the camera and movement felt off for being a platformer

Beat spryo 1, then stopped playing the others

Crash makes me angry oooooohh riases fist

2006

Whoever designed the ring challenges are malicious and evil

I think Quantum Break is a good experiment, trying to bridge a television series with video games. All the characters and story and stuff is just like baseline good, none of them really wowed me at first, until some stuff with beth pops up later.

The gameplay portion of this game feels super good (I played on console, wish I could have played it on pc, but whatever). When you are in the middle of a firefight it feels really fast and frenetic. Dashing up to enemies to pelt them with bullets, running away from heavies, most of the time, you are constantly moving around the battlefield. All the time abilities are fun and useful.

The thing is I don't think the gameplay ever pushes itself; the boundaries of how far it can go is never really tested. There are some difficult fights, but nothing too bad. I played it on normal and hard, and hard didn't feel that different at all really. Just kinda sad that this really fun gameplay is kinda shorted by the story (still think thats good though).

The tv series is surprisingly well made. I really liked that they made it about the side characters that also do stuff during the game's story.
Some of the game's choices are super impactful, except one, especially the first one. I honestly feel like one of the choices for the first one just leaves you with a worse story down the line, and its the one most people picked. The collectable lore emails, etc., change based on what choices you made, and at some point you get a bunch of info about your brother, but the other choice gets you boring stuff about how the evil business operates.

i remember waking up and deciding i wasnt going to school and just started playing this

plays like butt old. would have played it more if i didnt die without saving

I love this game in that its very faithful to original scooby doo. The music and style of it is so awesome that it just carries the whatever gameplay. That is until its like the last third of the game, the boat segments leading to red beard boss fight. That whole area genuinely feels broken to me and the least fun in the entire game. The secret lab is dumb too, and the last boss is terrible.

All it does is add more activities, but they are all fun ones.

This game feels like it's missing so much from Saint's Row 2. It feels like there are way less clothes and piercings and stuff, the tattoos feel gutted. The lack of a store to buy cars at feels weird. Stillwater felt so much more alive than Steelport. Steelport just feels like a bunch of the same place, (not helped by the lack of diversity between stores). In SR2, there were places in Stillwater that felt real to a city, like a college area, a downtown, residential area, prison island, etc. Steelport is basically a bunch of buildings that don't differentiate themselves too much. I'm pretty sure I remember gameplay just feeling better in SR2, but that's preference.
The PC port also has like a major bug where cars just dont make noises when driving, totally flattening driving in this game.
What SR3 does good though is good ass set pieces. The whole beginning with bank and the plane, to the penthouse assault, and ending with attacking the morningstar leader is great. The whole story is enjoyable and I still love the saints' crew and their banter.

This review contains spoilers

It's a neat typing game. I don't like that I have to backtrack to find something every floor when you dont get a full map to look at. The final boss removing your ability to backspace is a little funky to me since there isn't a good enough penalty for mistyping so it just encourages you to spam nonsense instead of typing the words.

I'm only doing 1 playthrough of this game because i was already tired of it at world 6.