Doesn’t do much to change the God of War formula up, but it still plays great to this day and meets the standards set by the first two, which is a high standard to meet.

Easily one of the best games of its generation. Not only does it complete reinvent the series’ combat in a way that feels like an improvement over something that was already great, but it told a story that was, and still is, the best the industry has to offer. A rare example of a developer taking a massive risk with an established IP and it paying off in every way.

The racing feels great and there’s a decent amount of cars to collect, but there just isn’t enough to keep you wanting to come back.

What the game lacks in story, characters, and traversal, it mostly makes up for in its combat which is endlessly entertaining. The world and lore of Horizon are interesting, it’s just a shame that it doesn’t fill that world with interesting characters, Aloy included. Ultimately though, that’s the last thing on my mind while I’m shooting an arrow into the face of a robot dinosaur.

Any game with a protagonist that can shoot stuff out of his hands and is voiced by Troy Baker is getting a good score from me. The karma system isn’t used as good as in the originals, but this game still looks and plays fantastic.

No piece of media has ever left the emotional impact on me that this game did. Joel and Ellie’s story is one that everyone should experience at least once.

This review contains spoilers

Not only does this game significantly improve on the already solid gameplay of the first, but it takes a massive risk when it comes to its story. And while it clearly did not satisfy everyone, I thought it was incredible. The game explores a lot of themes and continues to lean on what made the first game so good, the complex characters. It’s been two years since I played this game and I still find myself thinking about the characters and their motivations, and there aren’t a lot of games that I can say the same.

Choosing to put the emphasis on gameplay rather than story was a risky one, but it proved to be the right decision. I never got tired of infiltrating bases and playing around with the extensive systems that the game has to offer. The story is fairly nonsensical, and only made about 10% more sense after going back and playing all the MGS games, but it never took away from the fun.

The Nemisis system alone makes this game worth playing. The combat is essentially just the Arkham model, but it’s satisfying and fun. Other than that it’s essentially an Assassin’s Creed game with a serviceable story.

The first mortal kombat I had played since the SNES. Still fun to rip your friends heart out.

I bought and played this because I want to play NieR Automata and I didn’t like it as much as I had hoped. The story and characters are the best part of the game, but there’s so much tedium in between to get to those moments that by the end I felt like I was grinding the game itself to see the second ending.

Pretty much everything you expect from a Ratchet & Clank game. Does it innovate much on the classic formula? Not really, but it’s still a fun time.

One of the best depictions of the character you’ll find. Fits right in with the high quality narrative driven games we’ve come to expect from a PlayStation first-party game. The excellent traversal and combat are more than enough to make up for the sometimes lacklustre side content and open-world activities.

I played this for the first time in 2023, so as someone with no nostalgia for this game, it’s remarkable how well a quarter-century old game holds up, which is a testament to how incredible this game truly is, and especially was in 1998. Games this old are always filled with tedium and annoyances, but with everything Ocarina of Time does right, they’re easy to look past. The existence of the water temple alone (which ranges from boring to downright miserable) makes it hard to call the game “perfect”, but then again there hasn’t been a game yet that is. If you judge it by modern standards, sure there is lots to criticize, but in the context of when it came out it’s as close to a masterpiece as you’ll find.

Seeing as I missed the GameCube growing up, this was my first opportunity to play Metroid Prime. Despite technically being a first person shooter, the game does not necessarily emphasize that aspect, as it maintains the Metroid formula with an emphasize on exploration and atmosphere, which it does excellently. The bosses provide a challenge but are nowhere near the difficulty of the bosses in Metroid Dread. My minor complaints involve the large amount of backtracking required and the somewhat sluggish movement, but neither of these bothered me as much as the brightness problem. It’s possible that there is a hidden setting somewhere that you can change to fix this, but the darkness in some rooms became very frustrating to navigate. Overall, still a great game that does a fantastic job of taking what works in 2D Metroid and transferring that to a satisfying 3D experience.