Another Team Ninja game I just have to drop. I felt like I just didn't vibe with the combat as much as I did in the first game (that could just be me changing as a person more so than actual differences in the games). To me, I don't feel like any weight behind the combat. I'm kind of just swinging my weapon, and then i get knocked on my ass. I know its all skill issue, but I genuinely just don't understand how I'm supposed to play this game, cause it just requires way more awareness(?) than I'm going to give it. The Red Counter system is just way too fucking much to ask of me when all the red counter attacks are fast and the input for it is fucking Right Trigger + B. I am never in a position where I can do that quickly enough.

I am dissappointed by the fist weapons, not nearly as cool as I would have hoped. Odachi's kick ass though, glad Elden Ring is finally gonna have them. And as always, the character creator is great.

I don't know, sauceless? Wasn;t in the mood? Don't wanna play a Besthesda-esque game that isnt oblivion, fallout 3/newvegas, skryim? Idk, just generally didn't care. I think this Spacer's Choice Edition looked very pretty when it wasnt way too dark.

RE4R is an amusement park based on the Resident Evil 4. It has rides and attractions based off all your favourite moments, but its not really the same experience. Its heightened and disconnected and has no real 'sauce' behind it besides "play/ride these and have fun!" Get on the mine cart on rails shooter! Try your hand at the cabin shooting gallery! Go to the theatre and watch our own rendition of the events! Here are some 'side quests' you can do for tickets you can use to trade for cool prizes!

RE4R feels like it was made for people who already liked the original, and wanted some "Scholar of the First Sin" type reworking of it just to shake things up and not for new people looking to get in. When I first started playing it, it felt kind of void. My expectations were high for Capgod, and I was expecting something mind blowingly new. What I came to realize was "I am just playing Resident Evil 4 again." That could be a positive or negative, cause thats pretty cool for a Remake to hit the mark so close to spot on that I just thought I was playing the game again.

The original was "A Video Game", but then video gamed it up even more with the Merchant's requests, charms, and attache case buffs. They are all fun and give me dopamine, but add to the amusement park thing. Im not in RE4, im exploring a recreation of its world to do extra shit. I really enjoyed finding out the charms actually do something in this game compared to the recent games, but the gachapon system is annoying. I frequently found myself basically only getting shotgun/submachine gun ammo bonus ones. I was lucky enough to get the movement speed enhancer, but like come on.

The story being less cheesy and more serious doesn't really work with this amusement park feeling. I feel the game was missing so much dialogue and character moments compared to the original that everyone felt wrong. The antagonists were fun and played with Leon so much, but Ramon (Not Salazar cause it sounds too much like Saddler??? whats up with that change) is nothing, and Saddler is just a fucking one note evangelical freak. Ada also sounds extremely bored, super monotone. I feel like Ashley matters even less in this game. The lack of health bar feels like I barely even have to manage her, just exists until she gets knocked down or grabbed. I think there are just less moments where characters talk to each other, providing no moments for characters to bounce off each other.

The Salazar boss quite frankly sucks ass I think. Could be a skill issue but why the fuck does he have laser attacks. They may be disguised as bile, but they are still laser lines that I cannot figure out how to dodge. Kept the spirit by making me want to rocket launcher him like the original i guess! Saddler also fucking blows I think. He also gets a bile laser, but it attacks to your left, right, and in front of you at once! They also added ads to the fight! Resident Evil doesnt need ads in bosses!

The minecart section is just worse I think. I liked the original because it was still the same combat. RE4R makes it a turret section basically, like okay. Also got mad they force you to leave the house you get assaulted in. Im pretty sure they didnt force you to leave in the original, I had to LOOT TO GRAB.

I think I might like the Village section way more than the others cause it was genuinely fun to explore and backtrack there. That chapter when you get the boat is actually so cool.

Overall, I still think its fun to play (I might even do another playthrough immediately (I dont do that usually)), but I will still think the original is the one you should play, maybe play this after if you liked it.

SPOILERS FOR POST GAME CUTSCENE: BEWARE!
My brain is going crazy though at the ending cutscene where Ada is betraying Wesker. What if they just "remake" 5, but its just completely different now. I could see it since that game is the cheesiest, and the REmakes seem lactose intolerant. (And they can just avoid dealing with the whole controversy of the original again).

Started this wayyyy back in Early Access and play a shit ton it before it released. I played a little after that then pretty much stopped cause I had like 90 hours and and was tired. Never played any DLC and finally continued with the Castlevania DLC. Sat down and "beat it", doing all the 5 boss cells and final boss. I did use assist mode however because I like my roguelikes to be baby mode and I was not gonna waste time on uncompleted runs.
Definitely the Rogue-Like i've put the second most time into, Isaac/remake being the number 1. While Isaac is a classic, I definitely enjoy this way more. It feels fucking awesome when you get in the zone and start zooming annihilating enemies and getting parries. Lots of weapon variety.

Bro why the fuck is the tutorial fucking longer than an hour I just wanna race cars in the sky.

Children should be financially compensated for burning down their houses and have unadulterated access to fire

Extremely barebones Activity Pack.
-Connect the Dots: clicking on the dots in order, dont even draw.
-Jigsaw puzzles
-Dress up Mr Potato Head
-Typical activity painting
-arts and crafts which splits into: greeting cards, coloring book, and printable cutouts.

All of these activities feed back into the coloring book mechanic. You can paint what you dot connect, or the jigsaw, or the potato head you dress up; just every activity leads into the painting.

I did fuck with this a lot as a child so yeah, does have the child appeal, but I don't think this one has much going on for older people coming back.

So extremely filtered because I cannot stand how these bosses are structured. I am The Impatient Gamer™, and I do not want to die to a boss then just do the same string of attacks over and over. Also kind of pisses me off how long it takes, like I'm just a little guy not doing anything and Undyne cannot chill the fuck out.

Besides me being filtered due to skill issue, I kind of don't understand why I didnt feel very much playing this. I like that games made by singular person have the ability to just do whatever the fuck they want, and Toby Fox does that, I just didn't care? I found the dog stuff and the Nabtsablook laying down space chill scene charming, but like I felt disappointed I wasn't filled with glee.

Yeah I think its dope, but I guess just another game Not For Me.

Yeah I had quite a bit of fun, probably the most I've had with Mario. However, the ultimate final badge challenge must have been made by a devil they have locked in the bowels of Nintendo HQ. The endless malicious evil of that man, 1.) made the invisibility badge, and 2.) had that part of the level where you are forced to use said badge not have a check point. The endless reserves of my malding energy is unbound thanks to this shit.

I got this game because my friend found it and 1.) The name is funny and 2.) the steam trailer makes this game look fucking awesome (funny awesome)

Endless Fucker is a endless runner where you play as a naked girl. The funny part about it to me is that you can only look at them from behind, cause if you try to rotate the camera to see boobs or what have you, you will immediately careen off the stage. Speaking of stages, there are 6 of them, barely. Its all the same line, but the obstacles will be more plentiful, and the aesthetics (snowy, lava, jungle) will be different. They are randomly placed and will often be placed in bad ways in which you cannot really dodge at all and die.

The point of this game is to endlessly run, and to collect crash bandicoot crystals. The crystals will buy you more girls to play as. There is also an alternate mode, the sex gallery. You can collect a certain amount of sex positions per stage, then buy the rest. Then you can select any of the wonderful woman you have bought and watch any sexual position you want on any of the stages!

Also, the money doesn't fucking matter because the game let me go into the negatives so I just bought everything I could.

Extremely simple and non challenging licensed platformer. I think they do a good job at trying to transfer the show's artstyle to 3D. The music goes extremely hard sometimes. Some levels are ingrained in my brain (The Mall, Greece, School, small level).

Honestly thought this game would piss me off more, and it probably would have if I didnt save state.

I wanted to play this cause I heard a fucking song that went crazy with Gamelan, and it is tetris. Neat early 3D visuals, but I'm kind of annoyed I can't just pick different level backgrounds to play on.

1993

yeahhh, but its not Pyst now is it?

In sound mind is like if you made Psychonauts into a survival horror kind of. I don't really think that it fits survival horror in my mind exactly, but probably is. I think the gameplay/flow is fun and engaging. The story is engaging enough but it doesn;t light my fire; its alright. The combat is kind of annoying I think; I resorted to just running up point blank and getting headshots that way, more satisfying and effective. The antagonist is a fun asshole who will constantly call you and insult you in almost childish ways; you can also return this energy by just hanging up on him. He will also just appear randomly in game subtly as like a jumpscare mechanic, even if it doesn't scare me, I think the way he is implemented is actually really good. (An example is you will hear footsteps behind you, turn around. He will be there, but instead of disappearing instantly, he will just say "get a move on"). That, and some other stuff (mannequins, wearing the hat) show the dev's are playful in a really fun way.