Like most RPGs, –or at least this is my experience– if you look for a guide or walkthrough when you get stuck you suddenly discover there is a lot (and I mean A LOT) hidden: secret items, weapons, scenarios, techniques... and people know how to use those hundred items that you tend to ignore.

Anyways, Koudelka is not a hard game and it's pretty unique. The enemy and character design is quite cool and only gets repetitive once you're almost at the ending, the story is compelling, the voice acting is totally out of the league of any other Playstation game and even if the gameplay os quite slow (while fighting, characters take a few seconds to react) I found it fun. I loved the cutscenes and it can get pretty parasitevesque.

On the bad side, the music, although it drags you in, can get monotonous, there are basically two themes: regular fight and boss fight. Controls are crazily clumsy, but you get used to them after a couple... hours. And you can get lost and miss that f*cking door because of absurd camera angles.

Even being 4 CDs it's not that long. It's a unique thing and even if it doesn't excel at being a horror game nor a RPG, it's fun to play and it looks beautiful. And yeah, I agree, they should call her Kooldelka.

2004

Does Kuon deserve its cult status?

I've payed for it, I'm dumb enough, but I'm a sucker for horror from the PS era, so here are my two cents:

The Oh Yes:
–The AESTHETICS: They can remind you of Fatal Frame and they're really cool. Beautiful cut-scenes and scenarios. Good loking game.
–It can be GUROTESUKU (grotesque): Specially some bosses, they can surprise you in that aspect.
–The PLOT: It's really original and you can follow it without a problem (and we know that Japanese narrators can have some problems telling understandable stories).
–JUMP SCARES: It has some of that and I think they're nice.

The Meh:
–MUSIC: Sometimes cool and tense, but not a lot of variation or different themes.
–PUZZLES: You can't call them that. Take this here, take that there. Disappointing.
–The DUBBING: I actually liked it, but I would have chosen to listen to the Japanese actors if I could.

The Oh No:
–COMBAT: Not as bad as Rule of Rose, but pretty clumsy and predictable. Smashing buttons most of the times.
–The MAIN ENEMIES: The Gakis are the main enemies and they're not scary at all. They're pretty stupid and predictable. They can kill you easily, but I actually liked that.
–To BEAT THE GAME: You practically have to do the same three times. But I've got to say that the part with Sakuya in the mountains is the best part of the game, pretty tense and scary. Surprising and gory instadeath there, be careful.
–EVERYTHING IS AN OBSTACLE: You play as some cool exorcist powerful girls in the three scenarios. They're tough and pretty, but they can't avoid ANYTHING in the ground. If you'd like to stop them, you'll only need to place a broom on the floor. To put a real example, a corpse in a hallway: you can't pass through it. It's stupid. They also are like gigantic and can't pass between obstacles unless the space between is two times their size at least.
–The character FONT: I know, I know, but it's awful. It's cheesy, like trying to be traditionally Japanese looking.

––

Overall, I don't regret playing it, but I did it mainly for the story. Silkworms, man. Lots of clues and texts as usual in survival horror, and they're delightful. But it's not really fun to play. Would watch the movie, though.

It reminds me to Rule of Rose in that aspect: cool story (bro) but not a great videogame. But in this case, the story is not as good but also it's not remotely as painful to play as Rule of Rose is.

Besides its undeniable historic importance, this game is quite cool. But to see that, you should be able to forget painful graphics (polygon pointy tiddies lol) and very clumsy controls.

You know, I'm quite tired of lovecraftian stuff in horror, but this game unashamedly did the HP thing and it's 1992, so I forbid it.

What I love about this game as a game are the puzzles, the cheap instadeaths and that it can be quite eerie with three or four polygons here and there. And what I love as a piece of Horror Gaming History is to see what stuck around in future games and what not. Most of things did.

It's fun to see where all it started. And it's a very short game, so if you want to pass Horror Game History 101, I recommend that you play it (it's on GOG, come on) or at least watch a gameplay.

2003

I'm developing Stockholm's Syndrome with (Forbidden) Siren.

As Paul from 'Petscop' said; "This f*cking game"

==

Now that I've completed it, I can say this game is... addicting and unfair.

Some of the puzzles are almost impossible to solve. And believe me; I'm not speaking about the classic "try every item you have with every interactive object you find", that can work SOMETIMES.

It's one of the hardest games I've ever played, it took me like 2 hours to pass through the third mission, just getting used to its mechanics.

It has something that makes you wanna play it, I felt really dared by it. Maybe it's the story, maybe it's the cool graphics, loved that weird aesthetic decision. I also love Japanese horror games that are not at all ashamed to be Japanese and this is one of the japanesiest, very J-Horror in the sense that the characters feel very contemporary. It's creepy and tense, but not the creepiest. As you'll probably have to replay the same stage dozens of times (not exaggerating at all) you end up not feeling fear at all until the next scenario.

It's a very cool gimmick to play with so many different characters that, surprise, HAVE A PERSONALITY AND CHARISMA, they're not the usual blank slate of Generic Main Character thats usual in survival horror. I really loved playing as the little gir, Harumi Yomoda, she has one of the most terrifying scenarios.

Unfortunately, I had to look for a guide more than 5 and less than 10 times. I can say that maybe a third of this times, I couldn't have solved it by myself even with all the time of the world. Well, maybe adding 10 more hours of game, and this game is LONG, it took me 40 hours to beat it.

But I don't know, I've played lots of survival horrors and Siren is a very special one.

It's so hard and unfair that is almost broken, but you learn to love it despite its flaws and despite that this game most of the times hates you, the player. As a toxic person, it will reward you sometimes for instance not making you start the stage from the beginning, but that's it.

Oh! They told me that when they ported the game to modern PS you could see other people's achievements. Most of people didn't get to the point where you can select mission, maybe thats the first fourth or fifth of the game (the easy part), so if you got to the ending, feel proud like me.


Tim Burton has tried to do this thing for ages and he hasn't been able.

Very sinister and unnerving game. Veeery unbalanced game: The playability is AWFUL. The combat mechanics are the worst thing I've seen in my gaming life. Bosses can get very frustrating because of this.

But I rated it 4 stars, why is it? Mainly, because of the story. Because of the cut scenes. Because of the characters. Because of the soundtrack. And because it's genuinely creepy and knows how cruel child can be in a somewhat realistic way. It's not kids being plainly disturbing (a horrible cliché that we tend to see a lot in horror movies) but instead kids being disturbing in a childish playful way.

Even if the mechanics can be boring (and sorry but I don't love Brown as much as I loved Hewie) I played it with delight because I really wanted to know what happened next. Yeah, some people here are right: It's like a movie, so make a movie instead of a videogame. But playing it made me feel this awesomely creepy movie crawl under my skin.

The fact that it's almost a broken videogame can make it even more sinister. Like you're playing a prototype or a cursed banned game that you found in a yard sale.

Fails in very basic videogame items, but excels in the others. Superb game and very well deserved cult status.

If you analyze this game coldly, it's almost insulting to see that from the original RE, the only new things are:

–A dodging ability that you can only use by mistake (or maybe I'm clumsy)
–A 180º turn: VERY USEFUL, I've got to say, it lets you forget a bit the usual (and terrible) tank controls
–A powder thing mechanism instead of regular ammunition findings (quite absurd)

But there are 2 things that are quite cool:
–Randomization of enemies and goodies and...
–Nemesis. That guy saves this game from being almost identical to RE1 and RE2. Love his random apparitions that make you feel unsafe and the orchestral leitmotiv that goes with him.

The "RE but now in the streets of a Raccoon City!!!" is a very false gimmick. You don't feel any freedom at all; the city is the new Mansion/Police Station. And when you're finishing the game, ta-da: boring secret lab final part.

The story is absurd (or maybe you could say "Japanese") as always, but man, this game is called "Nemesis" for a reason.

I've been critical but I said that it's when you think of it coldly. I had a lot of fun playing it for the first time (the year is 2022). It's a cool game if you liked the other two. Has pretty tough and tense parts and the dread of surviving horror is there for sure.

Same thing, but I love the thing. A must.

Really fun to play almost 30 years after, because this game tried lots of stuff that most videogames haven't. Therefore, it's not intuitive how to play it and lots of the mechanics seem obscure. I'm the kind of guy that finds that fun/intriguing.

I haven't played it before 2022, so I'm in theory free of the nostalgia element, but man, there's a cool vaporwave music video that could be done from here and I love that. I feel that the 2D pixel art trying to be 3D and other aesthethic forms are imitated today by lots of indie games.

It's really cool to, like in a good b movie, feel like you are absolutely unaware of what the movie (videogame in this case) can and can't do.

Yeah, it's true, it's extremely slow but also extremely different to any other PS1 game (I know it's a Super Nintendo Game, but I played that port) that you have played. I won't consider it a survival horror anyways, because you don't have to save bullets or anything like that, but who cares. Gave me some pretty good scares.

And, OF COURSE, if you love Italian 70-80s horror movies (that me lol) it's an absolute must, it's the closest you can get to play a Phenomena videogame.

I donth think it's worthy to play for the gazillion endings (maybe I'm saying this because I got a good-canonical one) but I'd also say it's pretty short.

Best a e s t h e t i c s in a horror game!!! Love it!

Loved the graphics, the way that it's that 2000's spirit bottled, the design is beautiful, the feel of running, my god, what a trip! Even the stupidity of the story is lovable, its 2008, man!!

BUT I got to a point where I didn't know how to get to the next step. And I tried, tried, tried... and made it! BUT I didn't even know how. Not only that I didn't know which buttons I pushed: I didn't understood which movements supposedly did my character to get there.

That frustrated me a lot because the feeling of getting to a similar point terrified me and made me abandon the game.

And I'm afraid that someday I will want to play it again and I'll get to the same conclusion after hours of fun because Mirror's Edge is a REALLY COOL game and quite a unique thing. It is a bit eco-"Poochie the dog"-2000's-ohsociety-canyourelatetothis and I love that.

There's something about this game that makes me return to it over the years. I've played it first with like 12 years on PC.

It's really, really difficult simply to stay alive, let aside win (I always play with no objective, just construct).

I even purchased the PS1 version to see if I was able to survive more time or something (and also being older and, ehm, wiser), but it is equally difficult or should I say more difficult because I haven't got the PS1 mouse.

Very personal sense of humor, like a Bullfrog game and consistent design (although of its era).

I don't know, its fun even if unbeatable.

I liked the idea of playing with something that is like, uh, "sexyness on PS1"; the intro with polygonal sexy girls was delicious in its absurdity.

But this is unplayable. I really tried to end THE FIRST MISSION and the clumsiness of the controls made it impossible and there are no save points to soften the difficulty, so I had to start the game from zero over and over. And I'm really patient with videogames, I've tried like 10 times.

There's something attractive beside the polygon tiddies anyway, but(t)... those controls, man. Anyway, I'm sure that I'll give it another chance someday.

Loved the story, love the music, love the a e s t h e t i c s, great ideas at play...

But I got lost billions of times and when I found ANOTHER room full of puzzles that consist in pushing and shoving giant cubes, I abandoned it.

Really annoying, can't believe it's so loved.

If you liked 1 and 2, for sure you're going to like 3.

Funny similarities with Silent 4: The room (which I happened to beat just before this one):

–There is a "weird world" (The Dream Palace here) and the "normal world": your apartment.

–You switch between one and other by waking up.

–Candles to keep ghosts away.

This already makes it quite different to 1 and 2 and I love the apartment interchapters where you investigate with the help of Miku.

The game has a lot to tell and it's really cool the way that you keep notes that summarize what you have discovered, I've spent a lot of time reading with delight. I feel that's not necessary to beat the game if thats what you want to do, but the third installment has imo the most comprehensible story and the one where you can empathise the most with the main character, Rei. It's a game about loss and you can feel Rei's gloom.

Also tries to mix it with both 1 and 2 and it's really cool when you visit locations that look familiar.

I didn't like combat very much, too based on fatal frame and pressing the button at the right moment for my likings, but it's not really relevant.

Very beautiful and haunting game. For sure you have to play this one if you enjoy horror. I don't think it's the scariest of the 3 (I'll give that achievement to the second) but it's really scary anyways. Great ending for the PS2 saga.

I'll write a more detailed review once I beat it, but I'd like to say:

If I didn't know about this PS1 game, and somebody described it to me, I would call bullshit. It looks like a creepypasta.

...

I don't know. I had to watch a walkthrough maybe twice before beating it because you can easily get stuck, this also probably happened because I couldn't play it straight and had to shelve it for a week or so between sessions.

I don't understand why it happened to feel REALLY SCARY to me. Cammon, it's just a massive (well, not that massive) amount of polygons chasing you and the AI is not that intelligent.

I didn't understand some stuff about the mechanics and I teamed with Naomi the whole game and I didn't know that that helped me with showing the monster ("the hybrid") on the map when it was close. Even with that, I was some times scared shitless. I play lots of survival horrors and this simple (but strange) game scared me a lot.

Very original but it ain't that fun to play, didn't like the puzzle mechanics very much, mixture of use this with that like in a graphical adventure.

But man, it's fascinating how weird this game is and gets. I'm proud of having it finished!

Extremely similar to the first one, but even scarier. Weird enough, I beated it without using the power spheres, just upgrading the camera.

The final boss's design is one of the most frightening things I've seen in a horror game.

Another must for the survival horror fans.

Animation is really beautiful in this game, I think its one of its strong points.

Its tone is confusing, very cartoonish, very violent and suddenly very sailor-moonish (?). Feels like a prototype of the more serious and grim Haunting Ground. They share aesthetics, menus, sfx and some plot elements.

Even with that weird tonal combination, I was really scared playing this game. I loved the crazy plot, the main character Alyssa and even his goofy friend-maybe romantic interest Dennis.

Each cut-scene is absolutely delicious and I love the concept of fleeing all the stage and finally get to combat your enemies. The mechanics are simple, but hard to master and really addictive.

This game is really sure of what he wants to do and about its crazy story and, even though is short, it has been a refreshing surprise to me, a survival horror fan, and it ranks to my favorites.

Would love to have a Clock Tower 4!!!