Solarek
2011
2006
2019
2021
I got Inscription after a friend said it’s a cool card game that I’d enjoy based on how much I love games like Slay The Spire. I got absolutely nothing spoiled and if you’re like me, please stop reading reviews and go get the game, it’s well worth it.
(Slight spoilers, nothing story-wise though)
I’m still in awe of how much work and heart has been put into this project. What starts as a standard, fun card game, quickly evolves into a combination of escape room type puzzles and so many different playstyles that every minute of it feels fresh, thrilling and so, so fun.
The whole gameplay is constantly changing, the settings, game rules and mood is evolving so fast, one could say that there should be a roguelike version of the game, so you can keep playing and having fun with different cards and challenges. I’d even say that if Inscryption spawned a standalone roguelike expansion, maybe with multiplayer and even more cards, it could cement its place as one of the best card games out there.
(Slight spoilers, nothing story-wise though)
I’m still in awe of how much work and heart has been put into this project. What starts as a standard, fun card game, quickly evolves into a combination of escape room type puzzles and so many different playstyles that every minute of it feels fresh, thrilling and so, so fun.
The whole gameplay is constantly changing, the settings, game rules and mood is evolving so fast, one could say that there should be a roguelike version of the game, so you can keep playing and having fun with different cards and challenges. I’d even say that if Inscryption spawned a standalone roguelike expansion, maybe with multiplayer and even more cards, it could cement its place as one of the best card games out there.
2021
It Takes Two makes for a great follow-up of A Way Out, and surpasses its predecessor in every possible way.
The gameplay is really fun, the game constantly changes with its levels so both of the players don’t have time to get bored. Well, for the most part at least, since its almost 12 hour runtime can drag a bit, especially in some levels that are, frankly, just too damn long for their own good. And the constant changes also mean that the gameplay doesn’t have much depth and that can also hinder the enjoyment a little bit.
The presentation is stellar, I loved that the game treats itself without much seriousness, and it goes pretty wild with some levels. It has some problems with optimisation on PC though, in some moments or PCs were struggling to keep up, while others were perfectly fine.
The story, while not particularly groundbreaking, is wholesome and most importantly - the two main characters are really likeable and relatable.
Overall the game is immensely fun, it has many memorable moments and it can even get some laughs out of you. Get yourself a Game Pass sub and play it with your friend or the significant other!
The gameplay is really fun, the game constantly changes with its levels so both of the players don’t have time to get bored. Well, for the most part at least, since its almost 12 hour runtime can drag a bit, especially in some levels that are, frankly, just too damn long for their own good. And the constant changes also mean that the gameplay doesn’t have much depth and that can also hinder the enjoyment a little bit.
The presentation is stellar, I loved that the game treats itself without much seriousness, and it goes pretty wild with some levels. It has some problems with optimisation on PC though, in some moments or PCs were struggling to keep up, while others were perfectly fine.
The story, while not particularly groundbreaking, is wholesome and most importantly - the two main characters are really likeable and relatable.
Overall the game is immensely fun, it has many memorable moments and it can even get some laughs out of you. Get yourself a Game Pass sub and play it with your friend or the significant other!
2019
After hearing so much about this game I’ve finally decided to try it out and wow, pretty much everything you may have heard about it is true. And if you haven’t heard about it, just do yourself a favor and don’t read anything, go in as blind as possible and you will get an unforgetable experience you’ll be wishing to forget just to be able to live it all over again.
On the surface, Outer Wilds’ premise doesn’t really sound that exciting, you travel from planet to planet, reading countless logs left there by an ancient civilisation. However, the sense of mystery surrounding that solar system and the feeling of being the explorer of an unknown, long forgotten wild world full of mysteries is just outstanding. No other game has made me feel so immersed, not on the level I’d be actively thinking about its puzzles, trying to write them out on paper to understand the laws this world is built upon.
The sense of adventure is multiplied by the fact everyone’s adventure can look entirely different since the puzzles aren’t linear and with a little thinking, or luck, you can get to the solution without having it explicitly told to you by the game.
The biggest praise to Outer Wilds I can give is the only complaint I have with the game - I won’t ever get to experience it freshly again. In the age of seemingly every single AAA game being designed to get the player hooked for as much time as possible with countless battle passes and updates, this small indie gem is out there, reminding us why video games as a medium are so unique.
On the surface, Outer Wilds’ premise doesn’t really sound that exciting, you travel from planet to planet, reading countless logs left there by an ancient civilisation. However, the sense of mystery surrounding that solar system and the feeling of being the explorer of an unknown, long forgotten wild world full of mysteries is just outstanding. No other game has made me feel so immersed, not on the level I’d be actively thinking about its puzzles, trying to write them out on paper to understand the laws this world is built upon.
The sense of adventure is multiplied by the fact everyone’s adventure can look entirely different since the puzzles aren’t linear and with a little thinking, or luck, you can get to the solution without having it explicitly told to you by the game.
The biggest praise to Outer Wilds I can give is the only complaint I have with the game - I won’t ever get to experience it freshly again. In the age of seemingly every single AAA game being designed to get the player hooked for as much time as possible with countless battle passes and updates, this small indie gem is out there, reminding us why video games as a medium are so unique.
2012
One of the most tiring gaming experiences I’ve ever had. 25 hours of pure boredom, pain and cringe. Sometimes the game has a nice so-bad-it’s good moment, but it’s always overshadowed by the gameplay which is riddled with bugs and overall lack of QA. Honestly, how can a coop game not think about pausing the enemies while in cutscenes? The number of times I or my partner have been killed right after a cutscene is just astounding, and it always feels bad and unfair.
2020
It starts really great, the beautiful world just oozes style and the gameplay is challenging but mostly fair. When the charm expires, the game’s flaws become too hard to go unnoticed, mainly the repetitive nature of most tasks makes playing Tsushima a chore. I really hope they will address those shortcomings in the sequel though, it has an incredible potential.
2019
2018
2016
Having played a lot of samey, repetitive open world games from the hand of Ubisoft and others, BOTW finally made me see the beauty of freedom. It didn’t drown me in countless objectives and icons on a minimap. Maybe that’s where the true genius of BOTW lies - in the fact that it trusts both the player and itself in finding the adventure and making the most out of it.
2017
2015