 was just a little too jank for me. This version really brought the game into <current year> and made it more enjoyable. But man do you still feel the PS2 jank. The singular dungeon felt like a slog. It was my least favorite part of the game and wasn't nearly as cool or interesting as anything in P4 or P5. Most of the social links in this game were also just booty. But when this story hits it hits different. That ending was gloriously sad.

This game was a good gameplay wise as the first one. But man, if their goal was to create a story about people I don't care about they did a great job. What a mistake that was.

This game hits. A little slow at times and some cheese encounters but this one of the good ones.

Now this is good. Great music, great level variety. This is up there in the discussion for best DKC game.

Pretty good return to form. Some interesting gimmicks here but largely kinda forgettable compared to the other entries.