I just find it so very ugly, can't keep playing it. Also, I think that the hook of this game is the synergies, which come too slowly and are too simple for me after playing so much mtg.

This review contains spoilers

I anticipated this game a lot, followed the development closely and I played it within the first week of its release.

I find the setting and the concept fascinating, mental illness in ancient times. The representation felt empowering and also illuminating. Going through the story was a profound journey for me. There was one stage where everything is dark, and you have to guide yourself through sound, it blew my mind.

About the development, I liked the idea the studio had to make a highly polished game with realist art, but that was rather short for it to make sense for their team size. At the time there was a lot of importance in measuring the bucks per hour of a game, and I was very interested in games that didn't promise you endless hours, instead just a story that made sense.

This review contains spoilers

Celeste is another game I decided I had to play because I had heard its music before, which apparently is a massive indicative for a good game. It is visually beautiful, very responsive and fun to control, I really loved it.

I played this game when we still had movility restrictions limited to the neighborhood, the christmas that everyone stayed at their own home. I wasn't as present on Discord as before, but after going on my phone to remind the people Iove that I do, Dani and I hoped in Discord and I believe this is one of the games we played.

I loved the depiction of mental health problems, the natural way in which Theo talks about it, and the sincere dialogue between Madeline and the other part of her. At first it sounds artificial, forced or cheesy, but after not a lot of thinking I realized it's just genuine talk.

Trans rights.

I first played this game when I had a friend stay at my place for a weekend, we went out during the day and played this game into the ground during the night until 3 or 4 in the morning.

Since then I have played it with so many other people, I have probably beaten it 5 times by now. It is not a game for everyone, it can get frustrating and if you don't maintain your cool or don't know how to tread when others lose theirs, it can suck. But trusting you can maintain a fun enviroment and enjoying the challenge of comunication, it is an awesome game. Extra points when I play with other people who also worked on food service.

Very funny, very simple mechanics, yet extremely interesting challenges on each level.

This review contains spoilers

I played this game when I was 8 years old, it was just a random game that my mom thought looked fine and bought. I loved it. The story was funny, and mysterious and magical in a grounded way.

I remember finding the idea of building stuff like Violet fascinating, and having all that encyclopedic knowledge like Klaus so admirable. I now am a person who loves taking things apart and repairing them, and known among my friends as the one who probably knows the answer to whatever they are wondering.

It was such a good game for 8 year old me. I mostly remember little parts, like jumping over gaps with the flying shoes, or a part that took me many tries about shooting bad guys with a candy gun. But there is this one part where you need a string to build an artifact, and you have to get it from a piano. And the way you did that was by playing the piano so hard that it broke. Now I probably wouldn't find it hard to beat, but back then I couldn't get it, nor did my brother, so we asked help to our dad, who had played some games at some point and knew his way around a controller. He couldn't get it either, and I don't know how it came to be, but my mom ended up taking the controller, having never used one, and finally she was the one that cleaned that roadblock in the game for us. It is a big memory for the people in my house about doing something together.

I wish I had more chances to play this game, I love the concept of a puzzle where the challenge is the relay of information.

The few times I have played it I have had an amazing time, but I have found that other people find it stressful because of the time limit, or are not specially interested so after a couple of bombs they are satisfied.

In my case, I don't seem to get enough of it and I find the game brilliant.

I believe this is the first game I bought on Humble Bundle, back when it had the humble monthly service, and I don't remember why I picked this game, but it was only 2€.

The game was fine, I thought I played it more, but I guess there is not so much to squeeze out of it, even at a time when I didn't have that many games.

There is this video from the YouTube channel Hot Pepper Gaming in which Reina Scully talks about what she likes about this game while dealing with a huge burning sensation in her mouth. And I loved that video, might have seen it ten times or more, so I basically gave myself a huge marketing campaign for this game.

In the end I did not care much for the game, but it was light enough for me to keep going through it, so I beat it. I don't remember anything remarkable, but now I know what Reina Scully is talking about in the video, and I find it way more fun.

Lots of people were making beautiful art on Tumblr about the horny demon girl game, so I decided to investigate. It was nice to play and I now have a crush on Justice.

Mildly recommended.

I love this game and everything is perfect, with the exception that, being a inherently multiplayer game, it does not let you multiplay until 5 hours into the game.

2016

Incredible experience, all compressed in such a short format. The music is a huge point in this game, and paired with the fights that felt fine tuned and satisfying to figure out, I ended up completely flowing with the game.

Before playing this game I watched a complete playthrough of it, and inmediately went and bought it. The trailer from the E3 announcement fascinated me, I think I watched it many times, and showed it to people constantly. But I didn't have a PS4, so I don't know if I expected to play it. I ended up asking for someone to lend me their console in exchange for me lending them the game afterwards.

And this game was massive for me. The landscape was breathtaking all the time, an aesthetic I later found out the developers called BBC documentary sunset visuals, or something like that. The story is such a masterpiece, with this post apocalyptic optimism, the different tribes, the deep characters, the beautiful performances, the character arcs... And the protagonist was voiced by Ashly Burch, who I loved and looked up to so much. There is all these different costume designs for the different tribes, the art scattered around, the architecture, the machines, the mountains where the machines are manufactured, and so much more that felt beautiful and meaningful and intentional.
The different weapons and armors for your character were awesome, I went crazy for all the artistic details. I looked through the profiles and portfolios of every artist from the game I could find, collecting images and videos of all the elements.

I played this game with minimal HUD, no map, no health bars, I just wanted to basically be Aloy while playing the game. No fast travel either. And I did almost 100% of it, just missing the story line of the murderer, which I messed up by moving away slightly too far from the guy at the wrong time and wouldn't let me do it anymore, but I decided to not care.

I have many feelings for this game and all of them are amazing.

This review contains spoilers

I have two favorite things from this game, the weight and impact of throwing and catching back your axe, and the stories Mimir tells while you are on the boat. Those were making me happy constantly through the game.

But also the story was amazing, the performances great, the scenarios dreamy, the combat was fun, and all the little artistic details make my heart flutter and my obsessive head look through the portfolios of many artists.

I did most of what there was to do in the game, the only thing left to do was beating all of the valkyries. And I intended to do it, but I had to give the console back to the person that lent it to me before I could.

I loved the first game, watched the trailer for this one over and over, and jumped head first the moment I could get my hands on this game when I was around 14 years old.

I learned the whole city completely, to the point that now I wonder if I could have oriented myself in Rome if I was dropped there in real life. It felt huge having this new game mode with characters that joined the assassins, the story felt powerful, and there even was a multiplayer game, that if I don't remember wrong (could be from other assassins game) is the one I played for tens of hours at least.

I never went past the first stage because I came out exasperated from the tutorial. I don't know if there was satire I didn't process, or something I didn't get, but I was just annoyed to the point of anger. I am writing this 8 years later and that's everything I remember.