Beautiful cutscenes, too ambitious (extremely Japanese) story that doesn't get developed in 3CDs, but an overall interesting thing to play.

The start is kind of slow, but the music and the general atmosphere keep you playing, you can feel that there's a big plot to develop underlying somewhere, but it comes abruptly at the end of one of the stages.

The scenarios are quite different but not as cool as the character design. The game gets pretty grim as you play, with sudden bursts of PS1 gore. This explosions are surprising because you don't feel that you're playing "that" kind of survival horror, at first this looks like teen oriented, but Galerians is quite graphic and even gets some beautiful and eerie ideas from HR Giger.

I like how expendable items are not shining or marked in any way over the background, makes fun to look for stuff.

Tank controls are awful, making things unnecessarily difficult. Combat gets interesting at, maybe, half of the game, bosses are tricky, one of the first ones is absurdly difficult to beat. Puzzles are easy, is mostly a finding keys mechanic. If the map will mark you and in which direction are you pointing... that will be really helpful. Saying this because I would love a remake.

If you can forgive the playability, you'll find a more than decent and interesting survival horror who tries hard to find its own personality.


Your dungeon crawler Tomb Raider!

With a heroine hardly covered by a leather thong, who's going to pick the guy?

I beated this game and I'm very proud of that. It's stupidly hard. Actually, it's like a 3D Ghosts'n'Goblins where you have to learn choreographies (jump-attack-double-jump-shoot, ...) and you die thousands of times. I'm sure most won't have the patience to beat the sh*t out of the last dragon.

The music is really cool! There are levels where you end making this choreographies to the beat of the drums that you're listening to!

Surprisingly, it gets pretty scary, when you're surprised by some silent mass of ugly polygons emerging from the dark.

Overall, a repetitive and sometimes annoying task, but I don't know, I felt really challenged by this game and felt really satisfied when I ended it at last, took my months.
It's only a CD, but yeah, you can squeeze dozen of levels there. Each one quite different from the other, I must say, and with a wide sort of enemies and bosses, but it gets repetitive at the end because even if there's a lot of variety, the insane amount of levels –or at least felt like that– makes it look repetitive.

Yes, I'm the kind of guy who played FFVII when it came out and now, on the future, tried this sequel to the saga.

I hated almost every minute of it. Despite cool graphics, good music, ... what the actual fck is this gameplay? You have to study a lot to learn how to fight properly and boost your characters and at the end... the game adapts its difficulty to your level! So, why fighting? What's the point? On VII, you didn't need to know all the secrets of Materia to have fun! I've actually beaten it two times and there are still things that I don't really understand.

Combats are slow, the animation of the characters and their reactions seem heavy, not dynamic at all.

Then suddenly you're playing with other characters and here you are again learning the backstory of a completely new set of characters when you were on the middle of something, and yes, it's impossible to know how to properly boost their abilities too, but who cares, it's pointless.

And then there's a stupid card minigame with a lot of rules that at the end is also pointless, but I can care a lot more about betting cards than the actual f
ck I can give about the characters backstories.

So you could be playing that on a Gameboy.

Don't think I'm going to know whats on the CDs beyond the first one ever.

I don't think videogames or survival horrors if you wish can get a lot better than this. This is an obvious milestone.

Haven't played anything like this.

I love the first Silent Hill, but I think that the story is shown in a very difficult way to follow. Not the case of Silent Hill 2, where you can get attached emotionally to the characters very easily.

Awesome music work by Yamaoka, again. Really cool graphics and cinematics. Combat its not its strong point but that ends up adding to the absolute terror you feel.


Really weird game, I haven't finished it.

It takes the absurd amount of NINE BLOCKS of your memory card per saved game and it takes its time to save and load, but I've seen them worse.

I don't find the charm of this game's mechanics, but I love the dark story, the music is quite cool (the one on the loading screen specially) and the concepts are attractive: setting traps, making monsters out of your prisoners...

But at the end of the day, talking about what you have to do, it feels very clumsy and unsatisfactory, so I haven't finished this one, despite that his malignant aura attracts me... I think I'll give it another chance someday.

It's my first contact with PE and yes, the year is 2021. Would love to get my hands on the first one.

I really liked this one. Despite the constant "inventory" full, despite that there are lots of objects that –having completed the game– I don't know how to use, despite that I learned to use Parasite Energy at half of my second mission, despite that I didn't understand the story very well... damn, those combats are clumsy and fun.

I've been playing survival horrors for the last year and adding RPG elements to this one was a great idea. Survival horrors mostly base on saving bullets and avoiding combat when unnecessary: not this one. And it has its horror moments and it's puzzles can't consider it another thing.

Also, it has its secrets, I didn't check a guide to complete it, but I checked a video on youtube on how to defeat the final boss (love boss battles in this one) and the youtuber had extremely powerful weapons and ammo that I haven't even seen.

Obviously far from perfect (music for instance can be disappointing) but a surprisingly addicting game, I think I've never had that much fun killing monsters with the infamous tank controls.

I got the bad ending. With this in mind and the hidden weapons thing, I think I'll give it another ride someday.

Really liked it. Heather is the most likable main character of this 3 first installments. It has an annoying teenager personality that you learn to love. Yes, obvious remarks ("it's a table") still there, but usually Heather gives her opinion on what she sees. This might look trivial, but I think it's great that we see what the main character thinks, not the main character delivering information to us, the players.

This is a sequel to the first Silent Hill and makes that confusing story a lot clearer. Cutscenes are fantastic, but I have to say that they exaggerated a lot movements and facial expressions, specially on Heather.

Animation and movement look very fluid, monsters are cool and have some AI. Bosses still stupid, I find that a constant in the saga. Sound and music are amazing –thanks again, Mr. Yamaoka–. I love how sound effects make you feel that here you are again, playing this scary game saga. At times, I didn't want to do anything that would trigger a sound effect: a closed door, an open door, I didn't care, everything was scary.

Sometimes I had to hit PAUSE and take a breath: I think this is probably the scariest one of the first trilogy. Or not. I don't know, but it's as scary as it gets.

As a fan of the saga, I feared disappointment, since I love SH and SH2. Ha!

Mandatory for any survival horror fan.

Not a great game but a more than decent survival horror.

It has become a cliché to define it as "RE but with dinosaurs!", but it's because that's absolutely true.

Same clumsy tank controls, but yeah, in RE1 there were some moments where you were allowed to chill: zombies are slow, don't open doors, don't have more than one type of attack... Dino Crisis has focused on destroying that quietness that comes when you understand what enemies can and can't do.

Decent voice acting, but music is not great and the plot is too complex and doesn't get scary. Some puzzles are fun, but are logical games that hardly are integrated into the narrative, more than riddles. It makes sense in a way: it's a more sci-fi survival horror than RE.

It's quite hard and the ending part assembling the generator was tedious to me. Avoiding dinosaurs –some with an unpredictable respawn–, saving bullets, feeling totally overwhelmed by the situation... that was the cool part.

It has its moments.

Clock Tower 4? Clock Tower 3's young cousin? Lots of shared SFX. This one is less cartoony, feels more adult and grim.

Great game! Amazing graphics, absolutely unnecessary but absolutely enjoyable jiggle action by the main character, Fiona.

The feeling of defenselesness is a shadow that falls along the whole gameplay. You don't have the magical girl moments of Clock Tower 3 when you finally beat your abusers in a combat, instead you have to find the way to survive them.

Fiona can only hit with weak kicks and gets easily tired of running. Luckily, you've got the awesome dog Hewie! It's lovely to win Hewie's trust and to become worried about him, love the simple relationship Fiona develops with him.

Gameplay is OK. You feel your movements as free, but sometimes to activate something or to open a door becomes a calvary and usually you have someone chasing you for killing, raping you or worse, the game gives a vague idea of the outcome with disturbing sound effects when you reach the game over screen.

It's like the story doesn't feel complete. Would love to have a sequel, it seems like in Clock Tower 3, the game doesn't develop all the lore that it hints.

Music is pretty good. It knows how to become a chasing music in a moment, that gets you on your nerves in a cool way.

Puzzles aren't really hard, it's more an exploration-survival-horror as Clock Tower 3 was, usually it's easy to know what you have to do next, but you end up losing lots of time getting anywhere because this castle is huuuuge. I loved that feeling, visiting lots of huge rooms made me overwhelmed by the scenarios size and design. The map is better than the one in Clock Tower 3, but not as good or useful as the one given in any Silent Hill, I ended up almost not using it.

A survival horror fan absolute must!

Animation is really beautiful in this game, I think its one of its strong points.

Its tone is confusing, very cartoonish, very violent and suddenly very sailor-moonish (?). Feels like a prototype of the more serious and grim Haunting Ground. They share aesthetics, menus, sfx and some plot elements.

Even with that weird tonal combination, I was really scared playing this game. I loved the crazy plot, the main character Alyssa and even his goofy friend-maybe romantic interest Dennis.

Each cut-scene is absolutely delicious and I love the concept of fleeing all the stage and finally get to combat your enemies. The mechanics are simple, but hard to master and really addictive.

This game is really sure of what he wants to do and about its crazy story and, even though is short, it has been a refreshing surprise to me, a survival horror fan, and it ranks to my favorites.

Would love to have a Clock Tower 4!!!

Extremely similar to the first one, but even scarier. Weird enough, I beated it without using the power spheres, just upgrading the camera.

The final boss's design is one of the most frightening things I've seen in a horror game.

Another must for the survival horror fans.

I'll write a more detailed review once I beat it, but I'd like to say:

If I didn't know about this PS1 game, and somebody described it to me, I would call bullshit. It looks like a creepypasta.

...

I don't know. I had to watch a walkthrough maybe twice before beating it because you can easily get stuck, this also probably happened because I couldn't play it straight and had to shelve it for a week or so between sessions.

I don't understand why it happened to feel REALLY SCARY to me. Cammon, it's just a massive (well, not that massive) amount of polygons chasing you and the AI is not that intelligent.

I didn't understand some stuff about the mechanics and I teamed with Naomi the whole game and I didn't know that that helped me with showing the monster ("the hybrid") on the map when it was close. Even with that, I was some times scared shitless. I play lots of survival horrors and this simple (but strange) game scared me a lot.

Very original but it ain't that fun to play, didn't like the puzzle mechanics very much, mixture of use this with that like in a graphical adventure.

But man, it's fascinating how weird this game is and gets. I'm proud of having it finished!

If you liked 1 and 2, for sure you're going to like 3.

Funny similarities with Silent 4: The room (which I happened to beat just before this one):

–There is a "weird world" (The Dream Palace here) and the "normal world": your apartment.

–You switch between one and other by waking up.

–Candles to keep ghosts away.

This already makes it quite different to 1 and 2 and I love the apartment interchapters where you investigate with the help of Miku.

The game has a lot to tell and it's really cool the way that you keep notes that summarize what you have discovered, I've spent a lot of time reading with delight. I feel that's not necessary to beat the game if thats what you want to do, but the third installment has imo the most comprehensible story and the one where you can empathise the most with the main character, Rei. It's a game about loss and you can feel Rei's gloom.

Also tries to mix it with both 1 and 2 and it's really cool when you visit locations that look familiar.

I didn't like combat very much, too based on fatal frame and pressing the button at the right moment for my likings, but it's not really relevant.

Very beautiful and haunting game. For sure you have to play this one if you enjoy horror. I don't think it's the scariest of the 3 (I'll give that achievement to the second) but it's really scary anyways. Great ending for the PS2 saga.

Loved the story, love the music, love the a e s t h e t i c s, great ideas at play...

But I got lost billions of times and when I found ANOTHER room full of puzzles that consist in pushing and shoving giant cubes, I abandoned it.

Really annoying, can't believe it's so loved.

I liked the idea of playing with something that is like, uh, "sexyness on PS1"; the intro with polygonal sexy girls was delicious in its absurdity.

But this is unplayable. I really tried to end THE FIRST MISSION and the clumsiness of the controls made it impossible and there are no save points to soften the difficulty, so I had to start the game from zero over and over. And I'm really patient with videogames, I've tried like 10 times.

There's something attractive beside the polygon tiddies anyway, but(t)... those controls, man. Anyway, I'm sure that I'll give it another chance someday.