105 reviews liked by Talha97_


I want to like this game more, but I sincerely find 9S and 2B kinda lame and the combat is not really comparable to Platinum's best. Enemy design is also pretty bland with very little in the way of interesting bosses outside of Adam, A2, and Simone. It really feels less than the sum of its parts outside of the OST which is killer.

Hey, you, I want you to petition for Bloodborne Karts.

If there's anything I want to bury into your mind through reading these reviews, it's that for the most part a simple concept executed amazingly will always trump an ambitious concept treated halfheartedly. And Jamestown is no exception.

It's a SHMUP, which is something that's honestly rare outside of the Touhou series nowadays. It's got a stellar art style, a very good if short story, enough ship variation to keep things interesting, and enough difficulty states to both let you relax and go your own pace while also pushing you to slowly creep up to that peak difficulty level.

It's good on your own, like really REALLY good. But if you can get a few friends together to huddle around your computer like a bunch of cultist gremlins worshiping some sort of evil god, you will have a fucking blast with this game. I'm certain.

You can be middle aged and still be cool as hell, that's what Yakuza 7 taught me

It's Yakuza. And a JRPG.

It's RGG first attempt at an JRPG. It's execution could greatly improve but, for what it is it's an incredible transition to the real time combat of the Yakuza series to basically an JRPG through and trough.

A lot of interactivity between combats too. Kind of like the Mario's RPG. Hit an attack at the right time to hit even harder, it never gets old.

It has the good things from Yakuza like the silly activities, the serious crime story. The Job System which is basically a class system it's very good too, giving more depth to this game.

As someone that likes both Yakuza and JRPG it's a very good title. But it has some caveats, the possition where you hit the attacks it's important and the characters move around automatically while on combat. It leads to some hilarious moments and some frustrating ones. Specially Street Battles. Oh and the ending is weird and a bit anticlimatic? I was like: "Uh, sure. That happened".

Ichiban as a character is just amazing man. Like a big buff manchild but with a heart of gold. I still think Kiryu is better though, but we'll have to see in the next game.

In short, it's a great game.

I like how every time we see Madeline she gets a bit gayer

Celeste Classic (2015): Just lil jump girl
Celeste (2018): Implied trans woman with ex boyfriend
Celeste Farewell (2019): Confirmed trans woman no partner mentioned
Celeste 64 (2024): Trans woman with girlfriend

Next time we see Madeline she better be in a 12 person lesbian polycule or else I'm not buying

The Road to Hell is paved with Good Intentions

🎜 "The many miles we walked, the many things we learned" 🎝

May possible be one of the biggest and longest open world games I've ever played. Almost 90h worth of mainline content and I can't imagine how much there's left for me when it comes to side content, let alone achievements. It was, for the lack of a better word: "A wild ride" to behold. It's in a whole another league compared to what we currently have in the industry and probably hasn't won't be replicated ever again. Was the sacrifice worth? Yes, to some extent.

Let's start this reading with a simple question...what is Realism? Cambridge Dictionary says: "A way of thinking and acting based on facts and what is possible, rather than on hopes for things that are unlikely to happen". Dictionary.com says: "The tendency to view or represent things as they really are". Why did I bring that up? You see, Red Dead Redemption 2 is full to the brim with details in every department it can cover or be developed on, is it really though? No, of course not is not perfectly "Realistic" but, it's realistic in a way a videogame can be, just before it starts to be annoying. Same goes for the word "Immersion", stranded in a world were you can feel it really exist, and you're part of it. "Realism" and "Immersion" are two sides of the same coin, while not exaclty meaning the same, they are rules that a certain work uses to make a peaceful cohesion in a fictional world. Realism can help a world feel more immersive since it's using real world rules, something that I think everyone knows by now. Immersion can work on it's own and does not need realism to make a world feel "real".

🎜 "..The building of a shrine. Only just to burn" 🎝

Why is Fallout New Vegas as a game more immersive than Red Dead Redemption 2? It's all about being consistent. Fallout's World doesn't aim to be "Realistic" it aims to be immersive, while Red Dead Redemption 2 tries to be both, and sort of fails in both categories. This was just a realisation I had after skinning so much animals in the wild, some had stupidly long animations that I felt were just made for comedic purposes and some didn't even had any animations to begin with. Why just don't go all the way in? Game just shitted the pants in front of me after flexing for so long I could skin an animal in with some very gruesome long animations. It was one of the most shocking aspects of Red Dead Redemption 2 to me, it could've been a perfect game in my eyes if it really want to go all in with it's mechanics. It's inconsistent, for the most part and this isn't immersive nor realistic, it's frustrating. And I can't get over the fact Rockstar did that to themselves, meaning it was intentional. As a game it is still bounded by Rockstar's philosphy.

🎝 "Shine light into darkness" 🎜

Let's just get the possitives out of the way first because this game has a lot of it. First off the story is all around great and enjoyable, really long too probably lasting as much as 90h. Arthur Morgan is a great character, everything you want in a cowboy. But most of all, he's human with all it's flaws and strenghts that comes with it, further elevated by Dutch's actions during the game. It's like you're playing as some sort of innofensive gang of villains all the way through the game surviving the rampant change of times in the middle of nowhere. It's a compelling tale from start to end, even if it drags for way more than needed. I've heard once "Time affects the way you feel towards someone or something" and I think it applies perfectly to this game.

It's not just Arthur, the whole gang adds something of value to the group of outlaws, again with it's flaws and strenghts and no one is absolutely in top of another, except for Dutch. The most important characters in the game are the ones that end going through the biggest changes, or in the words of Arthur: "Just reveal who they really are". The writting takes a huge leap in quality compared to Rockstar's past works as well, I can admire that any day of the week. I think the title of this review encapsulates the story very well too, the wrong sacrifice for a greater good or something like that. The soundtrack, which surprisngly most of it it's original as much as the first game is impecable and captures the feeling and themes of "Desolation", the very last breath of the wild west with Arthur and "Union", the new born man finally living in society with John. I love it.

As the title of this review says "Good Intentions". Most of the negatives I just remarked, are positive for others that aren't me or some of you that didn't like this game personally. It's a sacrifice towards accesibility. I still remember reading a news article saying something like "70yo grandpa has played Red Dead Redemption 2 campaing over 20 times" or so it said. That made me smile a bit, knowing that there are people out there that are willing to play games but can't sink time in something so demanding and hostile towards them. And I'm glad this type of game exist for the right people that love it. But, Why just don't go all the way in? Rockstar is a master of their craft, but can't seem to understand their formula, desing isn't flawless in this day and age. What may have been acceptable in GTA III, in 2001 isn't much in Red Dead Redemption 2, 17 years down the road. It's a philosophy, a way of living such as Dutch said. Even if isn't perfect and they have to stand for it.

🎝 "That's the way it is" 🎝

Even if the story is great and pretty much perfect, it's sadly encapsulated, sealed in a perfectly safe bubble, a world apart from the open world. They're two separated entities working under the same roof. There's story missions Arthur Morgan which tells Dutch that killing people is a big no-no, and there is open world Arthur Morgan which internally disagrees and has commited mass genocide in Rhodes and Valentine in broad daylight, the open world does not mean much to the story and the story does not mean much to the open world itself, aside from some specific occations but they don't work together at all. This has been an issue with Rockstar in general. Specially in something, just to give you an example GTA IV. But in this game is much more aggravating knowing there are more decisions to be made, it either rewards or punishes for your behiavor, since you have more options to interact with the enviroment at your dissposal. You choose the way you want to be in the, that very system is reduced to a serviceable Honor System. The Honor only affects the open world slice of this title and affects the story in very minor key details which are some specific cutscenes towards the end of the game, before the epilogue to be exact.

And they created this fictional world that is so huge, detailed and...well...full of scripted events. It's the same plague that rottens the main campaing. Once you've seen everything that there is too it, it means there is nothing beyond it. It's scripted you can't change what's there...in a video game...a medium known for it's interactivity. A world to me doesn't just end in looking pretty, full of activities to waste your time on and scripted events. It needs to be alive. Sorry to bring up Fallout New Vegas again, but the Mojave as ugly as it can be I personally feel more connected to it because it let's me do whatever I want and I'm not limited beyond the game already tells me. And sure, you can say in Fallout New Vegas the game is "scripted" but it opens the possibility to change the world around your decisions, not just you having a bounty on your head or not, so it limits itself to a binary system without any gray zones in between.

There is too much passion, blood and tears put into this game. Down to every minuscule detail, it's honestly excessive because this isn't a "Cowboy Simulator", it comes from Rockstar; the same company that coded Grand Theft Auto V's driving. Then what? It's Red Dead Redemption just GTA's boring brother? Is GTA going to fill that rampage arcady fun of many people? Is it RDR going to be even more immersive in the next entry? Too many questions when it comes to identity, GTA V and RDR 2 are the total opossite in the same vein GTA IV and Red Dead Revolver are. Talking about excessive, Rockstar Games were caught making crounch on their developers while making Red Dead Redemption 2. The horse ball conversation is more than known by the public by now, but it's the perfect example of making pointless details that might have put just for fun at the detriment of some employees. Just imagine someone consantly supervising the work of the horse testicles shrinking by cold temperatures and all the variables that comes with them, and you're the one in charge. It honestly doesn't sound that fun. A leadership like this? Starts to sound Dutch, ambition knows no bounds for the greater good of everyone but your people.

Honestly, this game is good. But it's severly flawed. If it wasn't for the impecable story and writting probably I would've not continued playing it. Not even the survival elements can make it for a decent replay, since for the most part everything is automated and slow because "Realism". It's frustrating to know so much effort went in a game that is loved by millions but it's a clear example that more doesn't always mean better It's a game thar is less that the sum of it's parts, which means if we evaluate each component individually we'll get very high ups and very low downs.

But thanks Arthur, for trying.

Goofy little fun 3D platformer! The ones you barely see nowdays, and it's really good.

It takes the best aspects of certain games that have been established in the genre for a long while by now. Super Mario Galaxy hub area, Sunshine level selection and the special slide movement, Banjo Kazooie progression system and some collectathon elements scattered around some levels just to give some examples.

Felt a little too short, or maybe it because I was having such a really good time with it! Levels were varied and really fun to complete and don't take your controller for any sort of weird special gimmick just to add forced variety into a level, you know. You're in control all the time which is a relief.

If I had to critique something it might be that the hats didn't add much to the gameplay itself outside of the one that let's you run and ride a scooter. Were situational and pretty much useless outside it's main function. That's pretty much it.

Aims just to be a happy jolly good 3D platformer, it's a fun time. Wishing for sequel, there is serious untapped potential here.

Man this game is weird.

It feels unfinished or with very little content in it. The combat can range from decent to bad. It's visually pleasing though, being the only Yakuza game in the Kiryu Saga to this date built from scratch with the Dragon Engine.

It feels a bit forced too. I wish I could like it more, but everything falls apart in retrospective. Some story bits were really cool though. I believe Haruka gets dumber each game.

SPOILER

I really did cry at the end ngl it was beautiful and I though Kiryu was really dead at the end by stupid Baby Iwami.

Easily the best modern Telltale game. Never gets old. Has far better humour than the mainline BL series (perhaps minus 2). That should tell enough.