Should be illegal to make games this much fun.

Feels like an ambitious tie-in movie game for a Disney film, just with the characters occasionally swearing to remind you that this isn't Toy Story 3 for the Wii.

Like a horror game theme park. Or a horror game buffet. Or a horror game sweet shop.

Me and the boys spent a year building the house of our dreams only for some fucking bastard to come along and blow the whole thing up.

Starts off fun then becomes ridiculously boring once you realise how shallow and repetitive the game is. The horror stuff and exploration is cool (especially the caves, love me some spooky caves) and the base building can be fun at times, but once you've built a cool house, what's left? Find your son? Who gives a shit?

Somehow even jankier than Planet Coaster is. Every action has 15 hurdles you have to jump over to get to what you want to do, mechanics aren't properly explained, the game runs about as badly as you'd expect. One of my bears kept teleporting outside of his habitat but because he was always in the water my vet refused to capture him.

However... this game does include the tried and tested gameplay feature of building elaborate rock formations (comprised of several rocks placed within close proximity) to improve guest happiness by .5%, so of course, this is my life now.

It does baffle me that Rockstar made one of the most immersive open worlds ever, then completely threw it under the bus with an economy that sucks so badly you have to pay to make it functional.

It's like Rockstar sat down in a meeting room, worked out what the least fun parts of the single-player were, then got rid of everything else and exclusively focussed on those mechanics.

I keep falling off this after a few worlds and I think it's because there's not a single thing hooking me. The combat isn't particularly fun, the story is nonexistent, the level design is bog-standard. The rifts gimmick is criminally underutilised, they talked this up so much and it's barely even a feature.

Visually it's great but one sausage in a bowl of mash potato isn't going to make for a good feast.

Very VERY close to being really fun, it's just missing another layer to the gameplay loop. Once the gimmick of building the world has worn off (which is pretty much by the time you've done the first chapter), there isn't a whole lot new to justify another 20 hours.

Whoever was in charge of that final boss is a bastard.

Forgot how badly this drags at the end. 3 straight hours of samey combat encounters with the fun bit (dipping in and out of stealth), completely removed.

Everything else is as wonderful as it was 5 years ago (except having to pay £10 to unlock the frame rate, could have done without that).

Perfect power cut game. Perfect game in general, but especially perfect in situations involving the sudden loss of power due to an array of environmental factors (a power cut).

it's like persona 5... but... and you won't believe this... better.