Bio

Nothing here!

Personal Ratings
1★
5★

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2 Years of Service

Being part of the Backloggd community for 2 years

N00b

Played 100+ games

GOTY '22

Participated in the 2022 Game of the Year Event

109

Total Games Played

002

Played in 2024

049

Games Backloggd


Recently Played See More

Slime Rancher
Slime Rancher

Apr 23

Super Mario Odyssey
Super Mario Odyssey

Mar 29

Superliminal
Superliminal

Dec 22

Final Fantasy VII Remake
Final Fantasy VII Remake

Dec 16

Death's Door
Death's Door

Sep 26

Recently Reviewed See More

Hybrid farming/monster (slime) collecting game with an insanely addicting gameplay loop. Collect slimes of all varieties, combine them into new slimes, feed them, collect their plort (poop) and sell it at a market with fluctuating market prices. The more difficult the slime is to handle on your farm the more valuable (in general) their poops are. You could focus your farm on many different setups and combinations. There is a lot of room for creativity to make your farm feel unique.

A game like this clicks well with my brain which enjoys repetitive tasks and some micro managing (aka, the grind). I really like seeing my gold go up and up and up as I become a more efficient farmer and put in the work.

There are multiple biomes, secrets to find, treasure to unlock, and technologies to discover. I found it very satisfying to finally gain access to a new area that had been previously sealed off and watch the island open up and by the end of the game I knew the island very well, having ran it's paths many times.

I also really appreciated the difficulty of the game. I played on adventure mode and it is VERY easy. That is to say, relaxing. This is a game I would play to unwind at night, check in on my slimes and do some exploring. The punishment for death can be harsh, as you will lose everything you are carrying (permanently) but it is quite hard to die. 99% of my deaths were from me falling off the edge of a cliff. Oops!

Recommended!

Do I recommend: Yes if, and only if:

You like your games weird, 'different', strange, trippy, etc.
You can enjoy slower gameplay with almost zero action.
You enjoy exploring and finding (very) hidden secrets.
You want to talk to a bunch of different NPCs a bunch of different times to get to know them.
You can handle adult themes.

That said, I really enjoyed the game. What really drew me in is the highly original vaporewave inspired setting. Right from the get go I knew I was playing something unique when the main character is being release from their 3,000,000 day exile. There is a hidden lore here that involves gods, immortality, suffering citizens, alternate realities, power trips, betrayal, and what seems to be an extremely complicated process of reaching a religious goal.

You piece this lore together mostly through exploring, talking to NPCs, and finding "items" in the form of low-res images that explain bits and pieces of what transpired in the past. I found the map exciting to explore, as it is quite large and filled with interesting things. There are different districts and each one has it's own vibe and art style. There really are some neat corners of this world to discover and exploration felt fun.

I loved the characters and found all of the main NPCs to be memorable. They all have hipster names and a cool aesthetic and over time you will learn about their backstory as you try to squeeze or seduce more information out of them.

The music is an amazing mix between vaporwave synth and jazz saxaphones, making a strange contrast to the mystical and exotic setting.

Finally there is the mystery that you are trying to solve. Strangely enough this was what I was least interested in. But what I was very glad to find out is that the game keeps track of all of the MANY clues you will uncover and auto prompts the dialogue to incorporate what you have found. What this means is you really don't have to memorize, or even analyze the clues you are finding to finish the game. Just keep talking and exploring and the game does most of the heavy lifting.

Some players might not like that they don't have to figure it out themselves but I'll just say this...there are so many pieces of information that personally I would find it exhausting if not impossible to put it all together with my own head. I'm just not that good of a detective.

At the end of the game you will have to make some possibly tough decisions based on what you think happened. Once the credits rolled I felt satisfied that my 20ish hour journey was finished.

wtf did I just witness?

recommended.