Simulateously relaxing and complete horseshit, schrodinger's spyro.

They spent almost 5 years on 6 bosses and you can feel it in every frame. It's a crime that they're charging six quid for this.

Been playing this on and off for a while now and I've gotten to a point where I really don't care anymore. Yakuza Zero is brilliant for so many reasons, it's funny, weird, and has a great story, but it's primarily because that combat loop is just so fucking solid. That game is full of problems but I'll sit through hours worth of the most pointless errands going just to beat some random guy up with a bin.

Like a Dragon is the same thing but now if you accidentally wander into someone in the street you have to slog through the most boring turn-based combat system I have ever experienced. Absolutely no fucking clue why they made this change, everything else here is great but I do not have the patience to get to see it.

Lots to love here. Thought this was going to be a souls-like that was complete horseshit, but it turned out to be a hollow knight-like that was only complete horseshit in one or two very small sections. More games with fun combat and great exploration that aren't also hard as nails please.

Wouldn't be me, making a video review about a game I played?

https://www.youtube.com/watch?v=t9d6iuAbrGo

This one is much less horseshit than the original but I think I just prefer the simplicity of the first more? I love the speed ramps especially, they're just not a thing in the sequel, which is a shame.

I never finished the trilogy when I played it on PS4 and now I remember why. Very fun gameplay in short bursts but when you've got 3 games worth of the stuff to get through it just becomes boring. Not going to bother with three, I think if I did my brain might fold in on itself.

My brain releases dopamine when I clean dirty object and it makes nice noise when I do a good job.

Viscera Cleanup Detail is a game where you do chores but manages to disguise that fact with fun game design. In this game, it's just chores. I could be cleaning my room, I could be cleaning my car, I could be doing anything else and instead I'm cleaning digital objects until a nice noise plays.

Bloody relaxing though, side note: I need to book a doctor's appointment to check if I have ADHD.

Went in expecting a stripped-back Inside knock off and I got an Inside knock-off that I somehow enjoyed more than Inside. Gorgeous environments to run around, puzzles that aren't just trial and error horseshit, some really cool worldbuilding and atmosphere. Wears its influences like a badge of honour and builds on top of them to make something fresh that stands on its own. Really loved this.

2022

Another Annapurna Interactive banger for the books.

Bro if you're going to go through all the effort of remaking a PS2 game can you at least make it not control like absolute shit please.

No checkpoints before boss fights? Alright. (uninstalls)

Was kind of hoping that Inscryption wouldn't be a one-off and I might enjoy some more card games if I just stuck with them for longer than 5 minutes, but nah, I do not enjoy them. Played a couple of hours on and off on the deck but I cannot foresee a universe where I will enjoy this any more than a sudoku on my phone.

Side Note: For some reason the steam deck controls were really jank for me. Controlled well when it worked, but every few minutes it just decided to not let me use a card. Swapping to the touch screen solved it, but then the touch screen controls broke five minutes later, so then I had to swap back to the sticks. Really bizarre, no clue what could even cause that.

Why did they make teddie so fucking horny?

I kinda resent this exact genre (don't know why I keep playing them honestly). They're not even really games, they're movies with little mini-games sprinkled in, and even then, the mini-games are barely even games, they're on the same level as those sliding ball things that kids play with in a waiting room. It's such a glorified waste of the medium, if you're going to make a game, make a game; if you want to make something that's story heavy, use game mechanics to help tell that story (or just make a fucking movie). Don't hand me a pixar short film and then "enhance" it with the very gripping 'clear the screen for the 10th time' mini-game.