49 reviews liked by Snips


Genial diseño de niveles igual que el primer juego, la historia también muy buena y con más de una sorpresa ya por la recta final, para mí no es perfecto porque el combate 1v1 es extremadamente sencillo y por contrario un1v3 o más troopers de la purga o droides de combate suele ser injusto, también en algunas zonas no es tan evidente a dónde hay que ir y eso es molesto, ya que debes consultar el mapa cada 2x3, lo mismo va para algunos puzzles que queriendo imitar los de botw no resultan tan naturales o intuitivos.

Personalmente creo que actividades como jardinería, pesca y otros coleccionables sobran, ya que el juego puede pasarse perfectamente con el sable normal, aunque aprecio que hayan puesto más estilos de lucha (dos sables, sable doble, sable pesado, sable con rifle) eso enriquece el combate pero no soy precisamente un fan de ello, creo que debieron pulir un poco más los combates con varios enemigos pues, como digo, no son precisamente pocos y es molesto morir porque te golpeaban tanto que no alcanzaste a curarte, probablemente me pasó porque solo usé el estilo sable normal, pero precisamente debería estar balanceado, ser todoterreno para cualquier situación, y ya les comento que en esas circunstancias no suele ser buena opción.

Me agrada que decidan arriesgarse al contar la historia, ningún personaje es perfecto y eso hace que me atraiga la historia, ver cómo lidian con esas imperfecciones, como en el juego anterior BD-1 es lo mejor de la historia.

Como juego no arruina nada del anterior, de hecho arreglan cosas como que escalar es menos complicado, ya posees algunas habilidades como salto doble y correr por paredes desde el inicio y aunque el moveset con el sable normal es igual, se expande con los 4 estilos adicionales, aunque como observación sería bueno que pudieras cambiar entre los 5 estilos a la vez, aquí pasa algo como las devil arms en devil may cry 3, dónde solo podías equiparte 2 y en puntos de descanso, sería mejor así. Siguiendo con las mejoras tenemos que ahora puedes tener un impulso extra para saltar (lo que es muy bueno y se siente natural) y también maneras nuevas de resolver puzzles con la fuerza, punto a favor.

Lo jugué en Xbox series S, gráficamente se ve genial, a 30 fps que no me molestaron pero entiendo si hay gente que prefiere los 60 (como fue que jugué el primer juego) y bueno, algunos Bugs tenía, a casi un año de su lanzamiento y uno que otro me arruinó algunos momentos en particular, como que un QTE no funcionó como debía y me complicó la pelea, solo eso me afectó al gameplay, el resto errores visuales que dejé pasar, no soy tan exigente.

En conclusión, un excelente juego, muy buena continuación que no es perfecto pero puedo decir que valió la pena la espera, cumplió mis expectativas.

"Hasn't aged the best" nigga you haven't aged the best

Mirage: industrial espionage tonite 👀
Crest: industrial espionage tonite 👀
Kisaragi: industrial espionage tonite 👀
Layered: GET ME THE FUCK OUT OF HERE
AIO: industrial espionage tonite 👀

This review contains spoilers

The focus of this game’s detractors, the overheating and ECM being nigh-omnipresent, is kind of misplaced. Fromsoft definitely went overboard with these two, but it is kind of refreshing to really consider radars and radiators when customizing. Customization has generally been expanded here with the great new addition of Tuning, which is basically min-maxing certain AC parts. Each part has different stats you can min-max, but there’s enough ways to negate overheating and the problems it causes your mech that it never feels restrictive. All that aside, the customization is generally great. The other big addition, hangar units, adds another factor to consider in picking a core. I didn’t engage with these that much, but I could see myself playing around with them if I ever come back to this.

Hey guys? Guess what? In the year 2004, Fromsoft finally added analogue aiming to this series. Now you can not only play the game with analogue controls, but also drop weapons and use extensions with the press of a button. There’s still one extra button though. They really should’ve used this for reloading. In this game, if you shoot a quickfire gun a certain amount of times, you can’t shoot the gun for a while while you ‘reload’, even though you don’t actually press a button and no reload animation occurs. It’s a fine balancing change but it feels very imprecise and odd, so why they didn’t just use a more conventional style is beyond me.

One change to customization that initially worried me was that parts now depreciate in value after being used. This seemed like a change that could really inhibit experimentation, but the parts don’t depreciate that much, and missions have much bigger payouts, a large part of which are often contained within advanced payments. I think they might’ve overcorrected a bit though. Oftentimes I would fail a mission pretty bad but still make a solid amount of money. I obviously would’ve made more money if I won, but making any profit just feels somewhat wrong when you fail. This may be due to the removal of Human+, but I feel like Human+ is a really good solution to this problem, so I’m not sure why they removed it. The arena, too, could’ve been a good way to counteract this problem, but it was heavily altered to become normal missions that are scarcely available. It’s kind of weird that the series already had two cool ways to alter difficulty and Nexus just ignored them.

Really though, I think what hurts this game is the mission design. There’s one infamous mission in this game where you shoot a single helicopter, which only takes ten seconds. A lot of missions suffer the same affliction this mission does, just to a much lesser degree. Missions are just very barebones for the most part. The map designs are simple, and the objectives are usually just to kill every enemy. A significant amount of missions here are just going into this plain training/test room and fighting robots for scientists to observe. These tests kinda foreshadow things in later missions, but this could’ve been done better. Don’t get me wrong, there are some good missions here, but when there are so many basic missions it just gets kinda tiring, especially after 3 and Silent Line had so many great missions. After some thought, I realized that all of this may be due to the story having ‘branching paths’. The story reacts to you, but this is almost exclusively contained within news reports and emails as opposed to any developments actually happening in missions, at least until the end of the game. Yes, the final mission is epic. Does this mean the entire story is super awesome? Eh, not really. It’s fine, and it follows up the previous games in a satisfying way, but there’s pretty much no reoccurring characters here and very little sense of worldbuilding. It does the job as an Armored Core story, but with each game that bar feels lower and lower.

As per tradition, this game’s visuals are an incremental improvement over the last game. People mention a blurry filter that I honestly didn't notice. It's probably there, I just have a PC that isn't super great. However, the soundtrack is very unique and overall really good. I think it’s a little overrated, but yeah, there are some cool songs here.

So yeah, if this game had better missions, I’d have no problem calling it great. However, as it is I’m a little hesitant to. It has many great elements and additions, but mission design is a massive weak link. I’ve heard the second disc has a lot of remakes of missions from old games along with a proper arena, but I kinda want to go to a new game instead of playing remakes of levels that I already played recently. Maybe I’ll come back to this, but 7/10 for now. It's pretty good, and if you like the series you'll probably like this.

yes i do watch max0r's epic ace combat "inaccurately explained" series with pure delight, "hey buddy still alive, PEPSİMANNNNN, ONLY THING I KNOW FOR REAL, WTF BOOM!, THAT'S WHAT V2 IS FOR! HAHA!", cannot wait to base my personality around the main character of the next max0r video! btw i never really played the series but i looove posting memes about it on Social Media! You wanna see my Topster about best video games of all time? (ace combat zero, metal gear rising, yakuza zero, ridge racer type 4, final fantasy xiv:shadowbringers)

Turning GG into a stripped-down Street Fighter clone is bad enough but the real tragedy is that thousands of goobers who never listened to anything but video game music got gaslit into believing this is a good soundtrack

PRO TIP: If you struggle to beat a boss in this game cry about it on social media and From Software will nerf them accordingly

it's like
they made touhou
but the game's actually good...........

Hablando únicamente de GTA Online:

Es como l4d2, es muy poco complejo en gameplay, diría que es más algo como tener buenas armas y ser de alto nivel para hacer más daño a los npc, solo llega a ser entretenido con amigos, porque jugar online solo aparte de que es triste como el carajo, es dificil coordinarse con gente que no conoces para hacer misiones donde todos deben cumplir su parte o no resulta.

Y el juego llega a ser abrumador con tanto contenido, pero está demasiado desordenado y te bombardean constantemente con notificaciones de misiones, muchas veces sin poder diferenciar las misiones cortitas y de relleno de las expansiones grandes y con contenido.