19 Reviews liked by SonAlpha


This was my first Yakuza game, and it completely hooked me into the series. I'm glad I was recommended this because I think I found one of my favorite series outside of Persona and Danganronpa.

To start off, I'll talk about the story. This was the main reason I kept playing. It has one of the most realistic and engaging stories I've seen in a while. It feels so genuine, maybe helped by the fact that there's no supernatural elements (unless you count Ichiban's schizophrenia, lol). Its characters are definitely its strong-suit. I think in the beginning, it was very slow, which is why it took me a bit to finish this, but once it picked up, it picked up. I can't compare it to any other Yakuza games yet, but I assume that's how it usually is.
Story: 9.5/10

Next is my second favorite part about this game: the music. I don't see it discussed a lot, but this is some of the best soundtracks I've heard in a while. It completely pumps you up during fights and 100% adds to the tone of the story.
Music: 11/10

Next is the gameplay, which is iffy for me. I love turn-based combat, but there's a lot about this one that is off to me. Not only are the moves terribly balanced (Joon-gi Han's head trauma, god) but pretty much 75% of the moves on each character are useless. Idk what was going on in Sega there, but yeah. I also hate how the auto mode doesn't fast-forward, because god are the animations long as hell. I kind of dreaded running into Sujimon... As for the boss fights, I had a hard time with a lot of them, but that was what made theme exciting for me. I absolutely LOVED the challenge of the boss fights. It always felt good to defeat them. For the RPG aspects of the gameplay, it felt like there was too much for you to do. Not only were the side quests like, way too much, but there were TONS of things you could do and it just felt overwhelming. I decided to ignore most of them and focus on the story. If I didn't. I probably wouldn't have finished this game.
Gameplay: 7/10

For the voice acting, I played the dub. I think the dub voice actors did an amazing job, as much as it's criticized. Kiryu and Majima's voices were... odd choices, though. I love Robbie Daymond, so of course I loved Zhao's preformance, but I also adored Joon-gi Han and Ichiban's. I love how Joon-gi Han actually has a Korean accent, and how low and chill it is. when I listened to his Japanese voice, I felt it didn't fit his sort of melancholy tone to his character. Ichiban was just perfect. He perfectly captures the goofy but also rough-tone of his character. Props to these dub voice actors; you do better than most English dubs.
Voice acting: 9/10

Overall, I fucking loved this game, and it'll probably go down as my favorite ever. Thanks for teaching me capitalism and family, Yakuza 7.

This game exceeded even my highest expectations in almost every way.

I could talk about it for hours but as with Remake I don't think it's possible for me to do it justice, it's peak. I've spent over 200 hours with FF7 Rebirth now and I could easily jump back in for a 3rd playthrough today.

This game is such an achievement, and home to some of the most beautiful scenes, characters and music in memory. If the final part is able to do even half as many things as well as this does, then we're in for a phenomenal trilogy of games.

As an aside, getting the platinum for this was insanely fun and surprisingly easy ... until the last few combat simulations. It took me around 40 hours over 5 days to get them done. I am begging that part 3 is easier šŸ„¹
Thanks for reading folks, hope you're all doing well!šŸ™

Xenoblade Chronicles 3 was a game that I adored so, so much, that I couldn't bring myself to start writing a review for it. I could talk about that game for hours, and yet, I'm lost for words.

There is no way to properly explain the way this series hits any more. Half the reason I never tried writing about XC3 was that so much of what I wanted to say would touch on spoilers in one way or another, and given the nature of this expansion the same is going to apply here. (So this is more a rant summarising my feelings on this series as a whole)

One thing I will say, however, is that I am honestly devastated that my memory is as bad as it can be, in particular with this franchise. I have loved, loved all 3 parts of this trilogy but if you asked me to even summarise one of the first 2 games I'd get maybe 5% of the story right, it kinda sucksšŸ˜­

I'm pretty confident that 3 is my favourite, and not just for recency bias, but the combat, the party, the world, the story, the relationships and development of the characters.. It is truly deserving of the label peak because it genuinely sits at the top of the JRPG mountain in my opinion. I fucking love that game dude, they even added a navigation line to follow!
(Unfortunatley, this expansion removes that again šŸ˜­ 2 games and 2 expansions to finally stop me from getting lost only to rob me of it again, wounded!)

Anyway if you can't tell I'm already losing myself, these games have got me bad, man. It is all heart, I have no brain, no thoughts (no memory šŸ˜”) - I barely understand myself how they've touched me this much, but there's an undeniable charm and sincerity to them that's really just šŸ˜©

To make some comments about Future Redeemed specifically, I fully understand the reasoning behind Matthew et al, but I can't help but wonder if I'd have preferred somehow getting to bring things to fruition with familiar faces. Matthew is great don't get me wrong, but his specific personality archetype is an interesting one to go with for the main character of this expansion lol.
Also, without saying anything else: Holy shit the glow up, the future is not the only thing being redeemed god damn.

Final thoughts I think I preferred the combat and overall dynamics in the main game vs this, and locking arts and accessory slots behind finding rare items instead of your player level is kinda oof, but I got by. It felt a bit like XC3 but stripped back a little instead of further improved which is a shame, but with the bar set by XC3 I really don't think there was anywhere to go but backwards anyway.
Difficulty wise there was one boss near the end that was a huge spike for me, but admittedly I'd been playing somewhat lazily until then anyway and it didn't take too long to overcome it.

Overall: this is insane. This series is nothing short of beautiful and if you don't believe me then the soundtrack alone can prove you wrong with ease. I don't know if I want more or not but I definitely want more of something from this team. Do not let British voice acting put y'all off these games bro, yes I know XC2 sounds kinda goofy but you can play in Japanese if you must and even if you don't I guarantee that the voicework does not detract from how good they are. (Also Mio and Nia's accents are too good to pass up on smh shame on you)

Thanks for reading to all who did, hope it's okay that this is just word vomit but I really wasn't kidding when I said I have no words. Hope you're all having a wonderful December and enjoy any festivities you may or may not partake in. Until next timešŸ™

Gears 5 is the best looking, best playing, most compelling game with the best story in the series to date.

Growing up, I was an Xbox gamer. Sure I had a DS and my family had a Wii because so did everyone, but the majority of my gaming time was spent on Xbox. Naturally because of this I ended up playing a good amount of the Gears series. Despite that, I actually never beat a single one of them. Eventually I moved on to Playstation and hadn't looked back since. That was, until this year. Seeing the great value of gamepass and how the future of exclusives was really starting to look up (barring the Redfall setback), I decided it was finally time to return to my gaming roots. As much as I was excited to be able to play things like Hi Fi Rush or Starfield, honestly one of the biggest incentives to get one was to play a series I had always liked but never given the treatment it deserved.

And that brings us here, now. A few days past a month of owning an Xbox, and I have played through all 5 numbered entries and Judgement. The original trilogy is not without its flaws but were all a very fun time, with 3 feeling like a fitting conclusion. Of course its a mega popular series though, so obviously things weren't gonna end there. First was Judgement which, well, its not very good. Its not bad either, I liked it. But... the gameplay changes are very clearly a step down from the trilogy and the story wasn't particularly interesting at all. As a spinoff being developed with a different studio, it was understandable that it was significantly weaker than the main games. The new control scheme meant to be more like Call of Duty didn't help.

But then there was 4. Looking amazing, feeling great to play, absolutely awesome set-pieces. But wow. As a setup for the future of the series, it does a piss poor job. The story feels both padded and incomplete. There's a long stretch in the middle that feels entirely designed to make the game longer, but my jaw dropped when the credits rolled because it felt like half a game worth of plot. It introduces three new main characters in JD, Kait and Del but does barely anything with JD and Del is literally a nothing burger of a character. Combined with how the new characters in 3 and Judgement are treated (Jace, the most useless man to ever exist?), the series seemed to have a serious issue with providing anything interesting for the characters beyond the core 4 (That being Marcus, Dom, Baird and Cole). I still enjoyed 4 but it was hard to feel anything but disappointed coming off from the end.

Now its finally time to talk about the actual one that I'm reviewing! Gears 5 fixed just about every issue I had with the series. JD's character is genuinely interesting, Del turned from a complete nobody to such a bro that he's top 3 characters in the series for me. They finally start to treat their female characters with a little more respect by not killing them offscreen or doing nothing with them by putting Kait front in center as the new protagonist. They finally make the gameplay more interesting by having two big areas with optional objectives, as well as upgrades you can work for. The open areas are really great, and even if the side locations aren't anything amazing what they do do is give great room for character development and by the end of the game I really liked and cared for the whole cast, something that hadn't happened for me since 2. Another thing I really liked was the game letting you make a story effecting choice near the end. It doesn't really effect things much for now as obviously by that point the game is almost over, but assuming Gears 6 doesn't discard this altogether - it really makes me even more excited to see how the series continues to evolve with more choice and options.

All this is to say is that Gears 5 is by far the best in the series, and after Judgement and 4 I'm very happy that my binge has ended on a high note. This year is absolutely stacked so I need to focus on other things for now, but I do look forward to trying out Tactics in the future. Gears 6 can take all the time it needs, but I'm more excited for it than just about any other Xbox property. Not to mention finally being able to play a multiplayer mode that isnt completely dead <3

Also, couldn't figure out where to fit his in my review but even though all games in the series have plenty of funny moments, this made me laugh out loud several times without betraying the darker tone and I really appreciated that.

Nancymeter - 90/100
Achievement Completion - 8% (20/181 - ffs lol)
Time Played - 12-13 hours
Completion #29 of August
Completion #161 of 2023

I had been meaning to review this when I platinumed it but once I did I just sort of went to bed and never got around to it. I think the fact that my gf still hasn't played beyond the prologue has me hesitant to say much about it, but I also feel icky having not said anything at all about what is almost certainly going to be my GOTY.

Yep, to the surprise of absolutely nobody, I loved it. I remember way back when the first trailers for this dropped and I really wasn't sure how I felt about it; the English VAs and the very Game of Thrones-esque setup and focus on politics, I was cautiously optimistic at best and maybe even slightly disappointed that it wasn't more familiar at worst. More fool me honestly, the "this isn't Final Fantasy" argument is so old by now it's as much a staple of the franchise as the deities. I don't care if this doesn't look, sound or play like 4, 7 or 10, it absolutely bangs.

I agree with a lot of the criticism I've seen around the combat, more specifically that the basic attack button is limited to essentially a single 4-hit combo, but what I don't agree with is that this makes the combat boring or plain. I've preached to everyone that will listen by now to play this game with controller mapped to scheme C so that magic is on L1 and I stand by this making the combat 10x more fun and fluid. Being able to chain together attacks, follow-ups, combos and specials in a variety of ways is so satisfying, and the "one combo" point is completely lost behind the ways you can use the skills together to slap around your enemies and look great doing it.

Furthermore, the story feels pretty damn "Final Fantasy" to me, the core plot is even built around giant crystals smh. I won't go into spoilers, but following a single character through multiple stages of their life ends up working really nicely I think. The timeskips aren't just noticeable but they're meaningful, you can physically see the changes to people and places based on the events of the previous arc. They could've done more with it I'm sure, but I think it's neat.

To that point, this means our boy Clive carries this game on his shoulders start to finish, and I'm not the first to say that Ben Starr totally nailed this performance. The cast across the board were superb - special shoutout to Charon for sounding exactly like every woman in the town I grew up in - but Square have shown once again that casting actors that don't have massive VA backgrounds can pay off really nicely. I love all the regular names as much as anyone else, but seeing Ben come in out of nowhere and leap to the top of my 'best performance' vote list somehow makes me appreciate the game even more than if it had been aced by somebody that I would expect to nail it.

In classic fashion I've said very little about the game itself, but hopefully this little gush was at least somewhat interesting to read. It can now serve as evidence that this franchise truly does have me by the balls. They aint perfect, but these games deliver for me personally on so many levels.

Quick shoutout as well to the lore catalogues in this game, Harpocrates' tomes and Vivian's map are two of the coolest and most dense lore-libraries I've seen in a game, maybe ever. Also the map actually wrinkles under her finger in cutscenes which is hot. And speaking of hot all the characters are super pretty again, especially JillšŸ˜Œ
I'm looking forward to Rebirth being my 2024 GOTY as well, (Sorry Persona 3 Reload šŸ˜”)

Thanks for reading all, hope you're enjoying your summers and whatnot! Not sure what my next review will be but I'm surprised to be really enjoying Sword and Fairy 7 right now so there's a good chance it'll be that!

I completed this game a month ago so my review points are a little buried in my memory, but what hasn't been buried is how much I adored playing through it. The visuals in Octopath are gorgeous, and the box art for this being so nice honestly had more impact on my interest in it than I care to admit, but what I didn't expect was for the music to surpass it.

The OST for this game has got to be one of my favourites, ever. Such an amazing number of tracks with a huge range of tones and styles, all of them a joy to listen to. It's hard to overstate how pretty some of the songs are, and I think if my bottom-tier memory remembers only one thing about Octopath Traveler II, I'd like it to be that.

... However, it won't be that, because this game made the eye-watering decision to lock it's platinum trophy behind it post-game megaboss. Now I love JRPGs, but I'll be the first to admit that I'm not very good at them. I get by for sure, but any time I look up a strat or hear how someone else is running their party I realise that mine is using maybe 15% of it's full potential. This game does not allow you to buy-back equipment that you sell, so when my dumbass sold a weapon that turned out to be essential in just about every megaboss build I found online.. šŸ„¹

It took me around 100 hours to beat the story, maybe 20 to cleanup everything else for the platinum and (I can't be certain because reloading my save meant the time wasn't tracked) I'm certain I spent no less than 20 hours grinding and throwing myself at this boss for the final trophy. Honestly it was probably closer to 40.
10 days worth of on-off grinding/attempts, sometimes for hours, sometimes just 2-4 tries. At one point I was so discouraged and quite frankly broken that I uninstalled the game to spare myself the pain of failure, only to redownload it a few days later with hopes of beating it out of spite.

I have seen people beat this boss with ease over 30 levels lower than my party were (I grinded from 50-60 range to 80-90 just for this) and despite having almost exactly the same gear (aside from stuff I'd sold) I wasn't doing nearly as much damage as they were šŸ„¹ (I had also spammed all my stat nuts in inopportune ways without realising bc I am ranked #1 worst jrpg player)

Anyway all this to say, I finally did it. I don't know how, the numbers fell in my favour and by some miracle I actually beat it, and that's rad šŸ˜­

This "review" is unhinged but I should also say that I love the characters and the combat system was immensely fun to use the whole time, really enjoyed it. Biggest gripe with the game would be the difficulty spike but I expect that's a skill issue. Also the way the travelers meet is kinda goofy but I really don't think that affected my enjoyment at all.

Overall I would definitely recommend this to anyone even remotely interested, it's a fantastic time and a really refreshing structure in how the story was told (for me, I haven't played 1 or Live A Live) -- Just maybe don't worry about the platinum or play on Switch (which I might have to for the first game šŸ„¹)

Thanks for reading! Hope everyone's having a good mid-year, Final Fantasy XVI is around the corner and with this being my 124th platinum I'm hoping that one isn't quite so painful to make as my milestone 125! šŸ˜Œ

P.S. I just remembered there was a line near the end of Temenos' story that went so fucking hard, it was like "[Your Gods] created this world, and in their folly saw fit to taint it with humans" and that's so fkn rawšŸ˜©

13 years ago, Alan Wake became my favourite game of all time. Something about this game resonated with little 13 year old Jake, and much like my crush on Ramona Flowers, it's nice to know this adoration has survived through my teens and well into my adulthood.
Back then, I couldn't properly explain why I loved this game so much, and honestly I'm not even sure I can now. The closing sentence has stuck with me for half my life at this point, and my dumbass still doesn't even fully comprehend what it means šŸ˜Œ

Replaying this for the first time in over a decade and using the very same collectible guide as I did back on my Xbox 360 was such a great nostalgia trip, I didn't mind the jank and rust that was still ever-present from the original release.
The last time I went for a 100% run was at my old bff's house, where I played through the entire game in one long, uninterrupted sitting. A playthrough that I'm certain was my 2nd that weekend alone, I was obsessed.

This isn't much of a review I realise but my appreciation of this game is on a deeper level than it's surface. The combat may be simple and sorta clunky but I've always really liked the unique approach of using light to basically break shields. The characters are great, a lot of them are a little one-note or weird but considering the consistent Twin Peaks vibe the game gives off, everything feels much more deliberately uncanny than lazy or amateurly written. I am of course speaking with all the bias on earth, but it's my review init šŸ˜Œ
The core premise with the writer and the manuscript pages you find and how everything ties together is really cool too I think. I just think it's neat :)

Hoping and praying that Alan Wake II lives up to the first, I remember liking the AWE DLC for Control so I'm confident that whatever my boy Sam has cooking will be worth the time. Maybe my review of that game will actually be a review, who knows :p

Tchia

2023

Tchia, for all its faults, is still one of the most wonderfully unique and charming games I've played in a long time. The story, while maybe it could've used being a bit longer to flesh out some characters a little more, is such a wild ride that constantly had me laughing whether because it was being legitimately funny or batshit insane (it was often both). Its also surprisingly dark for something that looks like an animated movie for kids. We're talking a villain who eats babies whole and a visual gag of a headless chicken with blood included. Also fucking like a bunch of people die, its crazy. While doing all the side content will probably take you 4x as long, the main story should only take you around 5 hours or so and I really think everyone should give this a shot especially if you got it on PS plus last month just to experience it. Also it features lesbians! Girls kiss! The story also gets wholesome with it so that's like an extra five stars.

Where Tchia will lose some people is the gameplay. The charm is absolutely still there, you can literally pick up a dog and hold it over your head, its hilarious. It also features a really cool mechanic where you can posses nearly every small animal or object. Some of the animals have different abilities you can use, like Cats have night vision. I did not find almost any of that really useful but its a cute little thing. However I did always have several birds stored in my backpack to use them to fly around when needed. And yes, the birds do have a dedicated poop button, if you were wondering. Now yes everything I've just described is awesome but then the open world stuff comes in. You've got your usual clearing out camps or doing races and stuff. None of it is bad but, I just never really wanted to do it. It just felt like a distraction when all I cared about was the story. Unfortunately as well, a lot of the gameplay in the story amounts to fetch quests. Finding an animal or item for someone and bringing it back to them. Its pretty boring, if I'm honest. There also some combat, which just involves soul jumping into explosive objects and launching yourselves into enemies. The soul jumping is fun but the combat is just pretty eh, and the enemies can be pretty annoying to deal with in dense areas where they'll constantly trap you, drain your stamina and force you to do a little qte. That's another thing, you'll drain stamina from doing almost everything. You're encouraged to find fruit around the islands to increase your stamina but they are very minor increases. If you run out of stamina too you'll basically faint and be returned to the nearest campfire. Thankfully there is an option in the settings to basically make it so you'll never faint. This really isnt a game that benefits from being difficult, and the challenge really is just annoying more than truly hard so I'd really recommend playing with that option on to keep Tchia the chill fun time its meant to be. My final gameplay critique is there are way too many campfire rhythm minigames. I do actually quite like rhythms games (Miku gang rise up) but they were just a bit excessive here, sometimes happening within ten minutes of eachother or less. You do have an option to let them autoplay which I ended up doing most of the time. These are full length songs and while the music in this game, vocal tracks especially, is amazing it just is another part of the gameplay that feels repetitive.

Tchia may suffer from some common open world problems, it may not run the best, it may bore you sometimes but despite all this, I wholeheartedly recommend it. Its bold, its hilarious and it is downright unforgettable.

Trophy Completion - 0% (not the best trophy list lol)
Time Played - 5+ hours
Nancymeter - 81/100
Game Completion #75 of 2023
April Completion #5

This is a couple days late but it feels wrong not giving this at least something despite my internal love for it, so here's a "brief" gathering of what thoughts I have. (it was not brief, oop!)

Unfortunately, I really struggle to focus on VNs for long periods, and with these games being pretty lengthy with huge chunks of reading, the duology ended up taking me around 15 months to finish... Which as you can imagine means that thanks to my awful memory, I really don't remember all that many specifics, and therefore only the positives are left.

As such, I've simply forgotten about any gripes I took with either game, any weak or flawed case has been condensed so much that I can't recall anything negative to say, and what I'm left with is a heavily biased adoration for these games based on what I do remember: The characters.
(... and the music)

The cast of the Great Ace Attorney Chronicles is nothing short of delightful. One of the better parts of playing this in chunks with such long breaks was that each time a character came back on screen I was beaming with joy. Those with their own themes would be especially welcome, making every time I picked the game back up feel special, like reuniting with an old friend.

I can say undoubtedly that some of the witnesses in the series bothered me, be it for their designs or disgusting animations, but everyone I remember strongly, I remember fondly, and that's pretty awesome. Susato is my precious bean, of whom I will hear no criticism whatsoever. Ryunosuke is an excellent protagonist - I haven't played any of the older Ace games but I'd be surprised if old fans thought he didn't fit the bill nicely, am I wrong? - Herlock Sholmes was a hugely pleasant surprise, Iris, Gina, Gregsy, TOBY! I love them all honestly. And of course, pray forgive the discourtesy of leaving Barok Van Zieks until last, a prosecutor so good that I'm genuinely a little worried the ones from earlier in the franchise won't live up to his impeccable demeanor.

Aside from the characters, the music in these games slaps, hard. Every song is a banger and I must've spent at least 90% of my playtime bopping or humming along while I read. I also got to enjoy the music for a lot longer on account of me getting distracted and having the game serenade me while I do shit on my other screen, making this game one of few that truly benefitted from me being really bad at playing it

As for the story, there are huge chunks of my memory missing but from what's covered in 2 and what 2 recounts of 1, I really like what they did. The whole foreign student practicing law in Britain (my homeland šŸ˜Œ) angle fit perfectly into the overarching plot, as well as making for some really interesting relationships and scenarios between the characters, even before establishing any personal history that may have played a role.
Hell even the journey itself plays a role! When I started I had basically no idea how Ace games worked, so there were multiple times where I felt like Leo DiCaprio in that meme, snapping my fingers at the screen thinking "No way! The thing!"-- It was just really fun to play, idk how else to say it. Nothing stuck out to me as feeling forced or shoehorned in, (but ofc take that with a grain of salt bc I played it over 15 months so) it just worked, and I think that's neat :)

Overall, while my memory is foggy as hell, I am absolutely certain that I adored these games. Resolve served as both a step up from the first game as well as building on it's story and cases for what I found to be a satisfying conclusion. Maybe the very very end wrapped up a little quickly but idk, the actual ending of the game was so long already idk that I would've even wanted to spend longer getting the specifics of the outcome, so it's forgiven.

If you like the Ace Attorney games then you'd be a fool not to try these two. I believe the cases may be longer but there is so much to each of them between the trials and investigation that I don't think that's a bad thing at all. Capcom have been killing it in recent years and I'm really hoping they plan to port/remaster 4-6 of Phoenix's games as well, at least before I beat 1-3.

That's about all I have to say, leave it to me to write walls of text just to say "character and music good :)" but y'all know what you're in for by now :p

Much appreciated to anyone still reading these, regular amount of thanks to those who just like the review or gloss over a few sentences šŸ™ Next review is looking likely to be Lost in Play, possibly Like a Dragon: Ishin! after, as I need to beat both before Resident Evil 4 drops. Stay tuned.
Have a great weekend!

I'm not very big into Star Wars nowadays, but after having a blast with Battlefront II and seeing how hype the trailers for Survivor have been I decided it was the perfect time to replay this as I've been meaning to get to it for a while. I also made sure to play it over a month before the sequel comes out to avoid burnout and as I'm sitting here writing this while watching the credits scroll I think that was definitely a smart decision.

That is not to insult this game as I did actually even enjoy it a little more this time around, but there are some pretty big issues I have with it that hold it back for me. For one, the gameplay isn't always the most satisfying. When I first played this game I had virtually no experience with Soulslikes but now I consider them a genre I really enjoy (even if I rarely find the time to play them) and I was able to pick up on more of the similarities this time around. But really its more of a Soulslite and I don't find the implementation of many staples the genre is known for to really compliment this game in meaningful ways. The lightsaber combat is pretty good - the lack of dismemberment disappointing but understandable - but it doesn't really feel as tight or as in depth as I'd expect other games like this to be. Also quite frankly while there is a good amount of enemy types, I found virtually every single one that wasnt a stormtrooper variation to be a huge pain in the ass to fight. Thats not to say that its not fun still and pushing enemies off cliffs will never not be fun, but by the time i reached the final boss I was just pretty over the system in general and ended up dropping it to story mode just to get done with it. Skill issue? perhaps but I know if FromSoft added an easy mode update to all of their games right this moment I would still never go for it. Basically the combat is good but the challenge feels more reliant on being annoying than actually honing skill.

My only other big issue with this is that the PS5 version at the very least is quite buggy. I don't remember if it was this noticeable for my first playthrough on ps4 but there were a whole lot of little things that just kinda got in the way. Once or twice Cal just randomly died for no reason during platforming sections, sometimes in fights where you get swarmed and stunlocked the camera fucked off and made it really hard to see and there were multiple cutscenes with out of sync audio that had to be fixed by closing the game. Another thing thats not really a glitch but a bit bothersome is the huge amount of clipping. The ponchos are stylish (but severely lacking in color options like cmon) and optional but its a pretty big distraction to see Cal's hands and legs phase through them in every cutscene and I wish they put a little more care into that. And this is the game that has multiple different lightsaber holstering animations that have a lot of personality so I really doubt its from a lack of love.

Story wise I think the game is pretty solid. I like the whole cast and it has some pretty good arcs and emotional moments. But it does really suffer from feeling like the first in a series. I am very curious to see where the story goes with Survivor but the story definitely feels a little underwhelming where Fallen Order ends off. Its kinda at a point where the main goal is complete but theres no real setup for how the story will continue and it just doesnt entirely work. Cal is a likeable protagonist and I am looking forward to see what they do with his character, I especially want to see more of Merrin as well. The gameplay loop mostly has you traveling back and forth between planets and there is maybe a bit too much backtracking but there are always new areas opened up so its not like you're replaying the same exact thing again and again. I also found the puzzles to be a lot more enjoyable on this playthrough where I remember them being kinda annoying to begin with. I don't generally like puzzles but the ones in this are pretty well thought out and done so I dont have any complaints about them. Overall despite having some technical issues and some complaints about the story and combat as a standalone this is a really great single player Star Wars game that I'm glad is as successful as it is.

Seeing as its been said that this story is planned as a trilogy I am more than okay with that. I definitely am a little unsure on what the story of Survivor will end up being. My biggest hopes after completing this was for a bigger cast and more of them beyond mostly just staying back at the Mantis but It seems like Survivor is going in a different direction. There is apparently a prequel graphic novel meant to explain what happens inbetween the two games but I ain't paying 15 dollars to read it and so I really just hope they have some good ideas and that they don't give the game an ending that super suffers from middle child syndrome. Beyond that I just hope its a little more polished and honestly it's looking like a big step up in a lot of ways. I'll get back to you in May for my review on that one as well :p

Thanks for reading y'all. Still working on a couple other reviews but can't say when they'll be out. I really appreciate you if you've made it this far. See you next time <3

Nancymeter - 81/100 (oh wow a 2 point increase!!)
Time Played: 14 hours for this playthrough
Trophy Completion - 100%
Game Completion #4 of March
Game Completion #54 of 2023


As this is an Xbox-exclusive, my partner has no means of playing it, and therefore it's truly awful. Honestly dogshit and she'd definitely hate it fr fr. Not missing out at all :)

Jokes aside, holy shit this game has charisma! This was a game that would keep coming up in conversation but that I'd always just forget about. - If it's not Resident Evil 4 or Final Fantasy 16 then it's not on my radar, sorry - Needless to say, I didn't really know what this was or what to expect from it.

I recently re-subbed to Gamepass in an attempt to use my PC more and play some new games without having to pay full price. So one day I'm going through the library and naming off anything I recognise as new, until I mention this... If you've heard any of the reception to this game, you can probably guess that I was then held at gunpoint and told that I "absolutely have to play it" on behalf of my gf , and that's exactly what happened. (dramatised)

Starting out, admittedly the on-beat gameplay would grow kinda tiresome after a while. I was only doing a level at a time for about half the game, eventually even wishing that it was half the length because always doing the same tempo was getting monotonous. To my surprise, this would go on to be pretty much my only complaint about the title, and enough mechanics are added as the game goes on that at least the latter half of the game didn't suffer from it.

The characters in Hi-Fi Rush are so easy to love, almost the whole cast have their own quirks and watching the gang all grow closer together is really hype. The entire game has such a charm to it that's complimented endlessly by the art and writing styles, all culminating together into a vibe that's just, fun! There's such a feelgood energy behind everything and the more I got into it, it only seemed to get better.

The story is noticeably derivative of things that we've seen before, but as with everything else the personality of the game shines through and makes it feel like it's own thing. There are some twists and developments that you may see coming for sure, but even if you do it's just really quite hard to hate on the game thanks to it's presentation and the performances of the cast.
[There are also a few beats/elements that remind me of my all-time fave game, so I may be a little biased. But I can't stop the influence of that improving my experiences with other games, nor am I sorry for it!šŸ˜¤]

All in all, Hi-Fi Rush is excellent! If you have an XBOX or PC then definitely check it out, even moreso if you have Gamepass anyway. You're in for a super great time, adorable mascot and of course, PeppermintšŸ˜Œ
[If you don't have access to it then it's actually a total snoozefest and I was paid to say all that don't worry :)]

That's all from me folks, if this review reads weird it's because I'd actually written the whole thing (longer than this even) but then closed the tab and lost it all, so this is a somewhat abridged / 'from memory' version lol
Hope you're having a great week!šŸ™

So far this year I've beaten things like Rogue Warrior, Life of Black Tiger, Orc Slayer, Duke Nukem Forever, Bubsy: The Woolies Strike Back and much more of equally nonexistant quality. The Quiet Man? It's worse than all of those.

I will go so far to even say that it is my least favorite game I've ever played. I can't call it the worst game of all time as there are many games that are so broken that its impossible to even beat them. However I genuinely wish this was one of those because the 2.99 I spent on this would of had more use in the fucking blender. From story to gameplay to anything else you can think of that makes up a game The Quiet Man completely and utterly fails at.

So to start, the main concept of the game is that since the main character is deaf the vast majority of the game barring the first and last cutscene is nearly completely silent. Only via a second playthrough do you get the option of experiencing the audio, but more on that in a bit. I do think this is actually a really interesting concept but the abysmal execution makes the entire thing fall apart. Firstly there is no subtitles. This is understandable to a degree as you'd naturally assume the whole point of this "mechanic" is that you don't get to hear or understand anything the main character can't. But it doesn't actually work like that. There's maybe one or two instances in the game where anyone uses sign language. The main character very clearly is at the least able to read lips or something of the sort as in every single cutscene he is capable of having conversations and understanding everything being said to him. So why no subtitles? Why does the game open with a message explicitly emphasizing that there are no subtitles. The whole point of the game just completely falls apart because of this. What's worse is that these cutscenes are pointlessly long slog-fests. The game is thankfully only a couple of hours long but so much of it is just spent in these torturously long completely silent scenes of people just fucking talking. Not to mention extended completely silent scenes of a woman singing and playing piano. There are zero interesting visuals to accompany it either, and the framing and composition for the FMVs makes CW shows look like they were filmed by Roger Deakins in comparison. This is all to say that it is fucking boring as god damn motherfucking shit. This would be a great way to get your kids to go to sleep but honestly letting anyone play or watch this is probably highly unethical. And guess what? Knowing the dialogue and story actually makes this even worse. Im convinced that the whole no subtitles thing to make this as unnecessarily cryptic as possible is entirely to mask the fact that the actual story is fuckass. The new game plus audio thing wasnt even in the original game! It had to be patched in because people were rightfully complaining about how miserable this game is. If I'm being completely honest I did not and will not be fully playing this game again to experience the full story. From what i've heard and seen it is so terrible on a base factor (and so easily to tell so from what you're able to piece together of it in your first playthrough) and I highly doubt any new information could possibly save this game. There is some twists near the end and it takes a weird supernatural turn that's just... like I can't even begin to explain it man its just so stupid. In summary the cutscenes are too long, the story is terrible, and the dialogue only makes it worse. But hey, that's only one half of the game. Surely the actual gameplay is better?

The gameplay of The Quiet Man is arguably a dozen times worse than the stupid ass story. It is janky, unpolished and barebones to a laughable degree. There is basically zero explanation to anything, all you have to go off is a really awful menu that just shows symbols instead of just telling you what the buttons do so you're mostly left to button mashing your way through the whole game. And honestly thats really all you need to do for the most part. It's so poorly put together that you can just spam attack through nearly the entire thing. The enemies are the same couple ones with very minimal variance throughout most of the game. They clip through the environments and don't have transition animations so they often just teleport all over the place. The reused characters is so funny too especially when some are in the FMV cutscenes so its especially noticeable. Also not to insinuate anything but besides like some of the bosses, literally every enemy in this is a minority... so on top of everything else that's maybe not the best look. Despite how stupidly easy it is to just button mash through all of the encounters the game can be randomly hard at times. A big chunk of this is definitely because of how the controls aren't explained at all and you're expected to do certain actions for some enemies but more than this the camera is total garbage and there are multiple instances of cutscenes being flashed on screen during the combat making it hard to even see what's happening. Just as easily as you can stunlock enemies they can stunlock you and your character is very frail. Also like previously mentioned the characters just teleport around between animations so its just a huge clusterfuck of game vomit. Also they have the audacity to have a trophy for beating the game without getting hit, which is really funny.

Yeah, thats kinda all I have to say about this game. There's some other random shit like how bland it looks, like how the death loading screens being your mom/love interest looking at you lovingly. She has nice eyes and a good smile so thats basically the only part of the game I enjoyed more than I enjoy stubbing my toe. Also yeah, the same actress is used for both the main characters mom in flashbacks and as the main characters love interest. I'm not gonna comment further on it, I'm just as confused as you are. There's more I could complain about, endlessly even. But I'm tired of talking about this game lmao. In summary, this game is terrible and It's my least favorite game I've ever completed. It also gets the honor of being the very first game I ever give a 0/100 to, so congrats!

Thanks for reading y'all. Sorry this is only my third review three months in. Typing is just hard lol. I'm working on a Kirby's Return to Dream Land Deluxe and Assassin's Creed Ezio Collection review at the moment so hopefully it won't be too long before you see me again. Take care, don't play this game.

Nancymeter - 0/100
Time Played - too damn much
Trophy Completion - who cares
Game Completion #1 of March
Game Completion #51 of 2023

I very nearly dropped this game to a 4.5 because of how fkn annoying it is having to replay certain sections if you die to bosses (even using the warp spell) but honestly the soundtrack alone convinced me otherwise.

Time-wasting bullshit isn't what I'll remember this game for, it's the superb soundtrack, interesting and diverse dungeons/bosses and honestly just how neat the concepts are. Both that of using the ocarina to achieve the things that it can, and the fact alone that your destiny as the hero forces you to just fast-forward past 7 years of your life so you're tall enough to hold a sword lol.

I know I've already praise the ost out the ass, but as 26 year old whose been gaming for most of his life and somehow never touched this title personally, it was really quite something hearing so many songs from it and excitedly thinking "Oh!! So this is what that's from!" -- It was like finally seeing a movie I'd been hearing through the walls my whole life. I hope this makes sense but idk, it was cool :p

Anyway, you don't need me to tell you how iconic this game is, the variety in just about everything, including your inventory and their uses, makes this a pretty solid occasionally time-wasting bullshit adventure game šŸ˜Œ
(It also made for a perfect excuse to whip out my 3DS after years of neglect, something I hope to keep up as I move onto another classic that passed me by: Dragon Quest VIII)

Thanks all, hope you had a great January :D

Absolutely fantastic expansion. The smaller scale lends itself really well to the story and the new combat system compensates for the smaller cast by allowing each member to have 2 blades each.

The battle system itself is really fun to use, being mostly similar to the main title but with some differences both better and, not worse, but not as good imo. The blade combos being more flexible makes them easier to understand on a base level but the secrecy behind which combos grant bonus damage is a bit disappointing.

Anyway besides that almost every complaint I had about XC2 is gone from this, and while I prefer the cast/story overall of the main game as a standalone expansion this is great in both those regards. The only reason I'm giving this 4.5 instead of 5 is due to the baffling decision to force the Community Level being increased to Level 4 to progress the story.

In order to progress this: you need to complete side quests... -_- Most of these weren't that bad to be fair, leveling from 1 to 2 at the first block was perfectly fine, just 2 hours of mostly combat or exploration, no problem. But having to then go and recruit 32 more supporters (twice as many as the first time) was just bruh. It took twice as long, and the more quests you do the fewer options there are, until by the end you're almost forced to do one of the far-too-many "hey go collect a shit load of this thing for me" quests which I really do not enjoy. Shifting that down to Level 3 in order to force players to do more combat/exploration through side quests (and just spend more time with the party in general) would've been perfectly acceptable, but requiring Level 4 is just bizarre and sours an otherwise near perfect expansion.

Overall, this is probably a little better than XC2 in terms of structure and being far less frustrating as a whole. If you played that then this is 100% worth your time :)

How funny it is that despite all my efforts to beat it sooner, I would complete Xenoblade Chronicles 2 on Friday the 13th, as my 4th completion for 2023. With the date being considered unlucky here in the West, and the number 4 being considered unlucky in the East.. Itā€™s almost poetic that even the finale wasnā€™t safe from my misfortune.

To those who may not know, the majority of this game was played at my motherā€™s house, where I lived for about half of December due to a fault at my own home that left me without central heating. Simultaneously making for a pretty bad situation, that resulted in me being almost forced to play a game that Iā€™d been really wanting to, but struggling to put on when at home. On the contrary, as I played out the finale late last night, beating the final boss and bringing this epic journey to an end, I received an urgent call from my brotherā€¦ For those of you that know why they consider the number 4 to be unlucky in Japan, well.. It was a long time coming, weā€™re all okay, but it made for a pretty significant weight to be added as I paused the closing cinematic 5 minutes before the end, only finishing it hours later.

As you can imagine, these things alone have solidified that Xenoblade Chronicles 2 will forever live in my memory as a game of great conflict, but through it all I honestly find this to be appropriate. The highs are immense, in some parts even towering over those of its predecessor, but the lows are so, so low, that at times I genuinely considered skipping to the third entry, and even gave the game a placeholder score of 3/5

For the first 40 or so hours, I noted down some of my thoughts in order to remember them for this review, but by the time Iā€™d gotten properly into the game, I sort of did away with this and just enjoyed it instead. Therefore, the following will be a series of my notes as I wrote them, and where necessary theyā€™ll be responded to with my current thoughts to see whatā€™s changed. All Iā€™ll say upfront is that I love this game, but I also really fucking hate it lol. (for fun, Iā€™ll put my bullet points in [ ] indicators so you can see what exactly I wrote down lol)

Please enjoy the rambles of a madman fighting with his heart as he falls victim to yet another flawed JRPG šŸ™‚

The first thing Iā€™d like to talk about is the world, more specifically the map. The world designs are pretty great, theyā€™re all grand and diverse like in the first game, maybe even more so to be honest, but my god do they not want you to traverse it. The [map is dogshit]. The player icon on the minimap uses the pointy end to indicate the way you're facing, but the main map always has the pointy end at the bottom, so everytime I check to see which way I need to go I think I'm facing south. It's also really bad at indicating paths to higher/lower levels, honestly just awful to navigate in general. Youā€™re given nothing but a waypoint and a compass but if the way there requires going through a building to the West or an underground cave or even up over a tree, good luck finding that without looking it up online :) This is significantly worse in 2 or 3 areas with most of them being bad but not completely awful, but when I cross a bridge and the compass says ā€œgo straightā€ and there are stairs directly in front of me, I donā€™t expect to have to go around the stairs to an unmarked path.

The second thing is interesting because Iā€™ve done such a 180 on it. In my notes I wrote down [combat is a step down from the first game] - At the time I didn't understand it very well and was just pushing the prompts when they lit up, even saying that it ā€œfeels like I'm player 2 or something, I can't strategize at all bc I don't even know why I'm winningā€-- This is partly on me, but I canā€™t forgive the game for doing such an abysmal job with the tutorials. Itā€™ll teach you how to do something once, and then you may not even be able to set up the execution again for hours, and thereā€™s no way to check how exactly the combat works. The closest thing to a reminder is a control scheme which doesnā€™t explain how to use the combat effectively. However, after looking up a tutorial online on how to use blade combos and chain attacks, the combat in XC2, for me, now surpasses that of the first. Thereā€™s a lot to it, but once you get your head around it you really can win just about any fight by tweaking your team a little, making grinding much less necessary than previously. Itā€™s great fun, itā€™s flashy, I love it.

Another complete 180 I pulled: [Characters are great, not quite XC1 level] ā€“ I can only assume that at this point in the game I was spending 90% of my time lost, and 10% of my time watching the party talk about something Iā€™d forgotten we were doing. By the end of the game I can safely say that I fucking love the cast of XC2. I loved XC1ā€™s group as well, but 2ā€™s party all feel a bit more genuine and memorable to me. I have fond memories of almost every member for their own reasons and they all shine and grow in different ways. Comparatively, when I think of XC1, I remember Shulk, Reyn and Sharla fondly, but everyone else is a blur. I think this is largely due to the Heart-to-Heart scenes not being locked behind ridiculous requirements. A much needed change that makes 2 feel a lot more like a journey with friends than a journey with a couple friends and then people that tag along. (Thatā€™s a bit harsh/extreme but you get my point lol)

One thing that I have surprisingly little to say about, is the story. The characters and the world
ā€˜Gotā€™ me so much that even though I followed and enjoyed the story a lot I canā€™t really find anything to say about it. Itā€™s a story of people and existence, tackles some really big questions about why different species exist, what purpose they serve, and most importantly itā€™s about perspective. What happens when an open question can have wildly conflicting answers? How could you ever know who is doing the right thing? If you are doing the right thingā€¦ This game has such a strong optimism through Rex that all people have the potential to be good, and even those who are doing wrong are simply misguided, and idk itā€™s not exactly a new concept but itā€™s executed so well that the entire game is brimming with hope, and thatā€™s pretty amazing.
(For consistency, my note said [story good so far] lol)

Iā€™ll try to wrap it up because Iā€™ve hit the major beats by now, the rest of my notes were petty nitpicks or things that annoyed me to great length at that one time lol. To quickfire a few positives Iā€™d like to say that the Blade system is really cool and I love how many rare blades have their own designs and even characters/side quests ā€“ itā€™s just a shame how unlucky I got with pulling them, at least 10 legendary cores gave me common blades and about 20 rare ones did the same :(
Furthermore, Niaā€™s voice is my favourite, maybe ever. (In contrast, Rexā€™s outfit is literally the ugliest thing Iā€™ve ever laid eyes upon). The side quests are still not really worth doing imo, and the only one I made a point of doing was for a Poppi upgrade which I really wanted.. Man this quest nearly broke me. I had to go to 3 areas that Iā€™d never been to before and bc the map is so ass I needed to follow videos for them all, and run past level 86 enemies that killed me instantly. All so I could run up to a glowing spot, press A to pick up a stick, fast travel back and do it againā€¦ What a boring fucking quest to do something so important. Sending mercs on a 30 minute mission and going to pick up dirt while I wait for them to get back. That quest took me like 2 hours and I fought 1 enemy during it, I was so pissed lol.
One final gripe, the characters and blades all talk soooo much during combat, and normally this doesnā€™t bother me at all (especially when NiašŸ˜Œ) but at some points a boss will speak to you about plot stuff during combat and you canā€™t fkn hear them over your party going ā€œWe can get them if we fight as one!ā€ and shit lmao

Alright, Iā€™m done. If you canā€™t tell by now, my relationship with this game has been hot and cold, but I can confidently say that I am truly grateful I stuck with it and in spite of it all will retain the good a lot stronger than the bad. Sure some of it is a huge slog, and it doesnā€™t explain anything very well, you will probably need youtube guides just to find where youā€™re going. But once you get there? Man. This game is fantastic.
It has a reputation of being horny and silly, and it definitely is at times, but there is so much more to it than that itā€™s almost a shame that itā€™s reputation almost encourages people to skip it. If you liked XC1, or even if youā€™ve played XC3 already, please give XC2 a chance.

This has run on far, far too long at this point but, well you knew what you were getting into lol.
Thanks for sticking it out this far guys, I hope youā€™re all having a great January. Youā€™ll be glad to know my next JRPG completion wonā€™t be for a good while, so only shorter reviews until then :p

Until next time :)