Fallen Order succeeds entirely because of its lack of originality. There are almost no new ideas to be found here, and while that deserves some criticism, it does result in a quality game. The combat and exploration are basically just dark souls with some force powers added on, the parkour cinematics clearly draw inspiration from games like Uncharted, and they even tried to throw in some half-hearted BotW inspired dungeon puzzles. It doesn’t do any of those things quite as good as the games it’s drawing from, but it is done well enough. It’s also worth mentioning that I played this around the time it came out and it had some pretty glaring technical issues, and while those have probably been fixed after launch, it did negatively affect my experience at times. At the end of the day, whether you think this is a good or great game will probably come down to whether or not you like Star Wars.

Jak and Daxter was a franchise that I remember always hearing about back in the day, but never got to try out. Having played the first game in the series now, over 20 years later, my immediate thought is not that I missed out on an essential PS2 game, but rather that I missed out on a game that I surely would have loved as a child. It’s a 3D platformer that emphasizes collectables rather than difficult jumps or puzzles, and while that is not generally not the focus that I would want a game like this to take, it does do that aspect very well. Ultimately, it does a lot of great things and scratched most of the same itches that Ratchet & Clank did for me back in the day (and still does), but it feels more like the prototype for a bigger and better game, which I am hoping the sequels are when I get around to playing them.

There isn’t much to say about Super Mario 64 that hasn’t been said before. If you find yourself getting frustrated with the camera or the somewhat slippery controls, it’s important to stop and remind yourself that this game came out in 1996 and the fact that it’s even playable is remarkable. Admittedly, I’ve never been a huge fan of 3D platformers as a lot of times it feels like the only things to do are a basic jump and an attack button, but the impressive ways in which you can control Mario make for a consistently fun experience. I’d also be remiss if I didn’t mention the classic music which is so good it makes dire dire docks almost enjoyable. Ultimately, if you are someone who can look past some dated aspects of older games, you’re in for a real treat.

Me and my girlfriend played through this together and it was the perfect game for us. It’s challenging like the old games, but never got to a level that we stopped having fun. The gameplay is varied enough that we both ended up being better at certain parts and were able to take turns pulling the other through a tough section. Ultimately a great reminder of the magic of couch coop.

Reviewing this game is weird. Do you take into consideration that it was a disaster at launch? Or do you review it based on the state it is in present day? All I can say for sure is that I spent several hundred hours playing this with friends and it provided some my fondest memories.

This game was pretty heavily criticized upon launch and while I agree with most of the complaints people had, I can’t pretend like the Star Wars fan in me did not love it at the time. It had a lot of problems, but the fact that it brought back that same feeling I got from the original battlefront games allowed me to throw the blinders on and enjoy it.

Seeing as I missed the GameCube growing up, this was my first opportunity to play Metroid Prime. Despite technically being a first person shooter, the game does not necessarily emphasize that aspect, as it maintains the Metroid formula with an emphasize on exploration and atmosphere, which it does excellently. The bosses provide a challenge but are nowhere near the difficulty of the bosses in Metroid Dread. My minor complaints involve the large amount of backtracking required and the somewhat sluggish movement, but neither of these bothered me as much as the brightness problem. It’s possible that there is a hidden setting somewhere that you can change to fix this, but the darkness in some rooms became very frustrating to navigate. Overall, still a great game that does a fantastic job of taking what works in 2D Metroid and transferring that to a satisfying 3D experience.

I played this for the first time in 2023, so as someone with no nostalgia for this game, it’s remarkable how well a quarter-century old game holds up, which is a testament to how incredible this game truly is, and especially was in 1998. Games this old are always filled with tedium and annoyances, but with everything Ocarina of Time does right, they’re easy to look past. The existence of the water temple alone (which ranges from boring to downright miserable) makes it hard to call the game “perfect”, but then again there hasn’t been a game yet that is. If you judge it by modern standards, sure there is lots to criticize, but in the context of when it came out it’s as close to a masterpiece as you’ll find.

One of the best depictions of the character you’ll find. Fits right in with the high quality narrative driven games we’ve come to expect from a PlayStation first-party game. The excellent traversal and combat are more than enough to make up for the sometimes lacklustre side content and open-world activities.

Pretty much everything you expect from a Ratchet & Clank game. Does it innovate much on the classic formula? Not really, but it’s still a fun time.

I bought and played this because I want to play NieR Automata and I didn’t like it as much as I had hoped. The story and characters are the best part of the game, but there’s so much tedium in between to get to those moments that by the end I felt like I was grinding the game itself to see the second ending.

The first mortal kombat I had played since the SNES. Still fun to rip your friends heart out.

The Nemisis system alone makes this game worth playing. The combat is essentially just the Arkham model, but it’s satisfying and fun. Other than that it’s essentially an Assassin’s Creed game with a serviceable story.

Choosing to put the emphasis on gameplay rather than story was a risky one, but it proved to be the right decision. I never got tired of infiltrating bases and playing around with the extensive systems that the game has to offer. The story is fairly nonsensical, and only made about 10% more sense after going back and playing all the MGS games, but it never took away from the fun.

This review contains spoilers

Not only does this game significantly improve on the already solid gameplay of the first, but it takes a massive risk when it comes to its story. And while it clearly did not satisfy everyone, I thought it was incredible. The game explores a lot of themes and continues to lean on what made the first game so good, the complex characters. It’s been two years since I played this game and I still find myself thinking about the characters and their motivations, and there aren’t a lot of games that I can say the same.