Darkwatch is a unique and virtually unheard-of shooter on the PS2 and Xbox.

I love how Darkwatch doesn't waste any time, you're dropped straight into the action from the moment you start up a new game. What I love most though and is the whole reason I was drawn to Darkwatch to start with is it's cool mashup of vampires and the wild west. Not just the setting but the visuals in general, they hold up really well.

My only complaint would be it is a bit awkward to play with a controller. Once you get past this you've got a fun little shooter. I'd argue it is another example of an underrated gem in the huge PS2/Xbox library.

Simple but effective horror game. Can be completed in one sitting so its great to play if you have an evening free. If you're a fan of horror games you should definitely give it a go.

I haven't really explored the world of point-and-click adventure games so I wasn't sure what to expect when I started Broken Sword. It didn't take long to realise I'd made a good choice.

Broken Sword: The Shadow of the Templars has a captivating story that had me hooked from the start. It has some great humour and is full of personality. It is so much fun interacting with the different characters throughout the story.

I am so happy I decided to give it a go, it was a nice change of pace for me. What makes it even better is that there are more Broken Sword games to try,  I can't wait to play them all.

I respect Game Freak for trying something different. The Pokemon
formula has needed a shake up for a while, I really hope they can take the positives from Legends Arceus and build on them in future mainline games. Wouldn't say it is groundbreaking, but it is a step in the right direction.

This game was made for Gamepass. I wouldn't say there is anything bad about The Gunk, I just found it boring. I'm sure many people will find The Gunk enjoyable, especially if they like short story-driven experiences. Unfortunately, I can't say I'm one of them.

When Max Payne is firing on all cylinders, it is an absolute joy to play and one of the best gaming experiences you can have. The bullet time mechanic is so much fun and it has got a great story and atmosphere to go with it. There are just so many parts of this game that are such a drag to get through. A lot of areas I found myself slowly progressing through trial and error. Having to die multiple times just to work out enemy placements or see what trap is waiting for you in the next room became frustrating, especially with all of the one hit kills and lack of checkpoints.

2001

Thank you ConeCvltist for the recommendation.

What can you do to make a game better? I've always thought adding to a game can only improve the experience. After playing Ico I've realised that sometimes less is more.

You start the game with no objective or a marker to follow, you're simply left to explore the castle and try to find a way out. Nothing is explained to you and it makes it so much more rewarding as you work out how to progress through the game. The castle feels so real as it doesn't play out like a linear level, instead it is one big interconnected world.

Ico takes a very minimalist approach with its game design but that is in no way a negative. Having no HUD makes you feel more immersed in the world and the lack of music at times helps enhance the atmosphere. All of these simple approaches make you forget that your playing a game and helps create a beautiful world to get lost in.

Ico flourishes with its simplicity and tells a powerful story that only a video game can tell. Now I've played Ico I can see how much of an impact it has had on the gaming industry, inspiring so many games since its release. This is a must play if you are a fan of video games.

Living in the UK means I own a PAL copy of the game so I am blessed with the beautiful cover art.

This review contains spoilers

The thing I love most about Far Cry 3 is the gameplay and the story compliment eachother so well. Starting out with a tiny health bar, basic weapons with only a few bullets makes the beginning extremely challenging, especially on the harder difficulties. Much like Jason at the start of the game, he starts out terrified and way out of his depth. As you start progressing through the game however, you start to become stronger with more weapons and skills. At the same time Jason is slowly being corrupted by the island and becoming more powerful with each kill, to the point where he is enjoying the killing spree as much as you. By the end of the game every decision you've made, every enemy you've killed mirrors the path Jason has taken through the story. You haven't just watched Jason follow the path to chaos, you've done it alongside him.

Many games have tried to copy Far Cry 3's open world formula since its release but for me the story and the part you play in it is what makes Far Cry 3 so special and in my opinion, why everything else since hasn't reached the same heights.

As wide as the ocean, as deep as a puddle.

I was looking forward to playing a new Lego Star Wars game as I have so many great memories playing the originals back in the day. At the start I was enjoying fighting some clankers while taking in the beautiful graphics, but this didn't last long.

I wish they focused more on the levels instead of the open world. There are a few interesting levels but most of them are way too short and uninspiring. Exploring each area sounds fun but there is too much repetitive side content in each open area that it becomes such a slog, I don't even want to attempt to 100% it. I'm still struggling to understand why a lot of the mechanics are even in the game, being able to take cover, chain combos and purchase a load of upgrades is pointless as the game is already laughably easy.

Also I don't want to sound like an old man yelling at a cloud but I preferred it when the characters didn't talk. We've all watched the films and know whats going on, part of the charm of the originals was the lack of voice acting and the visual slapstick comedy.

I'm sure a lot of people will still enjoy this and that's good for them but for me I can't help feel disappointed, however it's probably the best way to watch the sequels.

Thanks Azumarrill for the recommendation.

I can't believe its taken me this long to play Bioshock. I love that you're given so many weapons and tools to experiment with, giving everyone the chance to find a playstyle that suits them.

I can see why this is considered one of the greats and I would argue that Rapture has to be one of the best settings in video games. Would you kindly give this game a go.

I thought I'd give this a go as it looked like a fun beat 'em up on the NES. I was then pleasantly surprised to find so much more. The RPG elements and overall freedom you're given while playing make it so much more than a standard brawler.

I'd highly recommend you give this a go, if you have Nintendo Switch Online you've got no reason not to.

For me this is still the best GTA game because the whole game has such a cool vibe. I struggle to find another game that manages to nail the setting as much as Vice City. It also has one of the best soundtracks in video games.

I was one of those kids that played this despite being way too young, but playing it now I'm older made me realise I never fully appreciated the story and world Rockstar created. It's been nice to finally complete this after all these years with my dad as it is one of his favourite games.

Also that RC helicopter mission wasn't that bad.

Speedy Eggbert walked so Mario Maker could run.

Death's Door is a game full of charm, set in a beautiful yet dark world with so many intriguing characters to meet.

It nails the presentation as the game looks amazing and the music is fantastic. I loved exploring each area as there were so many secrets waiting to be discovered. They managed to make each area very different from the next with the visual, however, with the gameplay I did find each area played out the same and this made the game a little bit repetitive for me at times.

I found the combat fun even if it is quite simplistic. For me the most enjoyable part of the game was the boss fights as this is where the combat is at its best. They are challenging but fair at the same time, I never found any of my deaths to be cheap and it was usually a mistake I had made. The bosses are all very well designed and can kick your arse at times if you're not careful, my only complaint was there weren't more of them.

Overall I had fun playing Death's Door.
I can't make any comparisons to the Zelda games as I haven't played many (I'm sorry, I'm working on it!) but that won't stop me from recommending this game.

You can tell that so much heart and soul went into making this game. Every aspect of Cry of Fear work together so well to create a game with an amazing atmosphere. From the spooky sound effects and music to the disturbing enemies you encounter. They all help create a truly terrifying experience.

The middle of the game did get a bit annoying with the backtracking and focusing too much on trying to being a shooter. Other than that, if you are a fan of survival horror games you need to give this a go.