A charming, ambitious, creative marvel of platforming, dripping with personality & passionate developer philosophy.

Spider-Man manages to blur the line between cinema and gaming with an elegance foreign to even the most acclaimed titles, beautiful storytelling coupled with a unique and refreshing take on the open-world genre makes for an undeniable masterpiece only barely held down by a minor lack of variety and occasionaly rushed moments

8/10

Keegan already used it but I'll steal it, the world needs to remember that helping someone can help everyone.

My first Pokemon game! Flawed in many ways, underwhelming world progression, horrible quality of life and less-than-beautiful graphics. But also incredible in many ways, refining of the original formula, excellent additions such as the shiny mechanic for hardcore fans, and the addition of a (admittedly stripped) return to Kanto. Crystal is back when Pokemon still thought they had to care about making good games.

Also Suicune is my favorite pokemon.

this game is only cool because my friend Braden liked it and he's sculpted of swag

the sample says "rappin' black" not "wrapped in black" Hideki.

Really good game.

Since 2011, no title in the Dark Souls series has lived up to the enrapturing world of the premiere installment, Dark Souls takes elements from Zelda, Metroid, and beyond to craft one of the quintessential fantasy games, the oppressive difficulty and sedated travel speed forces you to get comfortable with this universe, and the ludonarrative excellence displayed by Fromsoftware, borne of this title, is yet to be matched. I'd be remiss to consider this title flawless, it deeply fails and descends in scope and design near the final act, but even within the muck, there are still beautiful and haunting displays of writing and visual design, and even in the face of that, my heart still wants to give it a 5, but a 4.5 will do.

Obviously, everyone should play Dark Souls, even if just for a little while.

God of War: Ragnarok is exactly what everyone wished, yet no one imagined a game could be.

To take God of War 2018, the culmnation of modern and retro game design across genres, and say "You know what? Let's make it again, but this time, with 3x the ambition." is mindblowing. What was once a simple yet powerful narrative evolves into a realm-spanning, eon-long saga contained in one title, I would liken experiencing Ragnarok's story to watching Avengers: Infinity War AND Endgame back-to-back, or watching 2/3rds of the Lord of the Rings trilogy, by the end of the narrative, the beginning of the game felt like it was from a different title entirely, the writing is beyond impressive and it kept me hooked every step of the way, never, in any other game, has the story been so relatable and powerful that I genuinely felt myself wholly immersed and invested during boss fights, it wasn't just me watching Kratos stand up to those who wish to hurt his son, I, more than when playing any other game, felt truly emotionally heated during these exchanges, to me, fighting a boss wasn't just about completing a challenge, it was about proving that no one had the power to take Atreus away from his father. The writers awaken a part of you that you may not even know you had in you.

Unsurprisingly, Ragnarok is a blast to play, building upon the previous game's foundation perfectly and then adding even more mechanics that enhance and freshen the experience, never will I stop mentioning how utterly awesome it is to use the Blades of Chaos as a traversal tool, or how grotesquely masculine splitting men in half for your son is. Sidequests have been greatly improved from the original, which is incredible considering the original already excelled in this area, there are full character arcs and lore uncoveries in these optional adventures, and they are all a joy, it is unfathomable the amount of granular detail put into every inch of this experience.

Of course, once again, Santa Monica knocks it out of the park with their stellar graphical design and art direction, realms like Vanaheim and Ironwood truly inspire a sense of awe and immersion, they are dreams brought to life in explicit and intricate detail.

The scope of this game is undeniable, and with scope comes risk, Ragnarok accomplishes far more than its predecessor, but due to the increased scope, not absolutely everything this game attempts is accomplished perfectly, but any errors are so miniscule that I cannot even think of any in specific, it is the nature of such a complicated and diverse experience to fall every here and there, but ultimately, what it accomplishes compared to its predecessor is undeniably more impressive.

A review as long as this barely begins to scratch the surface of this magnificent experience, I truly mean magnificent, much like 2018, God Of War: Ragnarok is a stellar example of the potential video games have. This is not just a game, it is a living, breathing masterpiece.

9.5/10

back when games were real.

Dark Souls 2 is a misunderstood work of art. Even setting mechanics aside (which are entirely competent and beyond enjoyable in my experience), this title is perhaps the most philsophically profound in the trilogy, and you just need to experience the catharsis it brings for yourself. While not reaching the iconic heights of other games published by Fromsoftware, Dark Souls 2 excels on a more subtle level, a level that seeked to subvert the very nature of the first titles premise no more than 3 years after the birth of the franchise.

You will find yourself at the foot of the castle, and you will not even know why, revel in that.

Very bland but not offensive. Sister Friede is the nightmarish hellspawn demon-worshipping ancient witch of the lake of sulfur come to ravage the souls of the innocent and eat your bloody bones

This review contains spoilers

this game was pretty cool i think

This review contains spoilers

Elden Ring is the most potent game I've ever played, it truly has it all, a sense of exploration to rival even the likes of Breath of the Wild, combat so diverse that it warrants at least 3 playthroughs to even scratch the surface of all the mechanics, unrivaled art direction and graphical fidelity, and my favorite fictional lore I have ever discovered. Every moment feels like an adventure, from emerging from the Chapel of Anticipation, to choking on the ash dispersed by the Erdtree set ablaze, I have never played a title that rivals how the Legend of Zelda's endings make me feel. The only gripe I could consider is the pure density and scope of the world, making re-playthroughs frankly intimidating, so while not suited for immediate replay value, Elden Ring's sheer level of content lends itself perfectly to being replayed annually, as everything will be fresh once again. I often find myself too eager to jump back into this world, and become disappointed when it feels tiresome to replay, so I ought to learn to pace myself, it will be worth it.

There is no perfect game, there never will be, it's an illogical concept, you can't truly define perfect art, but Elden Ring will stand as one of the most special games ever made, no game will make you feel exactly like Elden Ring will.

10/10

Bloodborne is Fromsoftware's most atmospheric, consistent, and horrific world brought to life, the grotesque cosmic horror and incredible architecture will leave you speechless, the vague concepts eluded to are thought-provoking, and I'm more than sure that the lore is deep and rich, however, Bloodborne is also one of Fromsoft's most underwhelming titles gameplay-wise, and, to be fair, a mediocre fromsoft game is still a masterpiece. 9/10.

A visually stunning, fun-enough romp through a cartoony, warm world that failed to keep me invested, maybe I'll prefer the sequels.

An absolutely remarkable jump from the original installment, Uncharted 2 is filled to the brim with ambition, creativity, and heart. Unfortunately, it's also weighed down by a surface level plot, lack of narrative subtext, meaningless action, stiff movement, boring platforming, and overall complacent core gameplay. Ironically, despite being an overtly flawed title in the series, it still manages to gain an 8/10 from me, as its highs are far more prevalent than its lows.

Ultimately, Among Thieves is an incredible, quality, exciting title that tries too hard to get away with things the audience knows it cannot actually achieve, such as deep storytelling & varied gameplay, Naughty Dog wouldn't manage to fully achieve an adequate balance of narrative, gameplay, and action until the release of Uncharted 4 in 2016.